EA - 1EyedJacks (J) vs GoodBoyLaddie (A) ** Closed 2 GBL **

Post descriptions of your brilliant successes and unfortunate demises.

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EA - 1EyedJacks (J) vs GoodBoyLaddie (A) ** Closed 2 GBL **

Post by 1EyedJacks »

12/07/41

I pretty much went with a standard attack against Carl in an effort to keep things fairly ‘real’ as we kept Surprise on for Japan. In retrospect, I should have probably played to the Japanese advantage but started the game with Surprise off and allowed Carl full turn privileges for the allies. If we ever do another mod like this that will be my recommendation.

Major air attacks take place @ Singapore, Manila, and Pearl Harbor. DB from KB @ PH are set to Naval/Airfield so they get quite a few allied ships in the area on T0.

My initial invasions are at Wake, Guam, Legaspi, San Fernando, Kavieng, Kota Bharu, Aparri, Laoag, Batan Islands, and Rabaul. Forces in China attack Hong Kong. Batan Islands are captured, Naga is captured, Nauru Island, and Gasmata are captured by para-units, and Wake is captured.

AK Sarangami scuttled at Naga/Pili/Daet [PH] to prevent capture!
AK Waipori scuttled at Nauru Island [GLB] to prevent capture!

PO2 Hirata R. of F1 Dai/Tainan Kktai is credited with kill number 2
PO2 Kondo R. of F2Daitai/3rd Kokutai is credited with kill number 3
ENS Shimizu, K. of Akagi Ftr Daitai is credited with kill number 2
LT Shiga, Y. of Kaga Ftr Daitai is credited with kill number 2
LTJG Nishizawa, H. of Akagi Ftr Daitai is credited with kill number 2
ENS Hanamoto R. of Hiei Shotai is credited with kill number 2
TTFN,

Mike
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RE: EA - 1EyedJacks (J) vs GoodBoyLaddie (A) ** Closed 2 GBL **

Post by 1EyedJacks »

12/08/41

So troops continue to unload at all of my initial invasion sites. @ PH Carl runs 6 PT out against KB but nothing happens. I’m still hitting Manila Port on this turn with my LB – going after enemy shipping. I also hit Pearl Harbor from KB for a second go at his BBs. Carl runs some LB against my shipping @ Kota Bharu. One of the attacks is @ 9k but his LB hit nothing and I shoot down almost a third of his attacking force. I’ve got a mini-KB Southwest of Davao and the air units are doing some clean-up of the fleeing shipping from the PI.

Legaspi and Laoag are captured this turn as well as Miri in Borneo from a para-unit attack.

G3M2 Nell attacking Porpoise at 42,51
Porpoise is reported HIT

G4M1 Betty attacking KXVII at 24,45
KXVII is reported HIT

ENS Sugiyama, T. of Soryu Ftr Daitai is credited with kill number 2
PO2 Kusumoto T. of F1 Daitai/Yamada DHD is credited with kill number 2
TTFN,

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RE: EA - 1EyedJacks (J) vs GoodBoyLaddie (A) ** Closed 2 GBL **

Post by 1EyedJacks »

12-9-41

I-151 puts 2 torpedoes into AK Forafric
I-1 attacks AK Boreas – 6 shell gits and two torpedoes – a very cocky captain.
I-155 puts a torpedo into TH Alfred Clegg
I-155 puts 2 fish into the AS Canopus
I-158 puts 2 fish into TK British Lord

S-39, near Legaspi, puts 3 torpedoes into CL Kiso
S-38, near San Fernando, puts a torpedo into AP Takatiho

Another air strike @ Manila trashes 3 AK and an AR. Carl has 15 P-40E flying CAP and my Zekes eat 6 of them.
At Kota Bharu I kill 7 LB and Carl bounces a bomb off of the BB Haruna – SYS damage = 1

3rd day @ PH – a parting shot with Kates dropping big-boy bombs…
Day Air attack on Pearl Harbor [Oahu] , at 114,72
-------------------------------------------------------------------------------------------------------------------------------
Japanese aircraft
A6M2 Zeke x 52
C3N1 Kate x 6
B5N2 Kate x 81

