loading problem

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dadamaga
Posts: 12
Joined: Thu Aug 28, 2008 10:39 am

loading problem

Post by dadamaga »

Hi!

I'm playing campaign created by RCG, it's about 10th battle and game freezes at "Loading Units..." screen. Pls help :). Where to send savegame file?

Greetings from Wroclaw, Poland,
Bart
dadamaga
Posts: 12
Joined: Thu Aug 28, 2008 10:39 am

log file

Post by dadamaga »

Here's log file

2008-08-28 09:55:19: ******************** New Game *******************
2008-08-28 09:55:19: Current Directory: E:\Matrix Games\Panzer Command Kharkov
2008-08-28 09:55:19: OS Version: Microsoft Windows NT 5.1.2600.0
2008-08-28 09:55:19: CodeBase: file:///E:/Matrix Games/Panzer Command Kharkov/PCKharkov.exe
2008-08-28 09:55:19: Assembly Name: PCKharkov, Version=1.0.1.29556, Culture=neutral, PublicKeyToken=null
2008-08-28 09:55:19: Managed DirectX:
2008-08-28 09:55:19: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
2008-08-28 09:55:19: Microsoft.DirectX.Direct3DX, Version=1.0.2906.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
2008-08-28 09:55:19: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
2008-08-28 09:56:10: Loading Guns...
2008-08-28 09:56:12: Loading Armoured Units...
2008-08-28 09:56:14: Loading Infantry...
2008-08-28 09:56:14: Loading Scenarios...
2008-08-28 09:56:22: Loading Campaigns...
2008-08-28 09:56:22: Loading Tables...
2008-08-28 09:56:23: Assembly Name: Lib, Version=1.0.1.29555, Culture=neutral, PublicKeyToken=null
2008-08-28 09:56:23: Graphics format: X8R8G8B8
2008-08-28 09:56:23: DeviceIdentifier: d7b71e3e-40d1-11cf-ef7e-0b2000c2cb35
WhqlLevel: 0
Revision: 161
SubSystemId: 0
DeviceId: 913
VendorId: 4318
DriverVersion: 6.14.11.7519
DeviceName: \\.\DISPLAY1
Description: NVIDIA GeForce 7600 GT
DriverName: nv4_disp.dll

2008-08-28 09:56:23: Manager Adapter value: 0
2008-08-28 09:56:23: Create device.

2008-08-28 09:56:23: HardwareVertexProcessing
2008-08-28 09:56:23: MultiSampleQuality: 3
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1024
BackBufferWidth: 1280
ForceNoMultiThreadedFlag: False

2008-08-28 09:56:23: Create Flags: HardwareVertexProcessing
2008-08-28 09:56:23: Device Type: Hardware
2008-08-28 09:56:36: Current Level: R1219649823703
2008-08-28 09:56:46: Can't find file with media id: _
2008-08-28 10:27:57: Begin Device Resize:
2008-08-28 10:27:57: Begin Device Resize:
2008-08-28 10:27:57: Graphics format: X8R8G8B8
2008-08-28 10:27:57: Trying reset
2008-08-28 10:27:58: Device Reset
2008-08-28 10:28:15: Begin Device Resize:
2008-08-28 10:28:15: Begin Device Resize:
2008-08-28 10:28:16: Window3d: Test cooperative level:
2008-08-28 10:28:16: Graphics format: X8R8G8B8
2008-08-28 10:28:16: Trying reset
2008-08-28 10:28:16: Device Reset
2008-08-28 10:30:52: Begin Device Resize:
2008-08-28 10:30:52: Begin Device Resize:
2008-08-28 10:30:52: Graphics format: X8R8G8B8
2008-08-28 10:30:52: Trying reset
2008-08-28 10:30:52: Device Reset
2008-08-28 11:54:01: ******************** New Game *******************
2008-08-28 11:54:01: Current Directory: E:\Matrix Games\Panzer Command Kharkov
2008-08-28 11:54:01: OS Version: Microsoft Windows NT 5.1.2600.0
2008-08-28 11:54:01: CodeBase: file:///E:/Matrix Games/Panzer Command Kharkov/PCKharkov.exe
2008-08-28 11:54:01: Assembly Name: PCKharkov, Version=1.0.1.29556, Culture=neutral, PublicKeyToken=null
2008-08-28 11:54:01: Managed DirectX:
2008-08-28 11:54:01: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
2008-08-28 11:54:01: Microsoft.DirectX.Direct3DX, Version=1.0.2906.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
2008-08-28 11:54:01: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
2008-08-28 11:54:10: Loading Guns...
2008-08-28 11:54:12: Loading Armoured Units...
2008-08-28 11:54:13: Loading Infantry...
2008-08-28 11:54:14: Loading Scenarios...
2008-08-28 11:54:22: Loading Campaigns...
2008-08-28 11:54:23: Loading Tables...
2008-08-28 11:54:23: Assembly Name: Lib, Version=1.0.1.29555, Culture=neutral, PublicKeyToken=null
2008-08-28 11:54:23: Graphics format: X8R8G8B8
2008-08-28 11:54:23: DeviceIdentifier: d7b71e3e-40d1-11cf-ef7e-0b2000c2cb35
WhqlLevel: 0
Revision: 161
SubSystemId: 0
DeviceId: 913
VendorId: 4318
DriverVersion: 6.14.11.7519
DeviceName: \\.\DISPLAY1
Description: NVIDIA GeForce 7600 GT
DriverName: nv4_disp.dll

