Obligitory Initial Impressions Thread
Obligitory Initial Impressions Thread
I just downloaded and scanned the manual, then started the 1940 scenario.
Good so far (30 minutes in): Ability to upgrade divisions to corps sized units, the board game look, the movement/combat system that allows multiple attacks in a reasonable manner, simplified air and naval combat allows focus on land combat, the game feels like a certain classic board game that I played for hours in the early 1980's
Not so good: Anything but the zoomed in view is unreadable on my 23" monitor, no on screen city names, map is good at relaying terrain but not nice to look at, some diplomacy elements confusing so far (how to force an enemy surrender for one).
Good so far (30 minutes in): Ability to upgrade divisions to corps sized units, the board game look, the movement/combat system that allows multiple attacks in a reasonable manner, simplified air and naval combat allows focus on land combat, the game feels like a certain classic board game that I played for hours in the early 1980's
Not so good: Anything but the zoomed in view is unreadable on my 23" monitor, no on screen city names, map is good at relaying terrain but not nice to look at, some diplomacy elements confusing so far (how to force an enemy surrender for one).
"Fear is a darkroom where the devil develops his negatives" Gary Busey
- Erik Rutins
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RE: Obligitory Initial Impressions Thread
Ben,
Glad you're enjoying it. It definitely has some similarities to a variety of grand strategy games, but it also has its own innovations.
Hm, I can play fine in the zoomed in and first zoom out mode, the rest for me are just to get an overall snapshot.
Have you tried in the options the other map and counter styles? For example, there's the normal and classic map as well as the "figures" for counters or the classic nato symbols on square chits (my preference).
Regards,
- Erik
ORIGINAL: benpark
Good so far (30 minutes in): Ability to upgrade divisions to corps sized units, the board game look, the movement/combat system that allows multiple attacks in a reasonable manner, simplified air and naval combat allows focus on land combat, the game feels like a certain classic board game that I played for hours in the early 1980's
Glad you're enjoying it. It definitely has some similarities to a variety of grand strategy games, but it also has its own innovations.
Not so good: Anything but the zoomed in view is unreadable on my 23" monitor, no on screen city names, map is good at relaying terrain but not nice to look at, some diplomacy elements confusing so far (how to force an enemy surrender for one).
Hm, I can play fine in the zoomed in and first zoom out mode, the rest for me are just to get an overall snapshot.
Have you tried in the options the other map and counter styles? For example, there's the normal and classic map as well as the "figures" for counters or the classic nato symbols on square chits (my preference).
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Obligitory Initial Impressions Thread
The counters are good, I'm using them as well. The map could just use a little punch up.
If the zoom could be sharpened up a little more on the second one in, that would fix it for me. Playing zoomed in is good for most everything so far.
If the zoom could be sharpened up a little more on the second one in, that would fix it for me. Playing zoomed in is good for most everything so far.
"Fear is a darkroom where the devil develops his negatives" Gary Busey
RE: Obligitory Initial Impressions Thread
One other thing that I really had hoped for- unit stacking.
This seems to be something that most developers of the last few strategic/high operational wargames don't like. It's still one of the best ways to depict the massing of assets for breakthrough. At the games scale, stacking two (or 3) divisions together seems like a realistic proposition.
This seems to be something that most developers of the last few strategic/high operational wargames don't like. It's still one of the best ways to depict the massing of assets for breakthrough. At the games scale, stacking two (or 3) divisions together seems like a realistic proposition.
"Fear is a darkroom where the devil develops his negatives" Gary Busey
- doomtrader
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RE: Obligitory Initial Impressions Thread
Hi benpark,
Nice to know that the first impression is fine
Instead of stacking you can attack from multiple directions.
Of course we will think about such option in next releases
Nice to know that the first impression is fine

Instead of stacking you can attack from multiple directions.
Of course we will think about such option in next releases

RE: Obligitory Initial Impressions Thread
I agree, the multiple unit attack is a good solution. Maybe allowing for stacking for divisional units, but not corps might be a good happy medium?
"Fear is a darkroom where the devil develops his negatives" Gary Busey
- pasternakski
- Posts: 5567
- Joined: Sat Jun 29, 2002 7:42 pm
RE: Obligitory Initial Impressions Thread
I just coughed up the dough for this, and I guess this is the best place (so far) to offer observations about glitches, bugs and such.
