ORIGINAL: tedhealy
One of the things that gets lost is that the battles aren't necessarily a single battle. Perhaps I'm way off on this, but I view them as a serious of engagements over the course of a month. I don't have too much of a problem with reaction moves when battles are viewed in that context because troops are moved in to the area over the course of the month, but what I might like is for reaction moved troops to have a harder time actually being committed to the battle. You may be able to get the troops near the battle but coordinating the move well and getting them to fight perhaps could be harder.
I like the reaction move mechanic personally, but would certainly be open to tweaks.
edit [:D] similar points posted at the same time going in somewhat different directions. I like the idea of making the reaction moves slightly more dangerous either by allowing a counter-counter attack or something a bit closer to a WEGO mechanic during reaction, but I suppose those things change the underlying mechanics of the game too much. Just making it harder to recover after a reaction move might be interesting.
It is likely too early to start thinking about ways to fix it, if in fact there really is a problem.
But that has never stopped me before - me and my opponent talked for over an hour on Skype the other night about it, actually.
Some ideas, mostly half-baked:
- Make activation for reaction moving rare, and not to be counted on. Even for the South. If you get guys who can react in, great, but it should not be counted on when you set up your defense.
- Make MPs for reacting units that have not actually been activated VERY low, and don't let them use rail to do so.
- Limit the total number of units able to react in in some manner.
- Make "soak off" attacks much less painful. I did a soak off attack, and attacked 20k rebels with 10k union, just to pin them so they could not react - I lost 7k of the 10k attacking. Should there be some way to order a "Spoiling attack" where the units know not to over-commit? Kind of a infantry-raid that doesn't have much chance of success, but will disrupt the ability to react.
Those are just some ideas that were bandied about in case a solution was actually needed.