Allied aircraft
P-36A Mohawk x 2
P-40B Tomahawk x 3

Japanese aircraft losses
B5N2 Kate: 7 destroyed, 4 damaged

Allied aircraft losses
P-36A Mohawk: 3 destroyed
P-40B Tomahawk: 2 destroyed
F4F-3 Wildcat: 3 destroyed
B-17E Fortress: 1 destroyed
B-19A: 1 destroyed
B-18A Bolo: 3 destroyed

Allied Ships
BB California, Bomb hits 6, on fire, heavy damage
BB West Virginia, Bomb hits 2, on fire, heavy damage
AR Vestal, Bomb hits 1, on fire
BB Arizona, Bomb hits 2
BB Tennessee, Bomb hits 2, on fire
BB Nevada, Bomb hits 1
AV Curtiss, Bomb hits 1, on fire
BB Maryland, Bomb hits 2
DD Reid, Bomb hits 1

Airbase hits 2
Airbase supply hits 1
Runway hits 15
Port hits 4
Port supply hits 1

Aircraft Attacking:
1 x B5N2 Kate bombing at 9000 feet
4 x B5N2 Kate bombing at 9000 feet
20 x B5N2 Kate bombing at 9000 feet
12 x B5N2 Kate bombing at 9000 feet
21 x B5N2 Kate bombing at 9000 feet
16 x B5N2 Kate bombing at 9000 feet

Mini KB puts 2 fish into the AS Otus and 2 fish into the AO Pecos
Nells flying out of Legaspi hit two PCs in the same area putting 2 fish in each of them
AO Trinity eats 2 fish near Taytay from Mini KB
AP Basilan eats 2 fish from mini KB
ML Redstart takes 3 bombs from a combined attack from mini KB and Army LB out of Legaspi
Well – you get the idea – I bag quite a few more AP and AK fleeing from Manila

In Hong Kong the forts get reduced to 4 While Guam and Kavieng are captured.

G4M1 Betty has spotted Churruca at 45,58
Churruca is reported HIT
G4M1 Betty has spotted Moth at 42,50
Moth is reported HIT
G4M1 Betty has spotted Redstart at 43,48
Redstart is reported HIT

PO2 Obuchi K. of F1 Dai/Tainan Kktai is credited with kill number 3
CPO Matsumoto H. of Kaga Ftr Daitai is credited with kill number 2
WO Ayanori S. of 54th Sentai is credited with kill number 2
LTJG Shiga, M. of Kaga Ftr Daitai is credited with kill number 5
PO2 Kusumoto T. of F1 Daitai/Yamada DHD is credited with kill number 3
LTJG Matsubara N. of F1 Daitai/Yamada DHD is credited with kill number 2
PO1 Kanno H. of F1 Dai/Tainan Kktai is credited with kill number 2
LTJG Sakai, S. of F1 Daitai/Yamada DHD is credited with kill number 2

As you can see I’m pushing into Malaya, the PI, and China. I’ll dive into Borneo also and make a push into Burma. Nothing fancy – nothing earth-shattering – just expansion.

TTFN,

Mike
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RE: EA - 1EyedJacks (J) vs GoodBoyLaddie (A) ** Closed 2 GBL **

Post by 1EyedJacks »

12-10-41

Sub attack at 35,53
SS I-155 AK Empire Baron, Torpedo hits 2, on fire, heavy damage

Sub attack near Singapore [UK] at 22,51
SS I-122 AK Mapia, Shell hits 1, Torpedo hits 2, on fire, heavy damage

