AE Air Issues and Air OOB Issues [OUTDATED]

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Cathartes
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RE: Admiral's Edition Air War Thread

Post by Cathartes »

Not present in AE.
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Sardaukar
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RE: Admiral's Edition Air War Thread

Post by Sardaukar »

I think especially aircraft database will be Modders Heavenly Fodder after release. Not that I indicate that AE Air team is not doing good job [&o]...but everyone wants to add their own pet project. [:D]
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JeffroK
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RE: Admiral's Edition Air War Thread

Post by JeffroK »

I know its a lot to ask, but would it be possible for the AE air team to provide a table which includes the ratings for aircraft which only served in the ETO. A short list would include Typhoon, Tempest, Maryland, Baltimore, Battle.  I suppose a detailed explanation of how ratings were calculated would do. 
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RE: Admiral's Edition Air War Thread

Post by TheElf »

ORIGINAL: JeffK

I know its a lot to ask, but would it be possible for the AE air team to provide a table which includes the ratings for aircraft which only served in the ETO. A short list would include Typhoon, Tempest, Maryland, Baltimore, Battle.  I suppose a detailed explanation of how ratings were calculated would do. 
umm, no and no...[:)]
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Splinterhead
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RE: Admiral's Edition Air War Thread

Post by Splinterhead »

[center][/center]Yet another idea that hit far too late to matter, but is there any chance of changing the air art files to be more like the ship art in format at some time in the future? It's a lot easier to just copy new sides and shills into the correct folders than to try to line up plane tops and alphas.
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TheElf
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RE: Admiral's Edition Air War Thread

Post by TheElf »

ORIGINAL: Splinterhead

[center][/center]Yet another idea that hit far too late to matter, but is there any chance of changing the air art files to be more like the ship art in format at some time in the future? It's a lot easier to just copy new sides and shills into the correct folders than to try to line up plane tops and alphas.
Not for AE.
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Splinterhead
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RE: Admiral's Edition Air War Thread

Post by Splinterhead »

I thought not.
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RE: Admiral's Edition Air War Thread

Post by Knavey »

Made it to the end...Again!  [:D]
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RE: Admiral's Edition Air War Thread

Post by witpqs »

Placeholder for Knavey's post.
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zuikaku
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Possible instructors exploit

Post by zuikaku »

I don't really know if this issue have been adressed before- the air thread is a bit long now...
Will the speciality of instructor pilots withdrawn from combat duty affect the ratings of fresh pilots.
e.g. if I withdraw 50 dive bombing specialist, will they increase statistic only for dive bomber rookies,
or all rookies are gonna be effected. This could ba a possible exploit- one can withdrawn a 100 patrol plane pilots
with 90+ experience, set them as instructors, and get highly trained fighter pilots that way... [:(] [X(]
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TheElf
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RE: Possible instructors exploit

Post by TheElf »

ORIGINAL: zuikaku

I don't really know if this issue have been adressed before- the air thread is a bit long now...
Will the speciality of instructor pilots withdrawn from combat duty affect the ratings of fresh pilots.
e.g. if I withdraw 50 dive bombing specialist, will they increase statistic only for dive bomber rookies,
or all rookies are gonna be effected. This could ba a possible exploit- one can withdrawn a 100 patrol plane pilots
with 90+ experience, set them as instructors, and get highly trained fighter pilots that way... [:(] [X(]
No not as it stands now. Replacement pilots aren't going to be much better than there National average in any one skill. Think of them as a blank slate to be filled in when they reach their operational units.
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zuikaku
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RE: Possible instructors exploit

Post by zuikaku »

ORIGINAL: TheElf

ORIGINAL: zuikaku

I don't really know if this issue have been adressed before- the air thread is a bit long now...
Will the speciality of instructor pilots withdrawn from combat duty affect the ratings of fresh pilots.
e.g. if I withdraw 50 dive bombing specialist, will they increase statistic only for dive bomber rookies,
or all rookies are gonna be effected. This could ba a possible exploit- one can withdrawn a 100 patrol plane pilots
with 90+ experience, set them as instructors, and get highly trained fighter pilots that way... [:(] [X(]
No not as it stands now. Replacement pilots aren't going to be much better than there National average in any one skill. Think of them as a blank slate to be filled in when they reach their operational units.

