Hi!
Campaign made by RCG. After reaction phase game exits to desktop. It's probably last turn. It's not the first time I've got this problem. It ruins my campaign, please help.
Bart.
game exits to desktop
Log file
2008-09-09 16:36:31: ******************** New Game *******************
2008-09-09 16:36:31: Current Directory: C:\Matrix Games\Panzer Command Kharkov
2008-09-09 16:36:31: OS Version: Microsoft Windows NT 5.2.3790.0
2008-09-09 16:36:31: CodeBase: file:///C:/Matrix Games/Panzer Command Kharkov/PCKharkov.exe
2008-09-09 16:36:31: Assembly Name: PCKharkov, Version=1.0.1.29556, Culture=neutral, PublicKeyToken=null
2008-09-09 16:36:31: Managed DirectX:
2008-09-09 16:36:31: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
2008-09-09 16:36:31: Microsoft.DirectX.Direct3DX, Version=1.0.2906.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
2008-09-09 16:36:31: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
2008-09-09 16:36:39: Loading Guns...
2008-09-09 16:36:42: Loading Armoured Units...
2008-09-09 16:36:43: Loading Infantry...
2008-09-09 16:36:43: Loading Scenarios...
2008-09-09 16:36:45: Loading Campaigns...
2008-09-09 16:36:45: Loading Tables...
2008-09-09 16:36:45: Assembly Name: Lib, Version=1.0.1.29555, Culture=neutral, PublicKeyToken=null
2008-09-09 16:36:45: Graphics format: X8R8G8B8
2008-09-09 16:36:45: DeviceIdentifier: d7b71e3e-4544-11cf-af6e-8aa203c2cb35
WhqlLevel: 0
Revision: 162
SubSystemId: -2105470909
DeviceId: 1540
VendorId: 4318
DriverVersion: 6.14.11.7516
DeviceName: \\.\DISPLAY1
Description: NVIDIA GeForce 9800 GX2
DriverName: nv4_disp.dll
2008-09-09 16:36:45: Manager Adapter value: 0
2008-09-09 16:36:45: Create device.
2008-09-09 16:36:45: HardwareVertexProcessing
2008-09-09 16:36:45: MultiSampleQuality: 7
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1200
BackBufferWidth: 1920
ForceNoMultiThreadedFlag: False
2008-09-09 16:36:45: Create Flags: HardwareVertexProcessing
2008-09-09 16:36:45: Device Type: Hardware
2008-09-09 16:37:02: Program Exited.
2008-09-09 16:38:09: ******************** New Game *******************
2008-09-09 16:38:09: Current Directory: C:\Matrix Games\Panzer Command Kharkov
2008-09-09 16:38:09: OS Version: Microsoft Windows NT 5.2.3790.0
2008-09-09 16:38:09: CodeBase: file:///C:/Matrix Games/Panzer Command Kharkov/PCKharkov.exe
2008-09-09 16:38:09: Assembly Name: PCKharkov, Version=1.0.1.29556, Culture=neutral, PublicKeyToken=null
2008-09-09 16:38:09: Managed DirectX:
2008-09-09 16:38:09: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
2008-09-09 16:38:09: Microsoft.DirectX.Direct3DX, Version=1.0.2906.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
2008-09-09 16:38:09: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
2008-09-09 16:38:13: Loading Guns...
2008-09-09 16:38:13: Loading Armoured Units...
2008-09-09 16:38:13: Loading Infantry...
2008-09-09 16:38:13: Loading Scenarios...
2008-09-09 16:38:14: Loading Campaigns...
2008-09-09 16:38:14: Loading Tables...
2008-09-09 16:38:14: Assembly Name: Lib, Version=1.0.1.29555, Culture=neutral, PublicKeyToken=null
2008-09-09 16:38:14: Graphics format: X8R8G8B8
2008-09-09 16:38:14: DeviceIdentifier: d7b71e3e-4544-11cf-af6e-8aa203c2cb35
WhqlLevel: 0
Revision: 162
SubSystemId: -2105470909
DeviceId: 1540
VendorId: 4318
DriverVersion: 6.14.11.7516
DeviceName: \\.\DISPLAY1
Description: NVIDIA GeForce 9800 GX2
DriverName: nv4_disp.dll
2008-09-09 16:38:14: Manager Adapter value: 0
2008-09-09 16:38:14: Create device.