2008-08-28 11:54:23: Manager Adapter value: 0
2008-08-28 11:54:24: Create device.

2008-08-28 11:54:24: HardwareVertexProcessing
2008-08-28 11:54:24: MultiSampleQuality: 3
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1024
BackBufferWidth: 1280
ForceNoMultiThreadedFlag: False

2008-08-28 11:54:24: Create Flags: HardwareVertexProcessing
2008-08-28 11:54:24: Device Type: Hardware
2008-08-28 11:59:09: Begin Device Resize:
2008-08-28 11:59:09: Begin Device Resize:
2008-08-28 11:59:09: Graphics format: X8R8G8B8
2008-08-28 11:59:09: Trying reset
2008-08-28 11:59:09: Device Reset
2008-08-28 11:59:17: Current Level: R1219649823703
2008-08-28 11:59:27: Can't find file with media id: _
2008-08-28 12:04:37: Begin Device Resize:
2008-08-28 12:04:37: Begin Device Resize:
2008-08-28 12:04:37: Graphics format: X8R8G8B8
2008-08-28 12:04:37: Trying reset
2008-08-28 12:04:38: Device Reset
2008-08-28 12:13:52: Begin Device Resize:
2008-08-28 12:13:52: Begin Device Resize:
2008-08-28 12:13:52: Graphics format: X8R8G8B8
2008-08-28 12:13:52: Trying reset
2008-08-28 12:13:53: Device Reset
2008-08-28 12:17:04: Begin Device Resize:
2008-08-28 12:17:04: Begin Device Resize:
2008-08-28 12:17:04: Graphics format: X8R8G8B8
2008-08-28 12:17:04: Trying reset
2008-08-28 12:17:05: Device Reset
2008-08-28 12:17:42: Begin Device Resize:
2008-08-28 12:17:42: Begin Device Resize:
2008-08-28 12:17:42: Graphics format: X8R8G8B8
2008-08-28 12:17:42: Trying reset
2008-08-28 12:17:43: Device Reset
2008-08-28 12:23:15: Viewing Briefing: 1st Panzer Div 1941-44 Long
2008-08-28 12:23:31: Unit Purchase - campaign: 1st Panzer Div 1941-44 Long
2008-08-28 12:23:31: Unit Purchase - scenario: R1219649812390
2008-08-28 12:23:54: Current Level: R1219649812390
2008-08-28 12:24:04: Can't find file with media id: _
2008-08-28 12:29:10: Begin Device Resize:
2008-08-28 12:29:10: Begin Device Resize:
2008-08-28 12:29:10: Graphics format: X8R8G8B8
2008-08-28 12:29:10: Trying reset
2008-08-28 12:29:12: Device Reset
2008-08-28 12:30:09: Current Level: R1219649812390
2008-08-28 12:30:17: Can't find file with media id: _
2008-08-28 12:33:03: Current Level: R1219649812390
2008-08-28 12:33:12: Can't find file with media id: _
2008-08-28 12:52:17: Current Level: R1219649812390
2008-08-28 12:52:25: Can't find file with media id: _
2008-08-28 13:00:39: Current Level: R1219649812390
2008-08-28 13:00:47: Can't find file with media id: _
2008-08-28 13:08:34: Begin Device Resize:
2008-08-28 13:08:34: Begin Device Resize:
2008-08-28 13:08:34: Graphics format: X8R8G8B8
2008-08-28 13:08:34: Trying reset
2008-08-28 13:08:38: Device Reset
2008-08-28 13:08:54: Begin Device Resize:
2008-08-28 13:08:54: Begin Device Resize:
2008-08-28 13:08:54: Graphics format: X8R8G8B8
2008-08-28 13:08:54: Trying reset
2008-08-28 13:08:56: Device Reset
2008-08-28 13:10:17: Begin Device Resize:
2008-08-28 13:10:17: Begin Device Resize:
2008-08-28 13:10:17: Graphics format: X8R8G8B8
2008-08-28 13:10:17: Trying reset
2008-08-28 13:10:19: Device Reset
2008-08-28 13:19:07: Begin Device Resize:
2008-08-28 13:19:07: Begin Device Resize:
2008-08-28 13:19:07: Graphics format: X8R8G8B8
2008-08-28 13:19:07: Trying reset
