ORIGINAL: R.E.LEE
I agree with Jason here,i mean come on ED they have already stated many times that most likely these will be made OPTIONAL and they have addmitted that the trucks and lone leader stuff will be fiixed,so whats with all the bashing you are doing.
Sorry, but I must differ.
They said that the non-combat units being able to hold out against an assault was a glitch/bug.
Now when I show what has happened with a combat unit being attacked and assaulted. I first hear that I should not have given the enemy a hex to retreat to?
In that comment I realized the zones of control have been made "soft" and units will now need to be fully surrounded, causing more units to not be in combat on other areas of the map.
When I said I pretty much followed what we were told to be successful in assaults I am told I should count the amount of points the enemy unit was worth and consider if I should attack it?
Then I am asked c'mon Ed what's the problem here? Or, why are you bashing?
No, neither are true. The problem was that I was, after I pointed out many of the bugs/glitches, then asked to provide examples of non-glitch problems with the assault rules. I've seen others do it too. Like two platoons of infantry that cannot assault and capture an artillery piece?
I do not believe for a moment that these new rules will be optional. I think more other changes are coming that will not be optional and seriously impact the game.
Had we had the opportunity to voice are displeasure before the release, it would not have to be done during the most emotional time of the release?
And, I am getting the "well, you'll just have to change your play to get around the glitches". Heck, I don't want to change my play to get around the new assault rules. Why should I go so much farther?
I'm ready to just ask where I can mail my disk to and then Matrix can sell it again.
That's where I am at. That is why I am doing it.
I'm just tired of what I see as the "run around."
Ed