Motorcycles, Horses and Trucks ???

John Tiller's Campaign Series exemplifies tactical war-gaming at its finest by bringing you the entire collection of TalonSoft's award-winning campaign series. Containing TalonSoft's West Front, East Front, and Rising Sun platoon-level combat series, as well as all of the official add-ons and expansion packs, the Matrix Edition allows players to dictate the events of World War II from the tumultuous beginning to its climatic conclusion. We are working together with original programmer John Tiller to bring you this updated edition.

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StrykerHB
Posts: 3
Joined: Sun Jul 13, 2008 4:13 pm

Motorcycles, Horses and Trucks ???

Post by StrykerHB »

Hi, I don't know why I only just thought of this and I don't know if it has been discussed before.. but I was wondering if it would be possible to change something fundamental in the game regarding Motorcycles, Horses and Trucks.... I know that rules have changed for horses and that you can now move them "riderless" (found out by accident), and you can obviously move empty trucks.. not sure about motorcycles.... but this relies on your opponent actually moving them out of the way, quite often these units are left lying around (especially motorcycles) - quite often in strategically beneficial (for the defender) hexes.... the question is, Why should it cost the attacker assault points to move over these occupied tiles? you shouldn't need to assault a bunch of unmanned motorcycles or horses to move through terrain surely, you should be able to just move straight through them and they should then disappear from the map - is this possible?
If the argument is that they would/should/may have a nominal/perceived guard in place that would need assaulting, should they not have some kind of capability?.. I mean if 5 or 6 soldiers were guarding a bunch of motorcycles (why would they) left on the main highway of a front line when the panzers and troops turn up - they would either immediately surrender or run away - they wouldn't need to be assualted and wouldn't be likely to hold up an attacking movement.....[&:]

Is there any mileage in this discussion, or is it just not possible within the game mechanics to improve on this? - just asking [:D]

all the best

Paul
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