I have just noodled around in this and the manual for a little while, and I like what I see so far, but there are a few things that need to be addressed (there are some little things, but these will do for now, until later).
1. In the manual, under Diplomacy on pages 57-58, some tester or other reviewer questions were left in that need to be removed. I noted a few editing glitches that could stand some attention, but I'll get around to those some other time, as there are no critical matters. This manual is a very good job, by the way, well written, concise, properly idiomatic, and nicely presented. I am having some difficulty understanding the way national government type and alliance orientation work, but I suspect that will become clear on experience with the actual game mechanics.
2. No Malta? You've got to be kidding. No Malta in a game covering World War II in Europe? C'mon.
3. In the game startup screens, various of the choices (filters and human/AI control in particular) disappear after being accessed for the first time. You can still click on them by estimating their position with the mouse cursor, but this needs to be fixed.
Again, there's a lot here to like, from what I've seen so far. As Erik said, it reminds me a lot of CoS, which was one of my favorite games until my technology advanced to the point where my computer wouldn't run it anymore.
Looks good. I don't mind the map and much prefer the NATO counters. The little 3D deedliebobs leave me absolutely cold.
The handling of HQs by merely attaching a leader to an already-existing unit is an absolutely inspired simplification. I just hope it's not too difficult to keep track of where everybody is. I mean, I would hate to lose track of where Patton got off to. A leader list indicating current assignment would be useful (maybe there already is one, but I haven't gotten that far yet).
Auf wiedersehen - fur jetzt...
I have just noodled around in this and the manual for a little while, and I like what I see so far, but there are a few things that need to be addressed (there are some little things, but these will do for now, until later).
1. In the manual, under Diplomacy on pages 57-58, some tester or other reviewer questions were left in that need to be removed. I noted a few editing glitches that could stand some attention, but I'll get around to those some other time, as there are no critical matters. This manual is a very good job, by the way, well written, concise, properly idiomatic, and nicely presented. I am having some difficulty understanding the way national government type and alliance orientation work, but I suspect that will become clear on experience with the actual game mechanics.
2. No Malta? You've got to be kidding. No Malta in a game covering World War II in Europe? C'mon.
3. In the game startup screens, various of the choices (filters and human/AI control in particular) disappear after being accessed for the first time. You can still click on them by estimating their position with the mouse cursor, but this needs to be fixed.
Again, there's a lot here to like, from what I've seen so far. As Erik said, it reminds me a lot of CoS, which was one of my favorite games until my technology advanced to the point where my computer wouldn't run it anymore.
Looks good. I don't mind the map and much prefer the NATO counters. The little 3D deedliebobs leave me absolutely cold.
The handling of HQs by merely attaching a leader to an already-existing unit is an absolutely inspired simplification. I just hope it's not too difficult to keep track of where everybody is. I mean, I would hate to lose track of where Patton got off to. A leader list indicating current assignment would be useful (maybe there already is one, but I haven't gotten that far yet).
Auf wiedersehen - fur jetzt...
Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
- Erik Rutins
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- Joined: Tue Mar 28, 2000 4:00 pm
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RE: Obligitory Initial Impressions Thread
ORIGINAL: pasternakski
1. In the manual, under Diplomacy on pages 57-58, some tester or other reviewer questions were left in that need to be removed.
Whoops, thanks for the heads up, I'll take a look.
3. In the game startup screens, various of the choices (filters and human/AI control in particular) disappear after being accessed for the first time. You can still click on them by estimating their position with the mouse cursor, but this needs to be fixed.
Thanks, will try to duplicate.
Again, there's a lot here to like, from what I've seen so far. As Erik said, it reminds me a lot of CoS, which was one of my favorite games until my technology advanced to the point where my computer wouldn't run it anymore.
Looks good. I don't mind the map and much prefer the NATO counters. The little 3D deedliebobs leave me absolutely cold.
Glad you're enjoying it - I also prefer to play with the "counters with symbols" option.