LB Attacks @ Manila & Clark
KB hits Johnston Isle as it leaves Hawaii

Mini KB –
TK Gertrude Kellogg, Torpedo hits 4, on fire, heavy damage
AP Ariadne Moller, Torpedo hits 3, on fire, heavy damage
PG Tulsa, Bomb hits 2, on fire
MSW Tanager, Torpedo hits 2, on fire, heavy damage
MSW Whippoorwill, Torpedo hits 1, on fire, heavy damage
AP President Madison, Torpedo hits 2, on fire, heavy damage
AK Anakan, Torpedo hits 1, on fire, heavy damage
AK Sagoland, Torpedo hits 3, on fire, heavy damage
AK Fortuna, Torpedo hits 1, on fire, heavy damage
MSW Bittern, Torpedo hits 2, on fire, heavy damage
MSW Lark, Torpedo hits 2, on fire, heavy damage
AK Anshun, Torpedo hits 3, on fire, heavy damage
AK Don Jose, Torpedo hits 3, on fire, heavy damage
PG Tulsa, Torpedo hits 1, on fire, heavy damage

Day Time Surface Combat at 23,52
Japanese Ships
BB Kongo
BB Haruna, on fire
CA Takao
CA Atago
CA Mogami
CA Mikuma
CA Suzuya
CA Kumano
CL Jintsu
DD Asashio
DD Oshio
DD Michishio
DD Arashio

Allied Ships
PC Circe, Shell hits 19, and is sunk
PC Raub, Shell hits 8, on fire, heavy damage

Day Time Surface Combat at 23,52
Japanese Ships
BB Kongo
BB Haruna, on fire
CA Takao
CA Atago
CA Mogami
CA Mikuma
CA Suzuya
CA Kumano
CL Jintsu
DD Asashio
DD Oshio
DD Michishio
DD Arashio

Allied Ships
PC Bellatrix, Shell hits 5, on fire, heavy damage


Allied Day Air attack on TF at 23,52 BB Haruna, Torpedo hits 1, on fire
Allied Day Air attack on TF, near Singora [Thailand] at 24,43AV Kamikawa Maru, Bomb hits 2, on fire, heavy damage

Hong Kong Forts reduced to 3
Japanese troops drive Chinese from Sinyang
Tarawa is captured

LTJG Nishizawa, H. of Akagi Ftr Daitai is credited with kill number 3
ENS Morita I. of F1 Daitai/Yamada DHD is credited with kill number 3
LTJG Nishizawa, H. of Akagi Ftr Daitai is credited with kill number 6
PO2 Kusumoto T. of F1 Daitai/Yamada DHD is credited with kill number 4
TTFN,

Mike
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RE: EA - 1EyedJacks (J) vs GoodBoyLaddie (A) ** Closed 2 GBL **

Post by 1EyedJacks »

I'm just gunna jump ahead to current time instead of trying to go back and dig thru saved notes and files...

01/31/42

I’m bombing Singapore AF to use up Carl’s supplies while I gather the LCU I want when I assault the base. I expect I’ll be ready for the assault in another 6-7 days…

I went after Kuching AF with LB out of Saigon but didn’t even scratch paint. Over 40 LB @ 15k unopposed. Bummer.
Those B-17s are a pain. This is one of the few things about this game that I think absolutely sucks. The B-17s bomb from 32+k and I have no fighters that can touch them. And I won’t get any fighters until 1943. And what I’ll get, the Oscar-II, sucks when going up against a heavily armored and armed heavy bomber. I did a little research on the norden bombsight and allied use from the Wikipedia. From what I can tell, when flying over Europe the B-17s were normally flying at about 20k – and even then they weren’t hitting crap half the time…

I’m also pounding Manila AB from Takao to use up supplies

KB hit Johnston Isle again today. I’m just pounding the base while waiting for additional warships to arrive @ Kwajalein to start Operation War Spear.
Japanese aircraft
A6M2 Zeke x 8
C3N1 Kate x 1
D3A2 Val x 99
B5N2 Kate x 107