2008-09-09 16:38:14: HardwareVertexProcessing
2008-09-09 16:38:14: MultiSampleQuality: 7
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1200
BackBufferWidth: 1920
ForceNoMultiThreadedFlag: False
2008-09-09 16:38:14: Create Flags: HardwareVertexProcessing
2008-09-09 16:38:14: Device Type: Hardware
2008-09-09 16:38:22: Current Level: R1219649859765
2008-09-09 16:38:30: Can't find file with media id: _
2008-09-09 16:40:11: MessageManager.Notify: message = 'SHOW_END_GAME_SCREEN', reference = 'Player'
2008-09-09 16:40:11: System.NullReferenceException: Object reference not set to an instance of an object.
at GameLib.PlayScreen.EndGame.CheckRecoveryAndPromotions()
at GameLib.PlayScreen.EndGame.OnMessage(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
2008-09-09 16:40:11: System.NullReferenceException: Object reference not set to an instance of an object.
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.OnTime(Single dt)
at MainClass.Render(Boolean force)
at MainClass.RenderLoop()
2008-09-09 16:40:15: Program Exited.
2008-09-09 16:36:31: Current Directory: C:\Matrix Games\Panzer Command Kharkov
2008-09-09 16:36:31: OS Version: Microsoft Windows NT 5.2.3790.0
2008-09-09 16:36:31: CodeBase: file:///C:/Matrix Games/Panzer Command Kharkov/PCKharkov.exe
2008-09-09 16:36:31: Assembly Name: PCKharkov, Version=1.0.1.29556, Culture=neutral, PublicKeyToken=null
2008-09-09 16:36:31: Managed DirectX:
2008-09-09 16:36:31: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
2008-09-09 16:36:31: Microsoft.DirectX.Direct3DX, Version=1.0.2906.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
2008-09-09 16:36:31: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
2008-09-09 16:36:39: Loading Guns...
2008-09-09 16:36:42: Loading Armoured Units...
2008-09-09 16:36:43: Loading Infantry...
2008-09-09 16:36:43: Loading Scenarios...
2008-09-09 16:36:45: Loading Campaigns...
2008-09-09 16:36:45: Loading Tables...
2008-09-09 16:36:45: Assembly Name: Lib, Version=1.0.1.29555, Culture=neutral, PublicKeyToken=null
2008-09-09 16:36:45: Graphics format: X8R8G8B8
2008-09-09 16:36:45: DeviceIdentifier: d7b71e3e-4544-11cf-af6e-8aa203c2cb35
WhqlLevel: 0
Revision: 162
SubSystemId: -2105470909
DeviceId: 1540
VendorId: 4318
DriverVersion: 6.14.11.7516
DeviceName: \\.\DISPLAY1
Description: NVIDIA GeForce 9800 GX2
DriverName: nv4_disp.dll
2008-09-09 16:36:45: Manager Adapter value: 0
2008-09-09 16:36:45: Create device.
2008-09-09 16:36:45: HardwareVertexProcessing
2008-09-09 16:36:45: MultiSampleQuality: 7
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1200
BackBufferWidth: 1920
ForceNoMultiThreadedFlag: False
2008-09-09 16:36:45: Create Flags: HardwareVertexProcessing
2008-09-09 16:36:45: Device Type: Hardware
2008-09-09 16:37:02: Program Exited.
2008-09-09 16:38:09: ******************** New Game *******************
2008-09-09 16:38:09: Current Directory: C:\Matrix Games\Panzer Command Kharkov
2008-09-09 16:38:09: OS Version: Microsoft Windows NT 5.2.3790.0
2008-09-09 16:38:09: CodeBase: file:///C:/Matrix Games/Panzer Command Kharkov/PCKharkov.exe
2008-09-09 16:38:09: Assembly Name: PCKharkov, Version=1.0.1.29556, Culture=neutral, PublicKeyToken=null
2008-09-09 16:38:09: Managed DirectX:
2008-09-09 16:38:09: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
2008-09-09 16:38:09: Microsoft.DirectX.Direct3DX, Version=1.0.2906.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
2008-09-09 16:38:09: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
2008-09-09 16:38:13: Loading Guns...