2008-08-28 13:19:10: Device Reset
2008-08-28 13:33:26: Begin Device Resize:
2008-08-28 13:33:26: Begin Device Resize:
2008-08-28 13:33:26: Graphics format: X8R8G8B8
2008-08-28 13:33:26: Trying reset
2008-08-28 13:33:29: Device Reset
2008-08-28 13:44:01: Begin Device Resize:
2008-08-28 13:44:01: Begin Device Resize:
2008-08-28 13:44:01: Graphics format: X8R8G8B8
2008-08-28 13:44:01: Trying reset
2008-08-28 13:44:04: Device Reset
2008-08-28 14:03:13: Begin Device Resize:
2008-08-28 14:03:13: Begin Device Resize:
2008-08-28 14:03:13: Graphics format: X8R8G8B8
2008-08-28 14:03:13: Trying reset
2008-08-28 14:03:16: Device Reset
2008-08-28 14:03:20: Begin Device Resize:
2008-08-28 14:03:20: Begin Device Resize:
2008-08-28 14:03:20: Graphics format: X8R8G8B8
2008-08-28 14:03:20: Trying reset
2008-08-28 14:03:23: Device Reset
2008-08-28 14:19:59: Begin Device Resize:
2008-08-28 14:19:59: Begin Device Resize:
2008-08-28 14:19:59: Graphics format: X8R8G8B8
2008-08-28 14:19:59: Trying reset
2008-08-28 14:20:02: Device Reset
2008-08-28 14:26:11: Viewing Briefing: 1st Panzer Div 1941-44 Long
2008-08-28 14:27:51: Unit Purchase - campaign: 1st Panzer Div 1941-44 Long
2008-08-28 14:27:51: Unit Purchase - scenario: R1219649883859
2008-08-28 14:28:35: Current Level: R1219649883859
2008-08-28 14:28:49: Can't find file with media id: _
2008-08-28 14:33:03: Begin Device Resize:
2008-08-28 14:33:03: Begin Device Resize:
2008-08-28 14:33:03: Graphics format: X8R8G8B8
2008-08-28 14:33:03: Trying reset
2008-08-28 14:33:14: Device Reset
2008-08-28 14:33:24: Begin Device Resize:
2008-08-28 14:33:24: Begin Device Resize:
2008-08-28 14:33:24: Graphics format: X8R8G8B8
2008-08-28 14:33:24: Trying reset
2008-08-28 14:33:28: Device Reset
2008-08-28 14:34:16: ******************** New Game *******************
2008-08-28 14:34:16: Current Directory: E:\Matrix Games\Panzer Command Kharkov
2008-08-28 14:34:16: OS Version: Microsoft Windows NT 5.1.2600.0
2008-08-28 14:34:16: CodeBase: file:///E:/Matrix Games/Panzer Command Kharkov/PCKharkov.exe
2008-08-28 14:34:16: Assembly Name: PCKharkov, Version=1.0.1.29556, Culture=neutral, PublicKeyToken=null
2008-08-28 14:34:16: Managed DirectX:
2008-08-28 14:34:16: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
2008-08-28 14:34:16: Microsoft.DirectX.Direct3DX, Version=1.0.2906.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
2008-08-28 14:34:16: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
2008-08-28 14:34:23: Loading Guns...
2008-08-28 14:34:24: Loading Armoured Units...
2008-08-28 14:34:25: Loading Infantry...
2008-08-28 14:34:26: Loading Scenarios...
2008-08-28 14:34:34: Loading Campaigns...
2008-08-28 14:34:34: Loading Tables...
2008-08-28 14:34:34: Assembly Name: Lib, Version=1.0.1.29555, Culture=neutral, PublicKeyToken=null
2008-08-28 14:34:34: Graphics format: X8R8G8B8
2008-08-28 14:34:34: DeviceIdentifier: d7b71e3e-40d1-11cf-ef7e-0b2000c2cb35
WhqlLevel: 0
Revision: 161
SubSystemId: 0
DeviceId: 913
VendorId: 4318
DriverVersion: 6.14.11.7519
DeviceName: \\.\DISPLAY1
Description: NVIDIA GeForce 7600 GT
DriverName: nv4_disp.dll

2008-08-28 14:34:34: Manager Adapter value: 0
2008-08-28 14:34:34: Create device.