The handling of HQs by merely attaching a leader to an already-existing unit is an absolutely inspired simplification. I just hope it's not too difficult to keep track of where everybody is. I mean, I would hate to lose track of where Patton got off to. A leader list indicating current assignment would be useful (maybe there already is one, but I haven't gotten that far yet).
Hm, good suggestion - though we do show a little bronze star in the top right for units with leaders assigned, it would be nice to see a list of where everyone is.
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Obligitory Initial Impressions Thread
I've tried to play the game as Germany. It's UNPLAYABLE! [:@][:@][:@] Even attacking Poland in 1939 every German unit seems to get very high losses while the Polish units get minimal. This is historical GARBAGE! In reality the Polish units were no match for the Germans, who conquered Poland very easily with limited casualties.
This game is a waste of money. I'm very disappointed and angry.
This game is a waste of money. I'm very disappointed and angry.
- Erik Rutins
- Posts: 39653
- Joined: Tue Mar 28, 2000 4:00 pm
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RE: Obligitory Initial Impressions Thread
ORIGINAL: marklv
I've tried to play the game as Germany. It's UNPLAYABLE! [:@][:@][:@] Even attacking Poland in 1939 every German unit seems to get very high losses while the Polish units get minimal. This is historical GARBAGE! In reality the Polish units were no match for the Germans, who conquered Poland very easily with limited casualties.
This game is a waste of money. I'm very disappointed and angry.
You might want to consider taking another look at the manual. I'm able to overrun Poland with minimal losses. The key is to use multi-directional attacks rather than just pitting one unit against one unit.
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
- pasternakski
- Posts: 5567
- Joined: Sat Jun 29, 2002 7:42 pm
RE: Obligitory Initial Impressions Thread
Easy, now. Give it awhile. If it's anything like all the other computer games I have bought, eventually it will p1ss you off in ways you never even suspected at first.ORIGINAL: marklv
I've tried to play the game as Germany. It's UNPLAYABLE! [:@][:@][:@] Even attacking Poland in 1939 every German unit seems to get very high losses while the Polish units get minimal. This is historical GARBAGE! In reality the Polish units were no match for the Germans, who conquered Poland very easily with limited casualties.
This game is a waste of money. I'm very disappointed and angry.
Seriously, though, give it a chance. None of us can have a thorough idea of what we're doing yet.
On behalf of the Poles, you must realize that many of their units fought with courage and inflicted some tactical losses on the Germans. The thing that made it such a walkover (and remember that it did take over six weeks) was the lack of support and replacements for Polish units, and the complete domination of the skies by the Germans. Their superior attack doctrine didn't hurt, either.
I recommend patience. That's my plan.
Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
- Erik Rutins
- Posts: 39653
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Obligitory Initial Impressions Thread
To be more specific, make sure you read section 6.2 carefully. I think what you must be missing is how to do coordinated multi-directional attacks. Every unit can participate in one of these per turn. Use these to destroy or severely damage the opposing unit and then you can use single attacks to mop up. Pay attention to the odds estimate. Ideally you want 6:1 or 7:1 odd for best results.
Also, remember to use your airpower to soften up enemy units. The Luftwaffe is more than a match for the Polish airforce and can make the invasion of Poland a lot easier without taking too many losses if handled carefully.
Also, remember to use your airpower to soften up enemy units. The Luftwaffe is more than a match for the Polish airforce and can make the invasion of Poland a lot easier without taking too many losses if handled carefully.
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Obligitory Initial Impressions Thread
Add Lake Balaton in Hungary to missing geography.
"Fear is a darkroom where the devil develops his negatives" Gary Busey
RE: Obligitory Initial Impressions Thread
Sounds like combined arms is quite necessary in this game. I love that, Little short on cash at the moment for I was not prepared for this little surprise you guys sprung on us, but I do want to get it. It sounds very nice.
RE: Obligitory Initial Impressions Thread
ORIGINAL: Erik Rutins
ORIGINAL: marklv
I've tried to play the game as Germany. It's UNPLAYABLE! [:@][:@][:@] Even attacking Poland in 1939 every German unit seems to get very high losses while the Polish units get minimal. This is historical GARBAGE! In reality the Polish units were no match for the Germans, who conquered Poland very easily with limited casualties.
This game is a waste of money. I'm very disappointed and angry.
