how do I get level bombers to attack task forces docked in ports?
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how do I get level bombers to attack task forces docked in ports?
Playing as the US, my level bombers almost never attack task forces loading/unloading at port, even if they are just 3/4 hexes away, and there's no CAP over the target when I do a ground attack. I've tried just about everything, playing around with altitude, rest settings, escorts. They'll attack ground targets more or less reliably, and sometimes make devasting attacks against task forces at sea, but docked at port, almost never! very frustrating.
I believe Japanese level bombers have a similar problem as well.
I believe Japanese level bombers have a similar problem as well.
Kirby Zhang
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Bomb
the port. Usually works for me...of course I have thought about sticking a bayonet in my army pilots backs to get them to fly 

- von Murrin
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Bayonets and Army pilots.
Air HQ's work well for this. 

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Re: Bayonets and Army pilots.
Hmm, I guess I'll have to wait another three months to get my allied HQ's to try this... Or I could do some experiments on the Japanese side.Originally posted by von Murrin
Air HQ's work well for this.![]()
I routinely run transports to PM without getting attacked from Rabaul (which has several air HQ's) though, and this is within ZERO's escort range. It seems all coastal hexes offer some cover from air attack. One time I parked a group of transports at a coastal hex for the longest time near PM. They got attacked as soon as I moved them out.
Kirby Zhang
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- von Murrin
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That and PM is almost at the end of Jap LBA range. AG's don't like to strike too often if the target is near their range limit. 
Edit: The probability and expected strength of CAP to Escort ratio also has a fair bit to do with the "chicken factor".