So, it really doesn't matter at all which type of pilots we withdraw to act as instructors?
Fighter pilots, torpedo bomber pilots, patrol pilots- the impact on rookies is the same?
woul'd be great that if we withdraw more dive bomber pilots we get higher quality replacemets for die bomber sqouadrons...
[;)]
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m10bob
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RE: Possible instructors exploit

Post by m10bob »

ORIGINAL: TheElf

ORIGINAL: zuikaku

I don't really know if this issue have been adressed before- the air thread is a bit long now...
Will the speciality of instructor pilots withdrawn from combat duty affect the ratings of fresh pilots.
e.g. if I withdraw 50 dive bombing specialist, will they increase statistic only for dive bomber rookies,
or all rookies are gonna be effected. This could ba a possible exploit- one can withdrawn a 100 patrol plane pilots
with 90+ experience, set them as instructors, and get highly trained fighter pilots that way... [:(] [X(]
No not as it stands now. Replacement pilots aren't going to be much better than there National average in any one skill. Think of them as a blank slate to be filled in when they reach their operational units.

Don't know if this is relevant to this comment, but USN carrier flyers prior to Pearl Harbor took turns flying and being assigned to all the squadrons on their ships, so a "fighter pilot" was also proficient on an SB2c, and a TBD, etc.....I cannot think of any other nation, nor service that this could be said of..
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JeffroK
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RE: Possible instructors exploit

Post by JeffroK »

ORIGINAL: TheElf

ORIGINAL: zuikaku

I don't really know if this issue have been adressed before- the air thread is a bit long now...
Will the speciality of instructor pilots withdrawn from combat duty affect the ratings of fresh pilots.
e.g. if I withdraw 50 dive bombing specialist, will they increase statistic only for dive bomber rookies,
or all rookies are gonna be effected. This could ba a possible exploit- one can withdrawn a 100 patrol plane pilots
with 90+ experience, set them as instructors, and get highly trained fighter pilots that way... [:(] [X(]
No not as it stands now. Replacement pilots aren't going to be much better than there National average in any one skill. Think of them as a blank slate to be filled in when they reach their operational units.


This would be where, in a future incarnation (AE-II), you would get rookie pilots being able to be allocated to an OTU (Operational Training Unit) where they would get in-type training for a few months
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Knavey
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RE: Admiral's Edition Air War Thread

Post by Knavey »

ORIGINAL: witpqs

Placeholder for Knavey's post.

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pad152
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RE: Admiral's Edition Air War Thread

Post by pad152 »

Japanese Carrier Air Groups

1.Didn't the large Japanese Carriers have a few C6N?

2. Will the C6N be Carrier capable in AE?

3. Are the Japanese C6N1-S and C6N-3 Night Fighters in AE?

The following document seems to shows which carrier carried the C6N.

http://www.combinedfleet.com/kojinshavolume6.pdf
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Charbroiled
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RE: Admiral's Edition Air War Thread

Post by Charbroiled »

Will we be able to access a list of air units in a CV TF much in the same way that you can access a list of air units on a specific air base?
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R8J
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RE: Admiral's Edition Air War Thread

Post by R8J »

[font="times new roman"]Good day.[/font]
[font="times new roman"][/font] 
[font="times new roman"]My search for this turned up empty.[/font]
[font="times new roman"] [/font]
[font="times new roman"]Will the AI be limited on how many units and types of units that can be converted to kamikaze? As most of us know most AI units are converted to kamikaze by mid 44.[/font]
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Shark7
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RE: Admiral's Edition Air War Thread

Post by Shark7 »

OK, I did the search thing, which led to nothing, so sorry if this has been asked already.

Will the Q1-W1 Lorna (Tokai) be included in AE? There were ~150 built by war's end.
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greycat
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RE: Admiral's Edition Air War Thread

Post by greycat »

Air units are currently able to transfer to a new base and fly a mission on the same day. This seems rather unrealistic to me - surely rebasing would involve a certain amount of organisational disruption? As it is, an area which was devoid of air units can suddenly be swarming with them! Is this something you are going to look at for AE? It could be something as simple as setting all or a percentage of the aircraft to 'under repair' when they fly to new base.
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