Original rules like light ships, transports, Additonal minors with diplomatic influence rules, Every minor getting a garrison on a map that never came in a box?
Those orginal rules?
Look, I support the idea of "lets get all the original rules right", but lets be honest, if the original rule was wrong, or bad, lets get it fixed when and while we can.
I am all for abstracting the rules when and where necessary, but there comes a point when you can go to the absurd with them. The current trivial battle RAW is IMO one of these. It's not a bad rule, but its a not a good rule either.
Lets be honest, if the game was as abstract as you claim it to be, there would be no morale, no chit picks, and fewer leaders.
1 factor stopping 127 is not good abstract gameplay.
Todd
ORIGINAL: Soapy Frog
Look, it's fine if you want to propose alternate rulesets, but I think the FIRST step is to implement the rule as written.
As we have said the game worked great with the rule as it was. I am not opposed to all sorts of house rules and what have you but lets start with the actual rules.
Pointless to get into a niggling debate over whether it is realistic in all situations. You seem to ignore that this is a highly abstracted strategy game, and as such imho good gameplay comes before realism.