2008-08-28 14:34:34: HardwareVertexProcessing
2008-08-28 14:34:34: MultiSampleQuality: 3
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1024
BackBufferWidth: 1280
ForceNoMultiThreadedFlag: False

2008-08-28 14:34:34: Create Flags: HardwareVertexProcessing
2008-08-28 14:34:34: Device Type: Hardware
2008-08-28 14:34:44: Current Level: R1219649812390
2008-08-28 14:34:54: Can't find file with media id: _
2008-08-28 14:35:24: Viewing Briefing: 1st Panzer Div 1941-44 Long
2008-08-28 14:35:33: Unit Purchase - campaign: 1st Panzer Div 1941-44 Long
2008-08-28 14:35:33: Unit Purchase - scenario: R1219649883859
2008-08-28 14:35:41: Current Level: R1219649883859
2008-08-28 14:35:52: Can't find file with media id: _
2008-08-28 14:39:34: Begin Device Resize:
2008-08-28 14:39:34: Begin Device Resize:
2008-08-28 14:39:34: Graphics format: X8R8G8B8
2008-08-28 14:39:34: Trying reset
2008-08-28 14:39:36: Device Reset
2008-08-28 14:42:12: Begin Device Resize:
2008-08-28 14:42:12: Begin Device Resize:
2008-08-28 14:42:12: Graphics format: X8R8G8B8
2008-08-28 14:42:12: Trying reset
2008-08-28 14:42:13: Device Reset
2008-08-28 14:43:02: Begin Device Resize:
2008-08-28 14:43:02: Begin Device Resize:
2008-08-28 14:43:02: Graphics format: X8R8G8B8
2008-08-28 14:43:02: Trying reset
2008-08-28 14:43:03: Device Reset
2008-08-28 14:45:40: Begin Device Resize:
2008-08-28 14:45:40: Begin Device Resize:
2008-08-28 14:45:40: Graphics format: X8R8G8B8
2008-08-28 14:45:40: Trying reset
2008-08-28 14:45:42: Device Reset
2008-08-28 14:46:25: Begin Device Resize:
2008-08-28 14:46:25: Begin Device Resize:
2008-08-28 14:47:36: Begin Device Resize:
2008-08-28 14:47:36: Begin Device Resize:
2008-08-28 14:47:36: Graphics format: X8R8G8B8
2008-08-28 14:47:36: Trying reset
2008-08-28 14:47:37: Device Reset
2008-08-28 14:47:48: Begin Device Resize:
2008-08-28 14:47:48: Begin Device Resize:
2008-08-28 14:47:48: Graphics format: X8R8G8B8
2008-08-28 14:47:48: Trying reset
2008-08-28 14:47:49: Device Reset
2008-08-28 14:47:58: Begin Device Resize:
2008-08-28 14:47:58: Begin Device Resize:
2008-08-28 14:47:58: Graphics format: X8R8G8B8
2008-08-28 14:47:58: Trying reset
2008-08-28 14:48:00: Device Reset
2008-08-28 14:48:04: Begin Device Resize:
2008-08-28 14:48:04: Begin Device Resize:
2008-08-28 14:48:04: Graphics format: X8R8G8B8
2008-08-28 14:48:04: Trying reset
2008-08-28 14:48:06: Device Reset
2008-08-28 14:48:11: Begin Device Resize:
2008-08-28 14:48:11: Begin Device Resize:
2008-08-28 14:48:33: Begin Device Resize:
2008-08-28 14:48:33: Begin Device Resize:
2008-08-28 14:48:39: Begin Device Resize:
2008-08-28 14:48:39: Begin Device Resize:
2008-08-28 14:48:39: Graphics format: X8R8G8B8
2008-08-28 14:48:39: Trying reset
2008-08-28 14:48:40: Device Reset
2008-08-28 14:48:45: MessageManager.Notify: message = 'KEYDOWN', reference = 'Escape'
2008-08-28 14:48:45: System.Exception: Subscriber registered multiple times: Lib.GUI.TSDialogBox
at Lib.Messenger.MessageManager.Subscribe(Messageable subscriber, GameMessage message)
at Lib.GUI.TSDialogBox.set_Visible(Boolean value)
at GameLib.PlayScreen.GameMenu.OnMessage(GameMessage message, Object reference)
at GameLib.PlayScreen.Screen.OnMessage(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
2008-08-28 14:48:45: System.Exception: Subscriber registered multiple times: Lib.GUI.TSDialogBox
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.OnTime(Single dt)
at MainClass.Render(Boolean force)
at MainClass.RenderLoop()
2008-08-28 14:48:56: Program Exited.
User avatar
Stridor
Posts: 1391
Joined: Sat Sep 08, 2007 11:01 am