2008-09-09 16:38:13: Loading Armoured Units...
2008-09-09 16:38:13: Loading Infantry...
2008-09-09 16:38:13: Loading Scenarios...
2008-09-09 16:38:14: Loading Campaigns...
2008-09-09 16:38:14: Loading Tables...
2008-09-09 16:38:14: Assembly Name: Lib, Version=1.0.1.29555, Culture=neutral, PublicKeyToken=null
2008-09-09 16:38:14: Graphics format: X8R8G8B8
2008-09-09 16:38:14: DeviceIdentifier: d7b71e3e-4544-11cf-af6e-8aa203c2cb35
WhqlLevel: 0
Revision: 162
SubSystemId: -2105470909
DeviceId: 1540
VendorId: 4318
DriverVersion: 6.14.11.7516
DeviceName: \\.\DISPLAY1
Description: NVIDIA GeForce 9800 GX2
DriverName: nv4_disp.dll
2008-09-09 16:38:14: Manager Adapter value: 0
2008-09-09 16:38:14: Create device.
2008-09-09 16:38:14: HardwareVertexProcessing
2008-09-09 16:38:14: MultiSampleQuality: 7
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1200
BackBufferWidth: 1920
ForceNoMultiThreadedFlag: False
2008-09-09 16:38:14: Create Flags: HardwareVertexProcessing
2008-09-09 16:38:14: Device Type: Hardware
2008-09-09 16:38:22: Current Level: R1219649859765
2008-09-09 16:38:30: Can't find file with media id: _
2008-09-09 16:40:11: MessageManager.Notify: message = 'SHOW_END_GAME_SCREEN', reference = 'Player'
2008-09-09 16:40:11: System.NullReferenceException: Object reference not set to an instance of an object.
at GameLib.PlayScreen.EndGame.CheckRecoveryAndPromotions()
at GameLib.PlayScreen.EndGame.OnMessage(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
2008-09-09 16:40:11: System.NullReferenceException: Object reference not set to an instance of an object.
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.OnTime(Single dt)
at MainClass.Render(Boolean force)
at MainClass.RenderLoop()
2008-09-09 16:40:15: Program Exited.
XML file
- <scenario id="R1219649859765" media="Level1" name="Campaign Random Battle 09/22/1941" date="09/22/1941" year="1941" victory="1000" models="default" vpbonusturn="60" vpbonusamt="651" turnlimit="100" showinmenu="false">
<description desc="(20) Date: 09/22/1941 (Autumn) [cr] [cr] Human: German vs AI: Russian. [cr] [cr] Germany assaults a Russian defensive position. [cr] [cr] --- Situation --- [cr] [cr] A strategic railroad crosses from northwest to southeast near the edge of a village on the frozen steppe in Southeast Russia. A recently wrecked train blocks the line. [cr] [cr] The village in the northeast is surrounded by woods and scattered farms and tree belts follow a major road to the southwest. [cr] [cr] The road and rail crossing commands travel along both routes, but is also exposed to fire from many directions. [cr] [cr] The landscape is open enough for armored combat, but also dangerous for a purely armored force. Infantry will find shelter in the many woods and buildings as the frozen ground is too hard for most to dig in. [cr] [cr] Your kampfgruppe which is operational strength with elite forces, is setup along the Western map border, facing East. [cr] [cr] The enemy is just up ahead. [cr] [cr] --- Orders --- [cr] [cr] You are ordered to rout the enemy forces from their defensive positions. Securing the Northeast Woods is of paramount importance. Also consider capturing the ViIllage House. [cr] [cr] --- Intelligence --- [cr] [cr] Expect the enemy Force will provide very heavy resistance. [cr] [cr] [cr] Guter Glück Kommandant" />
- <objectives>
<objective owner="Russian" points="55" x="949" z="949" />
<objective owner="Russian" points="53" x="785" z="963" />
</objectives>
<minefields />
- <defender side="Russian">
<coreunits pointsavailable="0" />
- <auxillaryunits pointsavailable="402">
<unit unitid="50mm M41 Mortar" unitname="1st 50mm M41 Mortar" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="823,682,707" z="810,674,625" heading="90,99,88" />
<unit unitid="Anti-Tank Rifle 39" unitname="1st Anti-Tank Rifle 39" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="744,683,744" z="701,653,700" heading="72,95,87" />
<unit unitid="Anti-Tank Rifle 39" unitname="2nd Anti-Tank Rifle 39" exp="Veteran" number="3" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="658,592,631,573" z="848,954,959,928" heading="90,72,79,88" />
<unit unitid="Maxim MMG Team" unitname="1st Maxim MMG Team" exp="Green" number="3" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="864,883,875,907" z="69,61,23,19" heading="101,74,88,87" />