Allied aircraft
no flights

Japanese aircraft losses
D3A2 Val: 3 destroyed, 5 damaged

Allied aircraft losses
PBY-5 Catalina: 2 destroyed

Airbase hits 8
Airbase supply hits 3
Runway hits 128

Aircraft Attacking:
22 x D3A2 Val bombing at 2000 feet
21 x B5N2 Kate bombing at 9000 feet
15 x D3A2 Val bombing at 2000 feet
22 x B5N2 Kate bombing at 9000 feet
16 x D3A2 Val bombing at 2000 feet
20 x B5N2 Kate bombing at 9000 feet
22 x D3A2 Val bombing at 2000 feet
22 x B5N2 Kate bombing at 9000 feet
21 x D3A2 Val bombing at 2000 feet
22 x B5N2 Kate bombing at 9000 feet

I attacked Clark today and got a 0 to 1 vs Fort lvl 0. I’ll let the LCU rest a bit while additional units are en route to the Clark hex.

In China I caught 2 gorilla units and captured them. That was nice.

At hex 50,34 I drove another gorilla unit out of the hex. I’ve pretty much cleaned up the front in China and am getting ready to start driving Carl back with LCUs and air power.

In Burma I have almost 300 aV of LCU marching to Moulmein. They are about 20 miles out but on a trail.
At Moulmein I have almost 400 AV of LCU plus an HQ unit marching to Rangoon. And at Lop Buri the 31st Div (351 AV) is marching to Moulmein.


Image


I gave orders to redeploy most of my sub TFs. Time to go hunting. I have moved additional tenders to Truk for subs and will run most of my sub TFs from Truk, Kwajalein, and Saigon.

Isn’t this interesting:
Previous British Withdraw Penalty Paid = 300
For 2/42, the British Must Withdraw: 1 BB + 2 DD

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RE: EA - 1EyedJacks (J) vs GoodBoyLaddie (A) ** Closed 2 GBL **

Post by n01487477 »

I made the classic mistake in my game V Nemo and prior to that Michael of not going after the B-17's...

now my goose is cooked.

The B-17's etc are built very slowly, so taking what Nemo has taught and said to me, I should have and maybe if your own LB is in still good shape do the following.
1. At least once a month make a massed bombing raid against where they are positioned, (usually Lvl 6) this will cause losses above the normal build rate. And by massed bombing raids I mean everything you can muster.
2. There are only 3 units that have Heavy AA able to reach these monsters, look in Tracker V1.4 (I saw the post in the other thread that you are only using 1.3.1) and look at the devices (and the new button below to find which units are using that device ... I think it is a DP gun 4.7in/56 mod3 AA gun - but look at my last post in the Tracker thread where I specifically talk about them(the 3 units)). Anyway I've talked to Nemo about there only being 3 and he agrees that there should be more. Load 'em up and send them to where the B-17's are bombing, taking down one or two a mission will eventually hurt him.
3. If you get any chance to hit them from sea, do it ...

I think the same, that they are just too damn effective, but by slowly pulling the pool down, you can make them less of a threat.

I hope that this helps, but remember you will probably be hitting him unescorted, unless you can get up to Tavoy, so make sure you have sucked in the fighters, and then send the air wing of the damned against them.
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RE: EA - 1EyedJacks (J) vs GoodBoyLaddie (A) ** Closed 2 GBL **

Post by 1EyedJacks »

ORIGINAL: n01487477

I made the classic mistake in my game V Nemo and prior to that Michael of not going after the B-17's...

now my goose is cooked.

The B-17's etc are built very slowly, so taking what Nemo has taught and said to me, I should have and maybe if your own LB is in still good shape do the following.
1. At least once a month make a massed bombing raid against where they are positioned, (usually Lvl 6) this will cause losses above the normal build rate. And by massed bombing raids I mean everything you can muster.
2. There are only 3 units that have Heavy AA able to reach these monsters, look in Tracker V1.4 (I saw the post in the other thread that you are only using 1.3.1) and look at the devices (and the new button below to find which units are using that device ... I think it is a DP gun 4.7in/56 mod3 AA gun - but look at my last post in the Tracker thread where I specifically talk about them(the 3 units)). Anyway I've talked to Nemo about there only being 3 and he agrees that there should be more. Load 'em up and send them to where the B-17's are bombing, taking down one or two a mission will eventually hurt him.
3. If you get any chance to hit them from sea, do it ...