RE: log file

Post by Stridor »

Can you post your scenario

(R)1219649883859.xml

You will find it in your Data/Scenarios folder.
dadamaga
Posts: 12
Joined: Thu Aug 28, 2008 10:39 am

RE: log file

Post by dadamaga »

- <scenario id="R1219649883859" media="Level1" name="Campaign Random Battle 09/01/1941" date="09/01/1941" year="1941" victory="1000" models="default" vpbonusturn="60" vpbonusamt="1164" turnlimit="100" showinmenu="false">
<description desc="(02) Date: 09/01/1941 (Autumn) [cr] [cr] Human: German vs AI: Russian. [cr] [cr] Germany defends. [cr] [cr] --- Situation --- [cr] [cr] A strategic railroad crosses from northwest to southeast near the edge of a village on the frozen steppe in Southeast Russia. A recently wrecked train blocks the line. [cr] [cr] The village in the northeast is surrounded by woods and scattered farms and tree belts follow a major road to the southwest. [cr] [cr] The road and rail crossing commands travel along both routes, but is also exposed to fire from many directions. [cr] [cr] The landscape is open enough for armored combat, but also dangerous for a purely armored force. Infantry will find shelter in the many woods and buildings as the frozen ground is too hard for most to dig in. [cr] [cr] Your kampfgruppe which is under strength with veteran forces, is setup along the South-Western map edge, facing North East. [cr] [cr] Foreword scouts have detected the enemy in the area. [cr] [cr] --- Orders --- [cr] [cr] You are ordered to delay the attacking forces, whilst inflicting significant casualties upon them. Attempt to hold the Northwest Woods from the enemy. Deny the Western Woods from the enemy as well. [cr] [cr] --- Intelligence --- [cr] [cr] Expect a devastating enemy resolve. The enemy is likely to have artillery support. [cr] [cr] Thankfully our engineers have had enough time to heavily mine likely avenues of enemy attack. [cr] [cr] [cr] Guter Glück Kommandant" />
- <objectives>
<objective owner="German" points="38" x="26" z="794" />
<objective owner="German" points="38" x="62" z="427" />
<objective owner="German" points="38" x="66" z="215" />
</objectives>
<minefields />
- <defender side="German">
- <coreunits pointsavailable="704">
<unit unitid="MG34 HMG Team" unitname="2/1-1 HMG" exp="Veteran" number="2" max="2" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="237,310" z="509,597" heading="208,240" />
<unit unitid="Pz Grenadier 41" unitname="1/2/1-1 PzGren" exp="Veteran" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="true" x="131,232,248" z="449,429,404" heading="219,214,239" />
<unit unitid="Pz Grenadier 41" unitname="2/2/1-1 PzGren" exp="Veteran" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="260,78,73" z="111,32,53" heading="216,223,213" />
<unit unitid="Sd Kfz 222" unitname="1/1-1 Aufkl" exp="Veteran" number="2" max="2" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="true" x="153,170" z="752,768" heading="221,228" />
<unit unitid="Sd Kfz 251" unitname="1/2/1-1 Transport" exp="Veteran" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="true" x="167,152,136" z="585,570,554" heading="227,214,233" />
<unit unitid="150mm Artillery" unitname="150mm Artillery" exp="Veteran" number="4" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="386,416,446,476" z="-80,-82,-80,-82" heading="212,212,227,240" />
<unit unitid="81mm Mortar" unitname="2/1-1 81mm Mortar" exp="Veteran" number="6" max="6" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="-112,-109,-112,-112,-111,-112" z="974,946,916,890,862,834" heading="241,238,212,228,213,240" />
<unit unitid="JU-87 Stuka" unitname="JU-87 Stuka" exp="Veteran" number="2" max="2" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="-40,-40" z="515,484" heading="233,227" />
<unit unitid="FlaK 36" unitname="88mm FlaK" exp="Veteran" number="2" max="2" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="136,161" z="656,693" heading="239,208" />
<unit unitid="Pz Kpfw IIIG" unitname="HQ 2/1-1 Panzer" exp="Veteran" number="2" max="2" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="true" x="227,239" z="161,179" heading="209,221" />
<unit unitid="Pz Kpfw IIIG" unitname="2/2/1-1 Panzer" exp="Veteran" number="4" max="5" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="true" x="102,114,128,142,117" z="803,821,834,849,791" heading="208,207,209,235,233" />
<unit unitid="Pz Kpfw IVE" unitname="2/1/1-1 Panzer" exp="Elite" number="3" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="true" x="14,26,40,54" z="669,687,700,715" heading="242,230,230,215" />
</coreunits>
<auxillaryunits pointsavailable="351" />
</defender>
- <attacker side="Russian">
<coreunits pointsavailable="0" />
- <auxillaryunits pointsavailable="813">
<unit unitid="50mm M41 Mortar" unitname="1st 50mm M41 Mortar" exp="Green" number="1" max="2" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="568,631" z="745,799" heading="49,45" />
<unit unitid="50mm M41 Mortar" unitname="2nd 50mm M41 Mortar" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="627,608,589" z="825,781,740" heading="48,42,32" />
<unit unitid="76mm Infantry Gun" unitname="1st 76mm Infantry Gun" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="473,533,502" z="954,982,983" heading="37,38,59" />
<unit unitid="76mm Infantry Gun" unitname="2nd 76mm Infantry Gun" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="710,690,706" z="789,850,886" heading="37,63,63" />
