Well, I did it!

John Tiller's Battleground Series is a Hall of Fame lineup of games covering the Civil War and Napoleonic Wars. We've compiled these classic games into two new affordable collections, incorporating updated versions of these legendary titles. Incredible historical gameplay and great value!
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dth
Posts: 45
Joined: Sun Jun 11, 2006 2:37 pm
Location: United States

Well, I did it!

Post by dth »

Gents! I spent the $30.00 and am glad I did. I'm really enjoying the battleground CW series again (Wife isn't too happy though!). I just ran the Bull Run scenario and changed a little history right from day one ;-) (Union).

***I still wish there was a way to edit the maps with this game though (create new maps!).*** I really would like to take a crack at making a custom grand scenario version of the civil war with this game. If anyone learns how to adjust the maps, please post it.

Oh, yes. Is there any way to adjust the stacking limit in the scenario editor? Just curious about that as well.

BRD

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dth
Posts: 45
Joined: Sun Jun 11, 2006 2:37 pm
Location: United States

RE: Well, I did it!

Post by dth »

Here is the map I built, in 2d format, for a grand CW scenario. Now I just need to find a way to convert it into a usable battleground CW map. In addition, I would have to find a way to adjust the stacking limits and also the weapons/range tables to make it work. If anyone has any idea on how it solve this 3 hurdles I can peace together a complete CW grand scale scenario.

BRD!

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WebRider
Posts: 30
Joined: Tue Feb 06, 2001 10:00 am
Location: Houston/Texas

RE: Well, I did it!

Post by WebRider »

can they be played online as opposed to only email?
The Red Dragon looks thru the purple haze of the window pane at an orange sunshine.
Ashantai
Posts: 137
Joined: Mon Oct 16, 2006 2:21 am

RE: Well, I did it!

Post by Ashantai »

The stacking limit is in the PDT. Simply look for the number 1000. There's only one of them. Also there is the stacking number too.
dth
Posts: 45
Joined: Sun Jun 11, 2006 2:37 pm
Location: United States

Calling All Scenario Developers!

Post by dth »

Gents! I found out how to modify nearly every aspect of the game. I can create new maps by modifying them with the Eastern Front map editor and with a little bit of modification the maps load into the Battleground Civil War scenarios.

I’m looking to create a grand scenario on Amry->Corp->Division (unit size) level. I've changed the movement and weapons data to reflect the maps size aspects (also the stack limit for the divisiona sized units).

Turns = 15 minutes (represent a weeks movement)
Dusk = Fall/Spring movements
Night = Winter movements

Scenario covers the complete civil war using all existing Battleground and HPS OOB I could find. I've modified them into one large OOB using DIVISIONS as unit size.

The only problem I'm having is getting the naval units to work. The OOB files don't like the addition or removal of Gunboats. Does anyone know how to add or remove Gunboats in the OOB without causing errors? Another problem is that I’m limited to only 1 Gunboat (HPS has a couple of boats in their scenarios!). Here is another naval question, should units be able to transport accros the water or should it be restricted to only Gunboats? What do you think of minimum movment points needed to use rail lines for quick troop movement across the large map?

I've added a picture of the 2D map here in the post- preview of early map. Let me know your thoughts on building the BIG scenario or if you would be interesting in helping complete the scenario.

BRD!

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Ashantai
Posts: 137
Joined: Mon Oct 16, 2006 2:21 am

RE: Calling All Scenario Developers!

Post by Ashantai »

Gunboats must go at the end of the OOB. The very, very end. Copy it from Shiloh and you'll see what I mean
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