ORIGINAL: bredsjomagnus
I almost started to think that I was the youngest wargamer on earth [X(]; im 32.
Hah old man [:D]
And tbh I'm the second oldest in my gaming group (oldest is 31, youngest 19)
Moderator: Shannon V. OKeets
ORIGINAL: bredsjomagnus
I almost started to think that I was the youngest wargamer on earth [X(]; im 32.
[blockquote]quote:
ORIGINAL: bredsjomagnus
I almost started to think that I was the youngest wargamer on earth [X(]; im 32.
[/blockquote]
Hah old man [:D]
And tbh I'm the second oldest in my gaming group (oldest is 31, youngest 19)
Doesnt that suck?! [:@] At 49 thats all my so-called "peers" think about these days. (Boring!) I avoid these crusty fools like the plague. (Fortunately we have a WiF cult here that ignores the foolish outside world so we can focus upon the only meaning of life; WiF Global Campaign w/most mods & house rules added!).[:'(]Its funny how rent and food money suddenly becomes an issue after you pass 30.
If so, is it even possible to get the rights to do such games or have they been bought and sold into oblivion like 3rd Reich?
ORIGINAL: pzgndr
If so, is it even possible to get the rights to do such games or have they been bought and sold into oblivion like 3rd Reich?
I would like to see an official computer game for Advanced Third Reich one of these days. I've made my own unofficial adaptation mod for SC2, including challenging AI for both sides, but still would like the "real" thing. The PC version of the original Third Reich fell quite flat.
I am not a WiF player but I am greatly looking forward to this computer version. Hopefully the ETO scenario will surpass Advanced Third Reich and provide a new benchmark. Whether it's WiF or A3R or Totaler Krieg or whatever, ETO gamers like myself are looking for a decent computer game with challenging AI. The appeal of WiF is that it also includes the PTO and global game scenarios to ease into, and all in one package. [8D]
Yes, I agree. It depends upon what is being simulated.ORIGINAL: micheljq
The Empires in Arms map is one which is area based. I like it a lot. I don't see it as being inferior nor superior to hex based games, which I like also. I appreciate those 2 ways of having a map.
[:'(]
ORIGINAL: Shannon V. OKeets
Yes, I agree. It depends upon what is being simulated.ORIGINAL: micheljq
The Empires in Arms map is one which is area based. I like it a lot. I don't see it as being inferior nor superior to hex based games, which I like also. I appreciate those 2 ways of having a map.
[:'(]
Tactical land combat is best served by using a hex grid to simulate the combat unit occupying/controlling a fixed amount of territory. This also regulates movement, line of sight, range of weapons, terrain effects, and numerous other tactical details. Political and socio-economic simulations often find irregularly shaped areas to work well, without the need for the fine grain modeling provided by a hex grid.
My philosophy is to start with a solid definition of what is being simulated, and then to determine 'unit' size, minimum time periods, and (lastly) geographic parameters, which includes the hexgrid versus area movement decision.