Task Force Micromanagement Poll
Moderators: Joel Billings, Tankerace, siRkid
- Capt Cliff
- Posts: 1713
- Joined: Wed May 22, 2002 4:48 pm
- Location: Northwest, USA
Task Force Micromanagement Poll
I'd like to post a poll and see, and help Matrix see, if there is too much micromanagement for task forces.
I say yes! Especially the air combat TF's. Commands for air combat TF's should be; escort invasion TF, defend Lunga (aggresive or passive), raid shortlands, refuel, etc....going into TF201 and setting the Big E's F4F's to LRCAP and select who was something Halsey or Ghormley never did.
Let's not get too wordy a simple yes, no or just right may help the Matrix guy's out. They have helped us let's help them! This will impact WitP.
I say yes! Especially the air combat TF's. Commands for air combat TF's should be; escort invasion TF, defend Lunga (aggresive or passive), raid shortlands, refuel, etc....going into TF201 and setting the Big E's F4F's to LRCAP and select who was something Halsey or Ghormley never did.
Let's not get too wordy a simple yes, no or just right may help the Matrix guy's out. They have helped us let's help them! This will impact WitP.
Capt. Cliff
disagree.
As a former Pac-head (Pac-war.....not Pac-man!
), i love the additional level of detail and control that UV presents for carrier air ops.
Like all the other myriad of features, it can be daunting and fatiquing at times to track it all......but in the end i'm thankful to have the option at all.
As a former Pac-head (Pac-war.....not Pac-man!

Like all the other myriad of features, it can be daunting and fatiquing at times to track it all......but in the end i'm thankful to have the option at all.
-
- Posts: 7489
- Joined: Thu Jan 17, 2002 10:00 am
- Location: Cottesmore, Rutland
- von Murrin
- Posts: 1611
- Joined: Tue Nov 13, 2001 10:00 am
- Location: That from which there is no escape.
- Ron Saueracker
- Posts: 10967
- Joined: Mon Jan 28, 2002 10:00 am
- Location: Ottawa, Canada OR Zakynthos Island, Greece
-
- Posts: 1974
- Joined: Sun Jun 25, 2000 8:00 am
- Location: Upland,CA,USA
Re: Task Force Micromanagement Poll
As for setting Carrier TFs to LR Cap, sorry but you are wrong there, that was done many times, although not at this stage of the war. Instead, the carriers would simply deposit the air group on an airbase that was near what they needed to protect. The Naval airgroup usually didn't stick around too long, but they got the job done.Originally posted by Capt Cliff
I say yes! Especially the air combat TF's. Commands for air combat TF's should be; escort invasion TF, defend Lunga (aggresive or passive), raid shortlands, refuel, etc....going into TF201 and setting the Big E's F4F's to LRCAP and select who was something Halsey or Ghormley never did.
Let's not get too wordy a simple yes, no or just right may help the Matrix guy's out. They have helped us let's help them! This will impact WitP.
As for micromanagement, you are dealing with a crowd of micromanagers here, this is what the game is all about to them. I would like to see an additional behavior control : in addition to "React to enemy" and "Don't React to Enemy", for air combat TFs I would like to see a "React to enemy, stay out of normal enemy bomber range". I almost never use the "React to enemy" command, whether playing against human or AI, simply because the carrier group will react in a way that is totally ignorant of enemy LBA threats, something that NO carrier commander ever did (not even Japanese ones).
Last time I checked, the forums were messed up. 

- Capt Cliff
- Posts: 1713
- Joined: Wed May 22, 2002 4:48 pm
- Location: Northwest, USA
So far a good response guys! 9 to 3 for micromanagement or if it ain't broke don't fix it!! I assumed dgaad was a disagree. If he read's "The Big E" by Stafford, at book on the Enterprise, he'll see that LRCAP was provided by the offshore air combat TF for the invasion TF's! Ive noticed that the AI does not provide LRCAP to protect it's invasion TF's!
Keep responding to the poll.
Keep responding to the poll.
Capt. Cliff
Disagree
I like the micro-management. In addition to telling my TF's where to go I would like to be able to set waypoints. That way if I send a transport TF to Buna from Noumea for example, it does not take the long way around.
Another reason I would like to set waypoints is to avoid the obvious submarine hideouts around Noumea. My subchasers can spot them, but I would like to guide my Air Combat TF around them. As it stands I do it manually.
I like the micro-management. In addition to telling my TF's where to go I would like to be able to set waypoints. That way if I send a transport TF to Buna from Noumea for example, it does not take the long way around.
Another reason I would like to set waypoints is to avoid the obvious submarine hideouts around Noumea. My subchasers can spot them, but I would like to guide my Air Combat TF around them. As it stands I do it manually.
"Sometimes I wonder whether the world is being run by smart people who are putting us on, or by imbeciles who really mean it." ---Mark Twain
Naval Warfare Simulations
AlvinS
Naval Warfare Simulations
AlvinS
Stealing a quip from business...less is more!
I would like to see the old PACWAR HQ full human, human operational control, or full computer control choices added. I also liked the SET TARGET function. I liked these features because it allowed me to concentrate on one or more specific AOs while leaving others to the computer (but you ceratinly had to keep an eye on it.)
Whoever said that UV was a click-fest was correct! I also wonder if at some point the micro-management "clicking" starts to overshadow the expressed purpose of UV, which is to recreate the air, land, and sea combat contest for the South Pacific.
As seen in UV, the micro-management of so many parameters is supposed to set the stage for this to happen, but how do you reconcile the micro-management of almost everything with the fact that the player is in theory, acting in a more detached "role" as the theather commander? It think PACWAR protrayed it somewhat better.
In the end, I think it comes down to personal preference, hence the two camps as described in this topic.
I would like to see the old PACWAR HQ full human, human operational control, or full computer control choices added. I also liked the SET TARGET function. I liked these features because it allowed me to concentrate on one or more specific AOs while leaving others to the computer (but you ceratinly had to keep an eye on it.)
Whoever said that UV was a click-fest was correct! I also wonder if at some point the micro-management "clicking" starts to overshadow the expressed purpose of UV, which is to recreate the air, land, and sea combat contest for the South Pacific.
As seen in UV, the micro-management of so many parameters is supposed to set the stage for this to happen, but how do you reconcile the micro-management of almost everything with the fact that the player is in theory, acting in a more detached "role" as the theather commander? It think PACWAR protrayed it somewhat better.
In the end, I think it comes down to personal preference, hence the two camps as described in this topic.
My apologies. I thought your original quote said LR CAP was never a tactic used in this theater.Originally posted by Capt Cliff
So far a good response guys! 9 to 3 for micromanagement or if it ain't broke don't fix it!! I assumed dgaad was a disagree. If he read's "The Big E" by Stafford, at book on the Enterprise, he'll see that LRCAP was provided by the offshore air combat TF for the invasion TF's! Ive noticed that the AI does not provide LRCAP to protect it's invasion TF's!
Keep responding to the poll.
Last time I checked, the forums were messed up. 