I think the same, that they are just too damn effective, but by slowly pulling the pool down, you can make them less of a threat.

I hope that this helps, but remember you will probably be hitting him unescorted, unless you can get up to Tavoy, so make sure you have sucked in the fighters, and then send the air wing of the damned against them.

Do you have the Oscar-II fighters yet? They have the Altitude to at least shoot at the B-17s - don't they?
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Mike
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RE: EA - 1EyedJacks (J) vs GoodBoyLaddie (A) ** Closed 2 GBL **

Post by Nemo121 »

Personal opinion alert [:D]. Personally I think that no small number of planes capable of extraordinary technical/tactical missions ( in the Soviet doctrinal sense of extraordinary ) is a match for a much larger number of planes capable of ordinary but militarily effective missions. E.g. The Allies might ( with good management ) get 100 B-17s to fly on a given day. Even with ops losses alone they probably will barely replace those losses with new production. When the Japanese can pound the major Allied front with 1500 to 2000 bombers I think it is clear that those 100 bombers operating at maximum height just aren't going to be "too powerful" all by themselves.
 
Obviously though one can use them as a force multiplier as I did in Burma/Thailand where their unique capability ( ability to hit enemy bases beyond range of escorting fighters ) allowed the Allies to impose unacceptable attrition on the Japanese bases from which Japan sought to combat Allied aerial superiority over the FEBA ( Forward Edge of Battle Area ). Essentially the Allies won air superiority over the front and drove the Japs back to second tier bases and then the B-17s drove them out of those 2nd tier bases, leaing the Japanese to try and carry on the fight from tier 3 bases--- e.g. Ban Don is such a base and every so often Damian flies Bettys and Sallys in there and attacks one of my bases. The problem with fighting from tier 3 bases is that while you can prick the enemy a little you can't sever major arteries and bleed him sufficiently.
 
 
Again, obviously, that's just my personal take on things but I will say that as the Japanese my opponents have usually found my B-17s incredibly frustrating ( In fact I think their absolute best point is not their actual military effectiveness but the frustration and mindset they invoke in an Allied player ) while I have really never found the Allied B-17s to be much of a bother ---- probably because once they start hitting me I either:
a) decide they are hitting something I don't much care about and so I let them at it knowing their ops losses will tire them out eventually or
b) I just hit their bases and attrit them that way.
 
2ndACR is using about 60 B-17s to hit my forces in India in the game where I am playing Japan but those raids are simply being almost ignored by my forces and they aren't achieving much of anything cause they fly so high. They'll only cause serious losses if:
a) you overcrowd your fields significantly and
b) you let their numbers build to over 100 bombers per strike.
 
and if you let their numbers rise so much then you obviously haven't been bombing them on the ground and so the B-17s effectiveness comes because you haven't been countering them properly.
 
I gave a pretty good run-down on how to defeat B-17s/Pe-2s in my AAR of the game vs Damian ( Damian, that run-down is what I copied and pasted to you in an email about a fortnight or so ago ) and I still think that's a good template if B-17s are a problem for you. Damian's steer on FlAK is also very important though. Having FlAK hit and damage them will cause ops losses to skyrocket ( which works well for you ).
 
The Ki-43s can hit B-17s and while not killing lots of them will damage enough to cause ops losses to increase massively. From mid-43 the Japs get cannon-armed fighters which can eat B-17s alive. As to whether or not this is fair... Well, the ceiling is historically accurate from what I know and, IMO, the Japs have enough advantages in 1942 in this mod that a little discomfort won't kill them.  I repeat again, 100 bombers are NOT going to alter the strategic realities of the campaign UNLESS you let their psychological impact effect you excessively. I think that Japanese players of this mod often let the B-17s bother them too much and that THIS is what makes them very effective. I, usually, ignore the B-17s and have never found them to be a major problem.
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RE: EA - 1EyedJacks (J) vs GoodBoyLaddie (A) ** Closed 2 GBL **

Post by 1EyedJacks »

LOL - Hi Nemo,

I thank you for your opinion but I only said they suck (which is an opinion also <grin>) - not that they are "too powerful" or that they unbalance the game. It is frustrating that I won't get a fighter until the Ki-43-II but as you pointed out, I can go after the bases with the B17s if I get my pantys in a bunch... Of course the Oscar has an AV of 4... I'm gunna need lotsa Oscars... I guess the good thing is that I'll be flying them over my own cities for the most part - which should mean that I'll recover most of my pilots.