<unit unitid="Maxim MMG Team" unitname="2nd Maxim MMG Team" exp="Green" number="3" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="936,906,955,967" z="982,975,957,927" heading="102,73,85,73" />
<unit unitid="Maxim MMG Team" unitname="3rd Maxim MMG Team" exp="Green" number="1" max="2" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="812,780" z="901,881" heading="91,106" />
<unit unitid="Maxim MMG Team" unitname="4th Maxim MMG Team" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="568,619,680" z="968,944,897" heading="74,101,100" />
<unit unitid="Rifle 41" unitname="10th Rifle 41" exp="Green" number="3" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="747,731,659,677" z="101,130,44,19" heading="103,72,76,84" />
<unit unitid="Rifle 41" unitname="11th Rifle 41" exp="Green" number="1" max="2" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="523,512" z="681,703" heading="95,105" />
<unit unitid="Rifle 41" unitname="12th Rifle 41" exp="Green" number="3" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="727,708,689,710" z="820,788,799,789" heading="88,84,98,77" />
<unit unitid="Rifle 41" unitname="13th Rifle 41" exp="Green" number="3" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="551,666,627,608" z="768,810,825,781" heading="86,88,95,91" />
<unit unitid="Rifle 41" unitname="14th Rifle 41" exp="Green" number="3" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="927,956,957,953" z="729,670,700,730" heading="96,92,90,93" />
<unit unitid="Rifle 41" unitname="15th Rifle 41" exp="Green" number="3" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="785,734,786,779" z="964,907,963,883" heading="91,99,107,75" />
<unit unitid="Rifle 41" unitname="16th Rifle 41" exp="Veteran" number="3" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="825,682,820,784" z="847,676,777,774" heading="103,74,95,94" />
<unit unitid="Rifle 41" unitname="17th Rifle 41" exp="Green" number="3" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="935,917,926,953" z="916,947,885,859" heading="74,99,72,91" />
<unit unitid="Rifle 41" unitname="19th Rifle 41" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="680,653,630" z="503,518,539" heading="101,78,83" />
<unit unitid="Rifle 41" unitname="1st Rifle 41" exp="Green" number="3" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="763,813,769,733" z="853,901,845,906" heading="107,80,74,77" />
<unit unitid="Rifle 41" unitname="20th Rifle 41" exp="Green" number="3" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="959,968,974,970" z="268,233,394,434" heading="77,77,105,83" />
<unit unitid="Rifle 41" unitname="21st Rifle 41" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="690,706,749" z="850,886,930" heading="83,74,96" />
<unit unitid="Rifle 41" unitname="22nd Rifle 41" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="794,767,943" z="316,306,407" heading="83,73,80" />
<unit unitid="Rifle 41" unitname="23rd Rifle 41" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="929,926,927" z="639,610,696" heading="86,76,94" />
<unit unitid="Rifle 41" unitname="24th Rifle 41" exp="Green" number="1" max="2" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="589,586" z="740,765" heading="108,85" />
<unit unitid="Rifle 41" unitname="25th Rifle 41" exp="Green" number="3" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="974,957,968,952" z="783,824,841,876" heading="89,100,83,85" />
<unit unitid="Rifle 41" unitname="26th Rifle 41" exp="Green" number="1" max="2" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="972,842" z="880,928" heading="85,99" />
<unit unitid="Rifle 41" unitname="27th Rifle 41" exp="Green" number="1" max="2" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="884,938" z="38,23" heading="92,75" />
<unit unitid="Rifle 41" unitname="28th Rifle 41" exp="Veteran" number="1" max="2" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="956,960" z="916,939" heading="99,108" />
<unit unitid="Rifle 41" unitname="29th Rifle 41" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="705,690,726" z="884,851,819" heading="90,75,85" />
<unit unitid="Rifle 41" unitname="2nd Rifle 41" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="658,629,660" z="906,926,878" heading="96,98,76" />