<unit unitid="76mm Infantry Gun" unitname="3rd 76mm Infantry Gun" exp="Green" number="1" max="1" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="943" z="407" heading="31" />
<unit unitid="Maxim MMG Team" unitname="1st Maxim MMG Team" exp="Veteran" number="1" max="1" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="586" z="765" heading="45" />
<unit unitid="Maxim MMG Team" unitname="2nd Maxim MMG Team" exp="Green" number="1" max="1" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="446" z="954" heading="28" />
<unit unitid="Maxim MMG Team" unitname="3rd Maxim MMG Team" exp="Veteran" number="1" max="1" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="726" z="819" heading="37" />
<unit unitid="Rifle 41" unitname="10th Rifle 41" exp="Elite" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="650,551,666" z="824,768,810" heading="56,51,31" />
<unit unitid="Rifle 41" unitname="11th Rifle 41" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="744,825,682" z="700,847,676" heading="49,46,38" />
<unit unitid="Rifle 41" unitname="12th Rifle 41" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="750,974,957" z="954,783,824" heading="37,37,61" />
<unit unitid="Rifle 41" unitname="13th Rifle 41" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="412,469,440" z="955,984,984" heading="49,39,37" />
<unit unitid="Rifle 41" unitname="14th Rifle 41" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="498,464,540" z="921,875,847" heading="63,32,29" />
<unit unitid="Rifle 41" unitname="15th Rifle 41" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="953,936,906" z="859,982,975" heading="30,54,55" />
<unit unitid="Rifle 41" unitname="16th Rifle 41" exp="Veteran" number="1" max="2" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="733,785" z="906,964" heading="42,30" />
<unit unitid="Rifle 41" unitname="17th Rifle 41" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="955,967,972" z="957,927,880" heading="45,47,40" />
<unit unitid="Rifle 41" unitname="18th Rifle 41" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="957,927,956" z="638,729,670" heading="36,58,56" />
<unit unitid="Rifle 41" unitname="19th Rifle 41" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="820,784,823" z="777,774,810" heading="62,28,40" />
<unit unitid="Rifle 41" unitname="1st Rifle 41" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="727,708,689" z="820,788,799" heading="29,32,43" />
<unit unitid="Rifle 41" unitname="20th Rifle 41" exp="Green" number="1" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="658,592,631" z="848,954,959" heading="53,52,49" />
<unit unitid="Rifle 41" unitname="21st Rifle 41" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="734,786,779" z="907,963,883" heading="30,51,36" />
<unit unitid="Rifle 41" unitname="22nd Rifle 41" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="520,482,493" z="840,905,828" heading="38,32,35" />
<unit unitid="Rifle 41" unitname="23rd Rifle 41" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="749,705,690" z="930,884,851" heading="60,47,46" />
<unit unitid="Rifle 41" unitname="24th Rifle 41" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="410,501,529" z="983,957,952" heading="63,29,27" />
<unit unitid="Rifle 41" unitname="25th Rifle 41" exp="Veteran" number="1" max="2" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="968,952" z="841,876" heading="34,49" />
<unit unitid="Rifle 41" unitname="26th Rifle 41" exp="Veteran" number="1" max="1" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="475" z="925" heading="39" />
<unit unitid="Rifle 41" unitname="27th Rifle 41" exp="Green" number="1" max="1" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="682" z="674" heading="48" />
<unit unitid="Rifle 41" unitname="28th Rifle 41" exp="Green" number="1" max="2" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="957,953" z="700,730" heading="44,31" />
<unit unitid="Rifle 41" unitname="29th Rifle 41" exp="Green" number="1" max="1" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="812" z="901" heading="63" />
<unit unitid="Rifle 41" unitname="2nd Rifle 41" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="950,935,935" z="797,825,951" heading="35,49,62" />
<unit unitid="Rifle 41" unitname="30th Rifle 41" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="573,568,619" z="928,968,944" heading="53,61,41" />
<unit unitid="Rifle 41" unitname="31st Rifle 41" exp="Green" number="1" max="1" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="842" z="928" heading="52" />
<unit unitid="Rifle 41" unitname="32nd Rifle 41" exp="Green" number="1" max="1" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="956" z="916" heading="30" />
<unit unitid="Rifle 41" unitname="33rd Rifle 41" exp="Green" number="1" max="1" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="680" z="897" heading="48" />
<unit unitid="Rifle 41" unitname="34th Rifle 41" exp="Green" number="1" max="1" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="780" z="881" heading="54" />
<unit unitid="Rifle 41" unitname="35th Rifle 41" exp="Green" number="1" max="2" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="929,926" z="639,610" heading="59,43" />
<unit unitid="Rifle 41" unitname="36th Rifle 41" exp="Green" number="1" max="1" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="960" z="939" heading="28" />