You might want to consider taking another look at the manual. I'm able to overrun Poland with minimal losses. The key is to use multi-directional attacks rather than just pitting one unit against one unit.
Regards,
- Erik
I understand Erik but there is too much bias in favour of defence in this game. Maybe I'm just confused, but even when attacking the USSR in 1941 the Germans are sustaining ridicuously high losses for little gain. Historically, the Germans killed 4-5 times their own losses when first invading the USSR, but the games does not reflect the huge German superiority in fighting skill and armaments.
RE: Obligitory Initial Impressions Thread
ORIGINAL: pasternakski
Easy, now. Give it awhile. If it's anything like all the other computer games I have bought, eventually it will p1ss you off in ways you never even suspected at first.ORIGINAL: marklv
I've tried to play the game as Germany. It's UNPLAYABLE! [:@][:@][:@] Even attacking Poland in 1939 every German unit seems to get very high losses while the Polish units get minimal. This is historical GARBAGE! In reality the Polish units were no match for the Germans, who conquered Poland very easily with limited casualties.
This game is a waste of money. I'm very disappointed and angry.
Seriously, though, give it a chance. None of us can have a thorough idea of what we're doing yet.
On behalf of the Poles, you must realize that many of their units fought with courage and inflicted some tactical losses on the Germans. The thing that made it such a walkover (and remember that it did take over six weeks) was the lack of support and replacements for Polish units, and the complete domination of the skies by the Germans. Their superior attack doctrine didn't hurt, either.
I recommend patience. That's my plan.
Who is saying the Poles were not brave? I'm talking about weapons technology here; the Poles were using cavalry charges against tanks.
The problem with this game is reflected in the 1941 scenario as well; the USSR is too strong. Historically, the Russians lost upwards of five times the number of German losses in the first months of the war. Even in the later stages, the Russians were still losing two or even three times the number of German losses.
This game need serious revision and patching. As far as I'm concerned it's still a work in progress.
RE: Obligitory Initial Impressions Thread
ORIGINAL: Erik Rutins
To be more specific, make sure you read section 6.2 carefully. I think what you must be missing is how to do coordinated multi-directional attacks. Every unit can participate in one of these per turn. Use these to destroy or severely damage the opposing unit and then you can use single attacks to mop up. Pay attention to the odds estimate. Ideally you want 6:1 or 7:1 odd for best results.
Also, remember to use your airpower to soften up enemy units. The Luftwaffe is more than a match for the Polish airforce and can make the invasion of Poland a lot easier without taking too many losses if handled carefully.
I'm sorry Erik. I'm a software testing manager by profession, and I seriously could not recommend this game for release under its present state.
Another thing I've found is that it keeps crashing and freezing, for no reason. I am running Windows XP and have a powerful gaming laptop from Dell.
The strength of defenders needs to be carefully reviewed and made as historically accurate as possible, and the 1941 scenario needs to reflect initial Soviet lack of preparation and technological inferiority. Only Soviet tank units were any good, and even here the poor leadership negated the technical superiority.
I look forward to seeing an update in a few weeks.
On the positive side, this game has huge potential. It's a much more serious piece than Commander, which is more a learning tool for kids than a serious wargame. Clash of Steel was my favourite game of the early 1990s and it took me a long time to master, but it did have its flaws and should have been revised and re-released. Sadly, it never happened.
- doomtrader
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RE: Obligitory Initial Impressions Thread
Must say it's not truththe Poles were using cavalry charges against tanks.
Please compare how long last the Polish campaign and the French campaign. Also take a look how easy was to defend Poland attacked from four directions and France attacked only from East.
Could you please report configuration in technical subforum.Another thing I've found is that it keeps crashing and freezing, for no reason. I am running Windows XP and have a powerful gaming laptop from Dell.
RE: Obligitory Initial Impressions Thread
marklv, play as Poland and see how much losses you can deal to AI controlled Germany. 
BTW: http://en.wikipedia.org/wiki/September_campaign#Myths

BTW: http://en.wikipedia.org/wiki/September_campaign#Myths

RE: Obligitory Initial Impressions Thread
Never use Wikipedia as a source. The Luftwaffe lost nowhere near 25% of it's strength in the Polish Campaign.