<unit unitid="Rifle 41" unitname="3rd Rifle 41" exp="Green" number="3" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="568,523,631,650" z="745,761,799,824" heading="102,73,73,73" />
<unit unitid="Rifle 41" unitname="4th Rifle 41" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="820,972,952" z="317,157,190" heading="90,96,106" />
<unit unitid="Rifle 41" unitname="5th Rifle 41" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="532,572,543" z="19,63,33" heading="74,81,85" />
<unit unitid="Rifle 41" unitname="6th Rifle 41" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="927,956,957" z="667,607,638" heading="91,81,77" />
<unit unitid="Rifle 41" unitname="7th Rifle 41" exp="Green" number="3" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="559,541,652,579" z="337,377,490,304" heading="106,105,105,72" />
<unit unitid="Rifle 41" unitname="8th Rifle 41" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="508,540,520" z="859,847,840" heading="97,75,92" />
<unit unitid="Rifle 41" unitname="9th Rifle 41" exp="Green" number="3" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="950,935,935,750" z="797,825,951,954" heading="88,93,103,107" />
<unit unitid="BA-10M" unitname="1st BA-10M" exp="Green" number="1" max="2" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="897,899" z="714,691" heading="72,106" />
<unit unitid="Russian Truck" unitname="1st Russian Truck" exp="Green" number="3" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="928,918,911,915" z="186,210,237,262" heading="75,105,85,99" />
<unit unitid="120mm Mortar" unitname="1st 120mm Mortar" exp="Green" number="4" max="5" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="1089,1090,1091,1091,1090" z="469,437,409,379,349" heading="72,93,83,75,87" />
<unit unitid="82mm Mortar" unitname="1st 82mm Mortar" exp="Green" number="1" max="1" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="1106" z="7" heading="81" />
<unit unitid="82mm Mortar" unitname="2nd 82mm Mortar" exp="Green" number="1" max="2" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="1091,1091" z="902,873" heading="77,99" />
<unit unitid="45mm ATG M-1937" unitname="1st 45mm ATG M-1937" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="601,622,581" z="769,790,749" heading="78,72,96" />
<unit unitid="KV-1 Model 1941" unitname="1st KV-1 Model 1941" exp="Green" number="3" max="6" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="750,770,790,810,830,749" z="33,33,33,33,33,17" heading="98,107,93,75,103,88" />
<unit unitid="Matilda Mk II LL" unitname="1st Matilda Mk II LL" exp="Green" number="1" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="904,900,901" z="486,508,526" heading="103,103,87" />
<unit unitid="Rifle 41" unitname="18th Rifle 41" exp="Green" number="3" max="4" model="default" reinforcementTurn="17" reinforcementChance="0.6" keyunit="false" x="533,502,501,529" z="982,983,957,952" heading="87,78,80,82" />
</auxillaryunits>
</defender>
- <attacker side="German">
- <coreunits pointsavailable="438">
<unit unitid="Pz Grenadier 41" unitname="1/2/1-1 PzGren" exp="Veteran" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="true" x="78,73,240" z="32,53,119" heading="257,268,280" />
<unit unitid="Sd Kfz 222" unitname="1/1-1 Aufkl" exp="Veteran" number="2" max="2" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="true" x="133,118" z="136,121" heading="271,285" />
<unit unitid="Sd Kfz 251" unitname="1/2/1-1 Transport" exp="Veteran" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="true" x="238,223,207" z="222,207,191" heading="258,279,271" />
<unit unitid="JU-87 Stuka" unitname="JU-87 Stuka" exp="Veteran" number="2" max="2" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="-38,-37" z="304,272" heading="268,268" />
<unit unitid="Pz Kpfw IIIG" unitname="HQ 2/1-1 Panzer" exp="Veteran" number="2" max="2" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="true" x="240,245" z="829,872" heading="275,271" />
<unit unitid="Pz Kpfw IIIG" unitname="2/2/1-1 Panzer" exp="Veteran" number="4" max="5" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="true" x="47,60,68,31,41" z="540,523,505,529,514" heading="274,259,252,253,274" />
