World War II: Road to Victory is Released!

WW2: Road to Victory is the first grand strategy release from IQ Software/Wastelands Interactive, which covers World War II in Europe and the Mediterranean. Hex-based and Turn-based, it allows you to choose any combination of Axis, Allied, Neutral, Major or Minor countries to play and gives you full control over production, diplomacy, land, air and naval strategy. Start your campaign in 1939, 1940 or 1941 and see if you can better the results of your historical counterparts. A series of historical events and choices add flavor and strategic options for great replayability.
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SeanD
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World War II: Road to Victory is Released!

Post by SeanD »

Find the Road to Victory in WW 2 with this exciting new grand strategy game!

Matrix Games and IQ Software are pleased to announce the release of World War II: Road to Victory! Now gamers can wage World War II in Europe from the front lines in France and Russia to the deserts of North Africa and the airfields and convoys of Britain in a riveting turn-based grand strategy format.

David Heath, Director of Operations at Matrix Games, said “This debut release from new developer IQ Software delivers great gameplay and historical depth in a classic hex-based and turn-based grand strategy format. World War II: Road to Victory beautifully combines highly replayable game mechanics with ease of use to make a great wargame for beginners and advanced players alike.”

World War II: Road to Victory, the first release from IQ Software, puts the player at the helm of his choice of one or more Axis or Allied nations, including minor nations, amidst a continent torn by full scale war. Combat, production, research and diplomacy are all fully modeled.

A diplomacy system based on political points allows you to sway possible allies to your side. Naval combat includes fleet engagements, elusive raiders and U-Boats as well as a convoy system. Concentrate precious industrial resources on building, training and upgrading a wide variety of combat units from airborne soldiers and armored divisions up to nuclear weapons! Historical leaders enhance the performance of your armies and historical events give you choices that can change the course of history. World War II: Road to Victory is fought across turns that vary in length by season and 25 km hexes with divisions and corps, giving the player a broad strategic picture of the war while still leaving enough room for operational decisions.

Features include:
  • 1939, 1940 and 1941 start date scenarios with unique strategic considerations and challenges
  • Simple and intuitive user interface with engrossing historical gameplay
  • Play as any one nation or multiple nations at once to experience the war from a unique perspective
  • An innovative naval combat model and realistic supply convoy attack system
  • A simple yet immersive political point system for diplomatic relations – alienate enemies and solidify ties with allies
  • A healthy variety of combat units to command from armoured and airborne forces to strategic bombers and battleships – even nukes!
  • Historical events including player choices that can guide and shape the course of the war
Get more information on World War II: Road to Victory from its game page.
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Texican
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RE: World War II: Road to Victory is Released!

Post by Texican »

Matrix games once again fills the gap in the gaming industry by providing us with operational and strategic WW2 games, and I thank them for that.

That said, the one thing I would ask of Matrix games is to come up a bit in the graphics department. There is no reason why we cannot get a pretty map with pretty graphics and cool-looking 3D units. This is 2008, not 1992.

Now, this may be a great game, and I will be poised to read the reviews, but I must put my foot down on new releases coming out with "the graphics of yesteryear's computer games". I will not buy any more games with poor or plain graphics. Sure, gameplay is more important than graphics, but graphics are worth something.

Matrix folks, you know your business. Is there a reason that graphic quality gets left behind in many of your releases? Are nice graphics a major expense? Even if you guys added a sheen of gloss to the visuals, that'd be an improvement.
Berkut
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RE: World War II: Road to Victory is Released!

Post by Berkut »

Matrix doesn't create graphics for games. They publish games.

I don't think they have the ability to go into a developers game and re-write it for better graphics, at least not without charging a lot more for it, I suspect.
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Erik Rutins
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RE: World War II: Road to Victory is Released!

Post by Erik Rutins »

Actually, we do both and the feedback is certainly appreciated. It varies by developer and release how much we are involved in the actual graphics, sound or even develompent and design. The graphics in this case were considered to be good enough for the release, but our goal for each of our releases is to both be graphically appealing and chock full of good gameplay.
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Hentzau
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RE: World War II: Road to Victory is Released!

Post by Hentzau »

ORIGINAL: Erik Rutins

The graphics in this case were considered to be good enough for the release, but our goal for each of our releases is to both be graphically appealing and chock full of good gameplay.

employ GJK, his graphics are perfect IMO. [;)]
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RE: World War II: Road to Victory is Released!

Post by GJK »

LOL - I'm already looking into it if I make up my mind to make the purchase. I have the "alpha" build of the game and see that they can be modded. The thing that I don't like though is that it uses "tiles" instead of a single map (like what Guns of August used) so that makes it more difficult as the same pieces are just tiled repeatidly, which makes for a more generic looking map. That said, should I make the purchase, you know I'll be looking at modding the map (I like the NATO counters as they are; perhaps only a few small changes there).

And thanks for the compliment! ;)
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borsook79
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RE: World War II: Road to Victory is Released!

Post by borsook79 »

ORIGINAL: Texican

Matrix games once again fills the gap in the gaming industry by providing us with operational and strategic WW2 games, and I thank them for that.

That said, the one thing I would ask of Matrix games is to come up a bit in the graphics department. There is no reason why we cannot get a pretty map with pretty graphics and cool-looking 3D units. This is 2008, not 1992.

Now, this may be a great game, and I will be poised to read the reviews, but I must put my foot down on new releases coming out with "the graphics of yesteryear's computer games". I will not buy any more games with poor or plain graphics. Sure, gameplay is more important than graphics, but graphics are worth something.

Matrix folks, you know your business. Is there a reason that graphic quality gets left behind in many of your releases? Are nice graphics a major expense? Even if you guys added a sheen of gloss to the visuals, that'd be an improvement.
I do hope Matrix will not go the 3d-eye candy path. Current graphics in most games are very functional, and in some pleasing to the eye. At the same time the graphics "of yesterday" ensure that the games run fine on practically any PC. I'm sure many other strategic game players have not so new computers and do not see the need to spend money on new ones just to get features that add nothing to the actual gameplay.
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RE: World War II: Road to Victory is Released!

Post by Zakhal »

I wouldnt mind som more eye candy and I cant stand any more of nato-counters. Make pretty wargames plz. 
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