GBL is using about 30 B-17s right now to hit Brunie. I figure my turn will come when the Angels come on-line. <grin>

I do wonder what will happen as his pilots increase their experience flying milk-runs over Japanese held bases. Do you think the damage from attacks @ 32k will increase dramatically if the pilots EXP ratings climb into the 90s?

Another thing that sucks - since we are talking about opinions, is all of the troop reinforcements that goto Home Defense and burn up my political points. It would be nice to either get a few more points each day or have more of the forces that originally deployed in Manchuko or China be deployed back in those regions.

Oh, while I haver your "eyes", do you have an equipment list breakdown for this mod? What is that thing the Behemoths carry - HS-293A1 ASM? Anti-sub munitions? The load on the plane is 20k so if it carry's 4 of them then they weigh 5k each?

Extra MSWs at the start of the game would be cool too. I mean, depending on how Japan starts out the war, there are an awefull lot of subs betwen the allies and the Russians...

Other then that tho - the mod is pretty good - at least so far... <laughter>.

TTFN,

Mike
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RE: EA - 1EyedJacks (J) vs GoodBoyLaddie (A) ** Closed 2 GBL **

Post by Nemo121 »

Yes, as experience climbs their effectiveness will climb. On the other hand if you inflict more than 3% attrition to all causes then they won't gain sufficient experience to cover their losses. Effectiveness at such high altitudes is very low per bomber. Massing bombers makes things effective, as it should be.
&nbsp;
As to the troops beginning n the Home Islands and being assigned to them. Well, this mod is all about choice. You can do almost anything you want BUT you can't do everything you want. You have to make choices and one of those choices is to choose which forces you need to re-assign and ship out of the Home Islands. Over the course of a year you get enough PP to "buy out" almost every unit BUT it is your job to figure out the priorities of your re-assignments. If you go defensive early then you'll need construction Bns, CD units etc, if you maintain the offensive then you will need to buy engineer regiments and infantry units + AV units but can forego the construction Bns, AAA etc. It might be frustrating not to be able to re-assign everything you get as you get it BUT that's part of the point of the mod. I'll note that the Allies are in the same situation also. ( particularly if they have to re-assign Chinese units if they want them to leave China ).
&nbsp;
HS-293 is a copy of a German anti-shipping guided missile ( it uses the same code as the Ohka PGM ( plane guided munition ) but is much more effective ). If used at the right altitude ( no less than 20,000 feet ) the HS-293 performs to within historical norms ( based on the few battle reports I could find ). It is a BB and CV-killer with enough armour-piercing capability to pierce their deck armours easily. As to their weight, yes, they do weigh that much. They're pretty big weapons although, to be fair, I made the Japanese versions much heavier than the German ones to allow for the fact that Japanese electronics would have been bulkier etc than the German equivalents.
&nbsp;
&nbsp;
Extra MSWs... Well, at game's start the Japs have the historical number of MSWs and I think that's in keeping with the fact that Japan should be REALLY unwilling to begin a war with the Soviets. In most games that seems to end up happening BUT it is something Japan should seek to avoid.
&nbsp;
&nbsp;
As to the Ki-43 IIs... Yes, you'll need lots of them but a few months into 1943 when you get cannon-armed fighters which can reach the B-17 you'll find that a few Sentai will suffice to guard all of your bases.
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RE: EA - 1EyedJacks (J) vs GoodBoyLaddie (A) ** Closed 2 GBL **

Post by 1EyedJacks »