Edit: The probability and expected strength of CAP to Escort ratio also has a fair bit to do with the "chicken factor".
I give approximately two fifths of a !#$% at any given time!
Re: Re: Bayonets and Army pilots.
Only B17's, Liberators and Hudsons can reach Rabaul from PM so I have just transferred most of my other bombers to the new bomber strips at Dobadura. They are all able to bomb Rabaul from there and the P-38G's can fly escort at that range too.Originally posted by silkworm
Hmm, I guess I'll have to wait another three months to get my allied HQ's to try this... Or I could do some experiments on the Japanese side.
I routinely run transports to PM without getting attacked from Rabaul (which has several air HQ's) though, and this is within ZERO's escort range. It seems all coastal hexes offer some cover from air attack. One time I parked a group of transports at a coastal hex for the longest time near PM. They got attacked as soon as I moved them out.
PM is only being used by the B17's and Liberators who seem able to protect themselves from the zeros pretty well. The Hudsons have been given other duties as they were getting cut to ribbons.
Didz
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- Slaughtermeyer
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Re: Bomb
Page 81 of the manual states that bombers attacking ports will not attack TF's docked in port. Maybe it's worked for you because your primary mission was naval attack and your secondary mission was to bomb the port? The manual could be wrong, I haven't tested it.Originally posted by Rob Roberson
[Bomb] the port. Usually works for me...of course I have thought about sticking a bayonet in my army pilots backs to get them to fly![]()
We must not allow ourselves to be drawn into a trial of the causes of the war,for our position is that no grievances or policies will justify resort to aggressive war.It is utterly renounced and condemned as an instrument of policy. R.Jackson,1945
Re: Bayonets and Army pilots.
Do they have better bayonets??:DOriginally posted by von Murrin
Air HQ's work well for this.![]()
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"If you mess with the historical accuracy, you're going to have ahistorical outcomes."
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Re: Re: Bomb
This might be a misunderstanding.Originally posted by Slaughtermeyer
Page 81 of the manual states that bombers attacking ports will not attack TF's docked in port. Maybe it's worked for you because your primary mission was naval attack and your secondary mission was to bomb the port? The manual could be wrong, I haven't tested it.
TF's that are loading/unloading or located in the same hex as the port are classed as docked by the game but can be attacked directly by aircraft even though they benefit from the protection of the CAP at the local airbase.
However, ships from TF's that have been disbanded at that port and are therefore 'docked' as in not visible as TF's can't be attacked by aircraft directly but can be damaged by bombs dropped on the port in the same way as aircraft on the ground can be hit by bombs dropped on an airfield.
I think the confusion arises over the use of the term 'docked' to indicate two different things.
Didz
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Re: Re: Re: Bomb
Actually, the game nor the manual never refers to ships that are not in a Task Force as docked and clearly and repeatedly states they are anchored at the base, not docked. The only way to dock a ship is for it to be in a Task Force. (see page 58 of the manual)Originally posted by Didz
However, ships from TF's that have been disbanded at that port and are therefore 'docked' as in not visible as TF's can't be attacked by aircraft directly but can be damaged by bombs dropped on the port in the same way as aircraft on the ground can be hit by bombs dropped on an airfield.
I think the confusion arises over the use of the term 'docked' to indicate two different things.
Re: Re: Re: Re: Bomb
Quite right! I just double checked.Originally posted by Beckles
Actually, the game nor the manual never refers to ships that are not in a Task Force as docked and clearly and repeatedly states they are anchored at the base, not docked. The only way to dock a ship is for it to be in a Task Force. (see page 58 of the manual)
Docked ships can be attacked by aircraft directly but with less effect than ships at sea.
Anchored ships only get damaged by attacks on the port itself.
I suspect silkworms bombers are either attacking the port or the enemies ground forces.
I actually have the opposite problem with my B17's preferring to bomb the ships in Rabaul harbour than actually bombing the airfield but I know thats because I have set Naval Attack as their primary mission and Airfield Attack as their secondary.
Didz
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PM is at the end of ZERO's escort range. Gettys/Nells can reach as far as Cairns I believe.Originally posted by von Murrin
That and PM is almost at the end of Jap LBA range. AG's don't like to strike too often if the target is near their range limit.
Edit: The probability and expected strength of CAP to Escort ratio also has a fair bit to do with the "chicken factor".
The time I parked my transports at a coastal hex, they had no CAP over them. Got attacked as soon as they moved out (to another coastal hex or to a sea hex I'm not sure)
Kirby Zhang
Creator of Cityscape,
Online City Simulation
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Didz -- the problem is I have them all set on naval attack and they won't do it against docked task forces (with a few exceptions such as B17's attacking Rabaul).
I'll throw in another question while we're talking about bombing. What altitude settings have you found to work best for your dive bomber/torpedo bomber combos? It's quite hard to run multiple experiments with this since you can't just reload from a save and do over (random seed is saved so results will be the same). Only way seems to be to play both sides and patiently run the battle on different days... I wonder if anyone has done this and would like to share the results?
I'll throw in another question while we're talking about bombing. What altitude settings have you found to work best for your dive bomber/torpedo bomber combos? It's quite hard to run multiple experiments with this since you can't just reload from a save and do over (random seed is saved so results will be the same). Only way seems to be to play both sides and patiently run the battle on different days... I wonder if anyone has done this and would like to share the results?
Kirby Zhang
Creator of Cityscape,
Online City Simulation
Creator of Cityscape,
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Hmm! can't say I've noticed this as a problem but then I haven't been specifically monitoring it. I'm sure that my bombers at PM have been clobbering transports and AG's unloading supplies at Lae and Saidor and Madang in the past.Originally posted by silkworm
Didz -- the problem is I have them all set on naval attack and they won't do it against docked task forces (with a few exceptions such as B17's attacking Rabaul).
I'll throw in another question while we're talking about bombing. What altitude settings have you found to work best for your dive bomber/torpedo bomber combos? It's quite hard to run multiple experiments with this since you can't just reload from a save and do over (random seed is saved so results will be the same). Only way seems to be to play both sides and patiently run the battle on different days... I wonder if anyone has done this and would like to share the results?
As for altitude I leave all my bombers on 1000' as I can't be bothered to fiddle with them. At 6000' I found they rarely scored a hit on ships and at 100' they were using machine guns instead of bombs. Fighters I tend to have on 10,000' or 15,000'.
The real issue are DB's being temporarily used as CAP's sometimes I change the altitudes but most of the time I leave them on 1000'.
Didz
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- von Murrin
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They won't fly outside the Zero's range, or at least I've never seen them do it.Originally posted by silkworm
PM is at the end of ZERO's escort range. Gettys/Nells can reach as far as Cairns I believe.
The time I parked my transports at a coastal hex, they had no CAP over them. Got attacked as soon as they moved out (to another coastal hex or to a sea hex I'm not sure)
I've found that bases usually won't launch a strike against a target that might have CAP (even if it's LRCAP) unless they will get an escort.
I give approximately two fifths of a !#$% at any given time!
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