<unit unitid="Rifle 41" unitname="37th Rifle 41" exp="Green" number="1" max="1" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="707" z="625" heading="46" />
<unit unitid="Rifle 41" unitname="38th Rifle 41" exp="Green" number="1" max="1" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="927" z="696" heading="50" />
<unit unitid="Rifle 41" unitname="3rd Rifle 41" exp="Green" number="1" max="2" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="974,970" z="394,434" heading="59,55" />
<unit unitid="Rifle 41" unitname="4th Rifle 41" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="492,444,508" z="877,917,859" heading="59,28,57" />
<unit unitid="Rifle 41" unitname="5th Rifle 41" exp="Green" number="1" max="2" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="927,956" z="667,607" heading="30,41" />
<unit unitid="Rifle 41" unitname="6th Rifle 41" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="935,917,926" z="916,947,885" heading="47,52,52" />
<unit unitid="Rifle 41" unitname="7th Rifle 41" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="763,813,769" z="853,901,845" heading="62,62,55" />
<unit unitid="Rifle 41" unitname="8th Rifle 41" exp="Green" number="1" max="2" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="744,683" z="701,653" heading="39,63" />
<unit unitid="Rifle 41" unitname="9th Rifle 41" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="658,629,660" z="906,926,878" heading="45,30,56" />
<unit unitid="BA-10" unitname="1st BA-10" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="862,877,896" z="462,447,433" heading="52,60,62" />
<unit unitid="BA-6" unitname="1st BA-6" exp="Green" number="1" max="2" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="897,899" z="714,691" heading="55,44" />
<unit unitid="122mm Artillery" unitname="1st 122mm Artillery" exp="Veteran" number="2" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="517,545,576,606" z="1081,1082,1081,1083" heading="55,52,40,43" />
<unit unitid="152mm Artillery" unitname="1st 152mm Artillery" exp="Green" number="1" max="2" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="1087,1087" z="686,656" heading="56,40" />
<unit unitid="82mm Katyusha" unitname="1st 82mm Katyusha" exp="Green" number="3" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="1089,1090,1091,1091" z="469,437,409,379" heading="63,44,38,40" />
<unit unitid="82mm Mortar" unitname="1st 82mm Mortar" exp="Green" number="3" max="5" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="1091,1091,1092,1091,1092" z="902,873,844,815,788" heading="36,32,32,59,57" />
<unit unitid="82mm Mortar" unitname="2nd 82mm Mortar" exp="Green" number="3" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="750,780,811,840" z="1075,1077,1078,1079" heading="47,48,56,36" />
<unit unitid="45mm ATG M-1937" unitname="1st 45mm ATG M-1937" exp="Green" number="1" max="2" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="660,660" z="890,920" heading="56,43" />
<unit unitid="45mm ATG M-1937" unitname="2nd 45mm ATG M-1937" exp="Green" number="1" max="1" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="367" z="964" heading="44" />
<unit unitid="45mm ATG M-1937" unitname="3rd 45mm ATG M-1937" exp="Green" number="1" max="2" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="697,672" z="635,639" heading="60,58" />
<unit unitid="45mm ATG M-1937" unitname="4th 45mm ATG M-1937" exp="Green" number="1" max="2" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="601,622" z="769,790" heading="57,36" />
<unit unitid="45mm ATG M-1937" unitname="5th 45mm ATG M-1937" exp="Green" number="1" max="2" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="974,963" z="399,430" heading="41,35" />
<unit unitid="KV-2 Model 1940" unitname="1st KV-2 Model 1940" exp="Green" number="1" max="1" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="602" z="706" heading="43" />
<unit unitid="Matilda Mk II LL" unitname="1st Matilda Mk II LL" exp="Green" number="4" max="6" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="788,784,785,784,786,807" z="641,663,681,702,720,643" heading="28,37,44,52,59,60" />
<unit unitid="T26 Model 33" unitname="1st T26 Model 33" exp="Green" number="4" max="6" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="843,829,817,807,794,782" z="985,972,961,948,936,921" heading="45,35,42,37,58,61" />
<unit unitid="T26 Model 33" unitname="2nd T26 Model 33" exp="Green" number="1" max="1" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="300" z="478" heading="39" />
<unit unitid="T26 Model 33" unitname="3rd T26 Model 33" exp="Green" number="3" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="690,786,794,692" z="917,859,895,869" heading="61,48,59,61" />
<unit unitid="T26 Model 33" unitname="4th T26 Model 33" exp="Green" number="3" max="6" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="882,862,850,896,879,862" z="784,797,809,800,810,824" heading="38,47,41,57,36,50" />
<unit unitid="T26 Model 39" unitname="1st T26 Model 39" exp="Green" number="2" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="761,747,731,717" z="807,822,839,854" heading="56,35,43,36" />
<unit unitid="T26 Model 39" unitname="2nd T26 Model 39" exp="Veteran" number="5" max="7" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="525,539,555,571,586,539,550" z="801,818,828,841,850,788,805" heading="61,40,61,46,29,57,55" />
</auxillaryunits>
</attacker>
</scenario>
User avatar
Stridor
Posts: 1391
Joined: Sat Sep 08, 2007 11:01 am