<unit unitid="Pz Kpfw IVE" unitname="2/1/1-1 Panzer" exp="Elite" number="3" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="true" x="120,108,94,82" z="881,895,906,916" heading="270,258,283,268" />
</coreunits>
<auxillaryunits pointsavailable="249" />
</attacker>
</scenario>
<description desc="(20) Date: 09/22/1941 (Autumn) [cr] [cr] Human: German vs AI: Russian. [cr] [cr] Germany assaults a Russian defensive position. [cr] [cr] --- Situation --- [cr] [cr] A strategic railroad crosses from northwest to southeast near the edge of a village on the frozen steppe in Southeast Russia. A recently wrecked train blocks the line. [cr] [cr] The village in the northeast is surrounded by woods and scattered farms and tree belts follow a major road to the southwest. [cr] [cr] The road and rail crossing commands travel along both routes, but is also exposed to fire from many directions. [cr] [cr] The landscape is open enough for armored combat, but also dangerous for a purely armored force. Infantry will find shelter in the many woods and buildings as the frozen ground is too hard for most to dig in. [cr] [cr] Your kampfgruppe which is operational strength with elite forces, is setup along the Western map border, facing East. [cr] [cr] The enemy is just up ahead. [cr] [cr] --- Orders --- [cr] [cr] You are ordered to rout the enemy forces from their defensive positions. Securing the Northeast Woods is of paramount importance. Also consider capturing the ViIllage House. [cr] [cr] --- Intelligence --- [cr] [cr] Expect the enemy Force will provide very heavy resistance. [cr] [cr] [cr] Guter Glück Kommandant" />
- <objectives>
<objective owner="Russian" points="55" x="949" z="949" />
<objective owner="Russian" points="53" x="785" z="963" />
</objectives>
<minefields />
- <defender side="Russian">
<coreunits pointsavailable="0" />
- <auxillaryunits pointsavailable="402">
<unit unitid="50mm M41 Mortar" unitname="1st 50mm M41 Mortar" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="823,682,707" z="810,674,625" heading="90,99,88" />
<unit unitid="Anti-Tank Rifle 39" unitname="1st Anti-Tank Rifle 39" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="744,683,744" z="701,653,700" heading="72,95,87" />
<unit unitid="Anti-Tank Rifle 39" unitname="2nd Anti-Tank Rifle 39" exp="Veteran" number="3" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="658,592,631,573" z="848,954,959,928" heading="90,72,79,88" />
<unit unitid="Maxim MMG Team" unitname="1st Maxim MMG Team" exp="Green" number="3" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="864,883,875,907" z="69,61,23,19" heading="101,74,88,87" />
<unit unitid="Maxim MMG Team" unitname="2nd Maxim MMG Team" exp="Green" number="3" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="936,906,955,967" z="982,975,957,927" heading="102,73,85,73" />
<unit unitid="Maxim MMG Team" unitname="3rd Maxim MMG Team" exp="Green" number="1" max="2" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="812,780" z="901,881" heading="91,106" />
<unit unitid="Maxim MMG Team" unitname="4th Maxim MMG Team" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="568,619,680" z="968,944,897" heading="74,101,100" />
<unit unitid="Rifle 41" unitname="10th Rifle 41" exp="Green" number="3" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="747,731,659,677" z="101,130,44,19" heading="103,72,76,84" />
<unit unitid="Rifle 41" unitname="11th Rifle 41" exp="Green" number="1" max="2" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="523,512" z="681,703" heading="95,105" />
<unit unitid="Rifle 41" unitname="12th Rifle 41" exp="Green" number="3" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="727,708,689,710" z="820,788,799,789" heading="88,84,98,77" />
<unit unitid="Rifle 41" unitname="13th Rifle 41" exp="Green" number="3" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="551,666,627,608" z="768,810,825,781" heading="86,88,95,91" />
<unit unitid="Rifle 41" unitname="14th Rifle 41" exp="Green" number="3" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="927,956,957,953" z="729,670,700,730" heading="96,92,90,93" />
<unit unitid="Rifle 41" unitname="15th Rifle 41" exp="Green" number="3" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="785,734,786,779" z="964,907,963,883" heading="91,99,107,75" />