02/01/42

CL Kasuga Maru hits a mine @ Saigon… I’ve got sweepers there but they apparently did not get all of the mines… I’m stepping up ASW operations at most of the bases Carl has been hitting and I sent DSMs to drop a few anti-sub mines. I’ve never used these B4 – it’ll be interesting to see if they do anything…
Carl is running a few B-17s out of Burma. Nothing major – it looks like he’s just building up experience thru milk runs.
I hit Manila and Clark in the PI plus I’m still pounding the heck out of the base at Singapore. I want to eat up Carl’s supplies.
Japanese aircraft
A6M2 Zeke x 12
Ki-48-I Lily x 30
Ki-21-II Sally x 67
Ki-46-II Dinah x 4

Japanese aircraft losses
Ki-48-I Lily: 1 destroyed, 2 damaged


Allied ground losses:
4 casualties reported

Airbase hits 7
Airbase supply hits 1
Runway hits 83

Carl is going after my LCUs in Burma. I suppose to drive up their disruption B4 they take the next base in line…

KB hit Johnston Isle one last time on their way home. Karl has mined Kwajalein again also.
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RE: EA - 1EyedJacks (J) vs GoodBoyLaddie (A) ** Closed 2 GBL **

Post by 1EyedJacks »

TTFN,

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RE: EA - 1EyedJacks (J) vs GoodBoyLaddie (A) ** Closed 2 GBL **

Post by 1EyedJacks »

AA Ceiling for Japan in EA version 1.3



Image


Basically I don't get any AA that can touch those B17s until 1944. And I don't get any aircraft that can reach that altitude until 1943. I think Damian is using a different version of EA then Carl and I.

I don't know if Japan had anything that could hit the ceiling of B17s early in the war. Does anyone know? I'm just wondering if I can talk Carl into a house rule that his LB fly no higher then 31500 to give the 3.7in MK1 AA Gun a crack at those LB. The 3.7 did come out in 12/41... And they are all IJN AA units that have the 3.7 inch guns.
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RE: EA - 1EyedJacks (J) vs GoodBoyLaddie (A) ** Closed 2 GBL **

Post by n01487477 »

Jacks,
Try device 413, it is a DP GUN, (4.7in/56 Mod3 AA Gun) click on pool history to see if there are any units.

I know Michael and I started this game after you guys, and I believe that we waited for a slightly different version from Nemo, but I don't think this was a new addition ...

Anyway, would be good to have more than 3 units anyway ...

Cheers
Damian

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RE: EA - 1EyedJacks (J) vs GoodBoyLaddie (A) ** Closed 2 GBL **

Post by 1EyedJacks »

Ohhhh - it's a DP gun... Thanx man, my bad. <grin>
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RE: EA - 1EyedJacks (J) vs GoodBoyLaddie (A) ** Closed 2 GBL **

Post by 1EyedJacks »

COL Miyazaki learns to dog-paddle in a calm pond...



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So I guess some leaders have negative stats?
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TTFN,

Mike
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RE: EA - 1EyedJacks (J) vs GoodBoyLaddie (A) ** Closed 2 GBL **

Post by 1EyedJacks »

2-3-42
I’ve formed a TF of ships with damage @ Taan and am moving them to Hong Kong for repairs.

I’m sending in ships for upgrades to Osaka.

I’m continuing to increase ASW missions in the South China Sea and South of Japan.

Carl ran a pair of Chinese LCU over that bridge/ferry to Hainan… That actually surprised me as I didn’t realize he could do that w/o forcing a river assault at Kiungshan. So I’m sending over a few LCU w/armor support to clean that up.

LCU are still marching to Clark and Johore Bahru so I can kick Carl out of Manila and Singapore. LCU @ Moulmein are also en route to Rangoon. It looks like Carl has basically given up that base as there are only two allied LCU there.

I’m still sending troops/fuel/supplies to Kwajalein for operations planned in that region. I’ve done a pretty good job of smacking down Johnston Isle from what I can tell.

