Game Editor??

Please post here for questions and discussion about scenario design, campaign design and general game modding. You can also post your scenarios and modifications here.

Moderators: Joel Billings, PyleDriver

Post Reply
User avatar
m10bob
Posts: 8583
Joined: Sun Nov 03, 2002 9:09 pm
Location: Dismal Seepage Indiana

Game Editor??

Post by m10bob »

I admit I am spoiled on GG's past games and am surprised the game (so far) does not come with an editor.
Is this a feature being considered for the future?
Image

JanSorensen
Posts: 2536
Joined: Sun May 01, 2005 10:18 pm
Location: Aalborg, Denmark

RE: Game Editor??

Post by JanSorensen »

You can mod the game using the text files for almost everything. Thus a game editor is not really needed.
User avatar
m10bob
Posts: 8583
Joined: Sun Nov 03, 2002 9:09 pm
Location: Dismal Seepage Indiana

RE: Game Editor??

Post by m10bob »

ORIGINAL: JanSorensen

You can mod the game using the text files for almost everything. Thus a game editor is not really needed.

Thank you Jan, can a dolt like myself get into those text files??
Image

JanSorensen
Posts: 2536
Joined: Sun May 01, 2005 10:18 pm
Location: Aalborg, Denmark

RE: Game Editor??

Post by JanSorensen »

Certainly. Open the dat folder in your WBTS folders - there are a number of txt files. Look around in those and see what you can figure out.

You can also take a look at what I wrote years ago for WaW (a similar game also from 2by3)
tm.asp?m=972044

My suggestion for your first attempt.

a) Open the cwscenario.txt file and make the following change:
//Scenario(7,regions61.txt,"Keith's test tutorial")
//ScenarioText(7,"Keith's test")
//ScenarioTutorial(7,cwtutorial01.txt)
is changed to
Scenario(7,regions61test.txt,"My test for 1861")
ScenarioText(7,"My test")
//ScenarioTutorial(7,cwtutorial01.txt)

b) Make a copy of the file regions61.txt and rename the copy regions61test.txt

c) Open the file regions61test.txt and make the following change:
REGION,2,Austin,PLAYER_C,Texas,TER_CLEAR
MOVECOST,2
POP,1
BPOP,1
FORT,0
CONNECT,1,3,4,352,353,
SIDE,6,6,6,4,4
ROAD,0,1,0,0
UNIT,RESOURCE,1
UNIT,MILITIA,1

changed to
REGION,2,Austin,PLAYER_C,Texas,TER_CLEAR
MOVECOST,2
POP,5
BPOP,1
FORT,1
CONNECT,1,3,4,352,353,
SIDE,6,6,6,4,4
ROAD,0,1,0,0
UNIT,RESOURCE,1
UNIT,MILITIA,10

Then start WBTS and open your newly modded scenario to take a look at Austin. Small change but you have to start somewhere. After that - experiment :)

User avatar
Bo Rearguard
Posts: 655
Joined: Sun Apr 06, 2008 9:08 pm
Location: Basement of the Alamo

RE: Game Editor??

Post by Bo Rearguard »

It's very similar to editing Gary Grigsby's World at War. You can add factories, resources, population to a region as well. You can also edit the leader attributes. The file is called leaders61.txt I think. Make sure you back these files up tho, just in case. [;)]
"They couldn't hit an elephant at this dist ...." Union General John Sedgwick, 1864
User avatar
m10bob
Posts: 8583
Joined: Sun Nov 03, 2002 9:09 pm
Location: Dismal Seepage Indiana

RE: Game Editor??

Post by m10bob »

I have read other comments in the forum, players opinions they felt the forts and artillery were too cheap, thought I might alter the cost of those units..
Image

User avatar
bigus
Posts: 117
Joined: Wed Oct 24, 2007 10:28 pm

RE: Game Editor??

Post by bigus »

Thanks for the info.

Bigus
Post Reply

Return to “Mods and Scenarios”