<unit unitid="Rifle 41" unitname="16th Rifle 41" exp="Veteran" number="3" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="825,682,820,784" z="847,676,777,774" heading="103,74,95,94" />
<unit unitid="Rifle 41" unitname="17th Rifle 41" exp="Green" number="3" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="935,917,926,953" z="916,947,885,859" heading="74,99,72,91" />
<unit unitid="Rifle 41" unitname="19th Rifle 41" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="680,653,630" z="503,518,539" heading="101,78,83" />
<unit unitid="Rifle 41" unitname="1st Rifle 41" exp="Green" number="3" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="763,813,769,733" z="853,901,845,906" heading="107,80,74,77" />
<unit unitid="Rifle 41" unitname="20th Rifle 41" exp="Green" number="3" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="959,968,974,970" z="268,233,394,434" heading="77,77,105,83" />
<unit unitid="Rifle 41" unitname="21st Rifle 41" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="690,706,749" z="850,886,930" heading="83,74,96" />
<unit unitid="Rifle 41" unitname="22nd Rifle 41" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="794,767,943" z="316,306,407" heading="83,73,80" />
<unit unitid="Rifle 41" unitname="23rd Rifle 41" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="929,926,927" z="639,610,696" heading="86,76,94" />
<unit unitid="Rifle 41" unitname="24th Rifle 41" exp="Green" number="1" max="2" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="589,586" z="740,765" heading="108,85" />
<unit unitid="Rifle 41" unitname="25th Rifle 41" exp="Green" number="3" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="974,957,968,952" z="783,824,841,876" heading="89,100,83,85" />
<unit unitid="Rifle 41" unitname="26th Rifle 41" exp="Green" number="1" max="2" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="972,842" z="880,928" heading="85,99" />
<unit unitid="Rifle 41" unitname="27th Rifle 41" exp="Green" number="1" max="2" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="884,938" z="38,23" heading="92,75" />
<unit unitid="Rifle 41" unitname="28th Rifle 41" exp="Veteran" number="1" max="2" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="956,960" z="916,939" heading="99,108" />
<unit unitid="Rifle 41" unitname="29th Rifle 41" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="705,690,726" z="884,851,819" heading="90,75,85" />
<unit unitid="Rifle 41" unitname="2nd Rifle 41" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="658,629,660" z="906,926,878" heading="96,98,76" />
<unit unitid="Rifle 41" unitname="3rd Rifle 41" exp="Green" number="3" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="568,523,631,650" z="745,761,799,824" heading="102,73,73,73" />
<unit unitid="Rifle 41" unitname="4th Rifle 41" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="820,972,952" z="317,157,190" heading="90,96,106" />
<unit unitid="Rifle 41" unitname="5th Rifle 41" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="532,572,543" z="19,63,33" heading="74,81,85" />
<unit unitid="Rifle 41" unitname="6th Rifle 41" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="927,956,957" z="667,607,638" heading="91,81,77" />
<unit unitid="Rifle 41" unitname="7th Rifle 41" exp="Green" number="3" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="559,541,652,579" z="337,377,490,304" heading="106,105,105,72" />
<unit unitid="Rifle 41" unitname="8th Rifle 41" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="508,540,520" z="859,847,840" heading="97,75,92" />
<unit unitid="Rifle 41" unitname="9th Rifle 41" exp="Green" number="3" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="950,935,935,750" z="797,825,951,954" heading="88,93,103,107" />
<unit unitid="BA-10M" unitname="1st BA-10M" exp="Green" number="1" max="2" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="897,899" z="714,691" heading="72,106" />
<unit unitid="Russian Truck" unitname="1st Russian Truck" exp="Green" number="3" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="928,918,911,915" z="186,210,237,262" heading="75,105,85,99" />
<unit unitid="120mm Mortar" unitname="1st 120mm Mortar" exp="Green" number="4" max="5" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="1089,1090,1091,1091,1090" z="469,437,409,379,349" heading="72,93,83,75,87" />