I’m sending over a lot of construction LCU to Malaya so I can build up Singapore once I’ve captured it.

I’ve retasked my LB @ Takao to attack the allied LCU @ Clark as I give an assault there another go.

I-154 missed an AK near Palembang w/torpedoes so she surfaced and fired a shell into the AK.

And RO-67 taps into a ML on the west coast of Borneo.


TTFN,

Mike
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RE: EA - 1EyedJacks (J) vs GoodBoyLaddie (A) ** Closed 2 GBL **

Post by 1EyedJacks »

2-4-42
Shut down reinforcements for Kwantang Army

INF 110th/C Div @ Chengting is moving west to go after a Chinese gorilla unit

Kiungshan held but dropped forts down to 0 from 3. I moved my air units and have sent 2 AMR LCU to try and defend the base.

The ships @ Singapore turned out to be an AK. I hit it with about 12 100 lb bombs from Sallys: - - - AK Tomohon, Bomb hits 12, on fire, heavy damage

Clark fell. Now to take down Manila. I think the LCU attacks from my LB really have a good effect on the die rolls.

I did some tweaking of production for naval shipping. I’ll C how that goes next turn.

I’m moving air units around to try and provide better cap over portions of China and the routes to/from Hong Kong.

AA LCU R being sent to Brunie.

I’m getting ready to do a major mining campaign to try and go after Carl’s subs.

More ASW TFs created to go after Carl’s subs in the South Pacific and south of Japan.

Carl had a CL bombard Nauru Isle… Nothing happened.

My DE Uji continues to lead a charmed life as another sub misses her with a torpedo attack. I think that’s three missed torpedo attacks on the Uji so far this war.

------------------------------------------------------------------------------------------------
Ground combat at Angeles/Clark [PH]

Japanese Deliberate attack

Attacking force 17176 troops, 205 guns, 189 vehicles, Assault Value = 450
Defending force 6272 troops, 127 guns, 154 vehicles, Assault Value = 232

Japanese max assault: 361 - adjusted assault: 408

Allied max defense: 211 - adjusted defense: 147


Japanese assault odds: 2 to 1 (fort level 0)

Japanese forces CAPTURE Angeles/Clark [PH] base !!!


Japanese ground losses:
238 casualties reported
Guns lost 7
Vehicles lost 1

Allied ground losses:
109 casualties reported
Guns lost 7
Vehicles lost 2


Defeated Allied Units Retreating!

--------------------------------------------------------------------------------
Ground combat at Kiungshan [Hainan]

Allied Shock attack

Attacking force 7782 troops, 133 guns, 1 vehicles, Assault Value = 419

Defending force 9254 troops, 61 guns, 9 vehicles, Assault Value = 38

Allied max assault: 770 - adjusted assault: 303

Japanese max defense: 37 - adjusted defense: 85

Allied assault odds: 3 to 1 (fort level 3)

Allied Assault reduces fortifications to 0


Japanese ground losses:
286 casualties reported
Guns lost 13

Allied ground losses:
139 casualties reported
Guns lost 7
------------------------------------------------------------------------------------

PO2 Doikawa J. of F2Daitai/3rd Kokutai is credited with kill number 3
CPO Mikami A. of S2 Chu/Komtjma Kktai is credited with kill number 8


TTFN,

Mike
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RE: EA - 1EyedJacks (J) vs GoodBoyLaddie (A) ** Closed 2 GBL **

Post by scout1 »

GBL will bomb you into the stone age if you allow him to (or can't stop him). In general, his 4E aircraft might as well be fighters given the toll they take on IJA/IJN fighters. Carl plays a conservative game (similar to the actual allies). He means to wear you down through attrition...... I speak from experience [;)]
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RE: EA - 1EyedJacks (J) vs GoodBoyLaddie (A) ** Closed 2 GBL **

Post by Nemo121 »

I think that he'll find that the Japanese fighters will butcher his 4-engined bombers if he tries that tactic in this game. The Ki-109 is more than capable of shooting down any Allied four-engined bomber at a very favourable exchange rate.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
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