RE: log file

Post by Stridor »

The problem is that the "KV-2 Model 1940" model which was introduced with the first game patch crashes PCK. It also crashes for me.

The definitive fix needs to come from Erik or Steve.

You can edit the scenario xml file you posted to remove the line:

<unit unitid="KV-2 Model 1940" unitname="1st KV-2 Model 1940" exp="Green" number="1" max="1" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="602" z="706" heading="43" />

This will temporary fix the issue and allow you to continue your campaign. However if another KV-2 is generated in a future battle you are likely to face the same issue.

Regards

S.


dadamaga
Posts: 12
Joined: Thu Aug 28, 2008 10:39 am

RE: log file

Post by dadamaga »

ORIGINAL: Stridor
The problem is that the "KV-2 Model 1940" model which was introduced with the first game patch crashes PCK. It also crashes for me.
The definitive fix needs to come from Erik or Steve.
You can edit the scenario xml file you posted to remove the line:
<unit unitid="KV-2 Model 1940" unitname="1st KV-2 Model 1940" exp="Green" number="1" max="1" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="602" z="706" heading="43" />
This will temporary fix the issue and allow you to continue your campaign. However if another KV-2 is generated in a future battle you are likely to face the same issue.
Regards
S.

Thanks a lot!!!!
I'll remove deadly KV

Greetings,
Bart
Mraah
Posts: 1085
Joined: Wed Feb 20, 2008 6:11 am

RE: log file

Post by Mraah »

I solved the problem with the KV-2 Model 1940 and 1941 causing it to lockup ....

The TREADS.X it references in the XML file doesn't exist in the summer folder ...

So, to fix this ... Simply copy the TREADS.X file from the KV-1 Model 1941 or 1942 folder and paste it into the KV-2 Model 1940 and 1941 summer folder.

Another way to fix it is to change the path name of the treads from the KV-2 summer folders to the KV-1 folder.

Screenshot shows the reference to the TREADS.X in the XML.

Rob

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User avatar
Stridor
Posts: 1391
Joined: Sat Sep 08, 2007 11:01 am

RE: log file

Post by Stridor »

Thanks Rob, I didn't get the time to look into this myself. Hopefully Erik will read this and incorporate it into the next patch.
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