<unit unitid="82mm Mortar" unitname="1st 82mm Mortar" exp="Green" number="1" max="1" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="1106" z="7" heading="81" />
<unit unitid="82mm Mortar" unitname="2nd 82mm Mortar" exp="Green" number="1" max="2" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="1091,1091" z="902,873" heading="77,99" />
<unit unitid="45mm ATG M-1937" unitname="1st 45mm ATG M-1937" exp="Green" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="601,622,581" z="769,790,749" heading="78,72,96" />
<unit unitid="KV-1 Model 1941" unitname="1st KV-1 Model 1941" exp="Green" number="3" max="6" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="750,770,790,810,830,749" z="33,33,33,33,33,17" heading="98,107,93,75,103,88" />
<unit unitid="Matilda Mk II LL" unitname="1st Matilda Mk II LL" exp="Green" number="1" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="904,900,901" z="486,508,526" heading="103,103,87" />
<unit unitid="Rifle 41" unitname="18th Rifle 41" exp="Green" number="3" max="4" model="default" reinforcementTurn="17" reinforcementChance="0.6" keyunit="false" x="533,502,501,529" z="982,983,957,952" heading="87,78,80,82" />
</auxillaryunits>
</defender>
- <attacker side="German">
- <coreunits pointsavailable="438">
<unit unitid="Pz Grenadier 41" unitname="1/2/1-1 PzGren" exp="Veteran" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="true" x="78,73,240" z="32,53,119" heading="257,268,280" />
<unit unitid="Sd Kfz 222" unitname="1/1-1 Aufkl" exp="Veteran" number="2" max="2" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="true" x="133,118" z="136,121" heading="271,285" />
<unit unitid="Sd Kfz 251" unitname="1/2/1-1 Transport" exp="Veteran" number="2" max="3" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="true" x="238,223,207" z="222,207,191" heading="258,279,271" />
<unit unitid="JU-87 Stuka" unitname="JU-87 Stuka" exp="Veteran" number="2" max="2" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="false" x="-38,-37" z="304,272" heading="268,268" />
<unit unitid="Pz Kpfw IIIG" unitname="HQ 2/1-1 Panzer" exp="Veteran" number="2" max="2" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="true" x="240,245" z="829,872" heading="275,271" />
<unit unitid="Pz Kpfw IIIG" unitname="2/2/1-1 Panzer" exp="Veteran" number="4" max="5" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="true" x="47,60,68,31,41" z="540,523,505,529,514" heading="274,259,252,253,274" />
<unit unitid="Pz Kpfw IVE" unitname="2/1/1-1 Panzer" exp="Elite" number="3" max="4" model="default" reinforcementTurn="0" reinforcementChance="1" keyunit="true" x="120,108,94,82" z="881,895,906,916" heading="270,258,283,268" />
</coreunits>
<auxillaryunits pointsavailable="249" />
</attacker>
</scenario>
Solution PLEASE :)
[&:] Is anybody from tech support trying to do smthing with this problem?
- Erik Rutins
- Posts: 39650
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Solution PLEASE :)
Sorry! On it now.
Have you installed any mods or unofficial new units? Have you updated to the latest version?
Regards,
- Erik
Have you installed any mods or unofficial new units? Have you updated to the latest version?
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Solution PLEASE :)
No, I have not installed any mods or unofficial units. I have latest version of game. And as I said - it's not the first of my RCG campaigns I can't continue because of this problem.
Regards,
Bart
Regards,
Bart
RE: Solution PLEASE :)
One thing more: when I was trying to find solution, I have installed game on my second machine - (PIV 2,4GHz, 1,5GB RAM, GF 7600GT, Windows XP Professional) and game acts exactly the same - last turn (reaction phase) - it quits to desktop. So I think it's not my rig or soft problem...
Regards,
Bart
Regards,
Bart
- Erik Rutins
- Posts: 39650
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Solution PLEASE :)
Ok, can you zip up your save file and your generated RCG files and e-mail them to me at erikr@matrixgames.com please? I should be able to figure out what's happening from that.
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Solution PLEASE :)
ok, I've sent zipped files, thank you very much,
Bart
Bart