Sabre1 vs JudgeDredd AAR (German Thread)

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sabre1
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RE: Sabre1 vs JudgeDredd AAR (German Thread)

Post by sabre1 »

Here is the Southern AO, (area of operation). This is after Axis turn 2.

I will send the file to JD at this point.

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SS Hauptsturmfuhrer
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RE: Sabre1 vs JudgeDredd AAR (German Thread)

Post by SS Hauptsturmfuhrer »


Combat advisor is supposed to be used unless turned off in the parameters during set-up. It's your staff doing all the calculations and guesswork about combat odds so you as the commander can concentrate on the strategy. Use it hard.

Your fight seems to be going okay. Any damage to the enemy is good damage. Defending Kharkov can never be a poor decision as long as you can return in a rush of vengeance once the Bolsheviks have shot their wad.
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RE: Sabre1 vs JudgeDredd AAR (German Thread)

Post by sabre1 »

So is it good policy to attack with armor, cause damage, and then retreat to avoid subsequent artillery bombardment, that is if you have the OP points to withdraw, only to return on the next turn to attack again?
 
Should armor attacks always be combined with infantry?
 
I am still not sure where the best place is for air interdiction, close to the front or in the Soviet rear areas. 
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Fred98
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RE: Sabre1 vs JudgeDredd AAR (German Thread)

Post by Fred98 »

ORIGINAL: sabre1
So is it good policy to attack with armor, cause damage, and then retreat to avoid subsequent artillery bombardment

Good players will move into an enemy hex making it a contested hex. If the enemy in his turn does not enter that hex then on youre next turn it is now a friendly hex.

As it is a friendly hex you can advance, attack and then withdraw into that hex. If that unit cannot entrench then another unit should move there and entrench. Being entrenched makes an enemy’s counterattack unlikely and means the enemy needs double dice to attack with artillery

ORIGINAL: sabre1
Should armor attacks always be combined with infantry?

Yes. Very important. If the attacker takes a step loss the unit with the most number of steps takes the loss. If units have the same number of steps the unit with the lowest attack value takes the loss. Its is better if infantry take the step los so you’re armour can continue the advance.

ORIGINAL: sabre1
I am still not sure where the best place is for air interdiction, close to the front or in the Soviet rear areas.

"Soviet rear areas“ implies roads. This is always a good place but you need to cover all the roads. If you have 2 or more interdictions available then just behind the front and smother the approaces to a specific area. You need to do this a few turns in a row, in conjunction with attacks, to really hurt him.


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RE: Sabre1 vs JudgeDredd AAR (German Thread)

Post by SS Hauptsturmfuhrer »

Good advice from Joe.  So how's the battle been going?
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RE: Sabre1 vs JudgeDredd AAR (German Thread)

Post by HansBolter »

Be careful not to let the combat advisor fool you though. It will often show the potential to get very high odds attacks all the way down the line. What it isn't showing you is that it takes the same units on your part to get the odds on each of those hexes, meaning that you can often times only get those odds on a few of those hexes in any given turn.

Also, be sure to couple your artillery and or airpower with your attacks as much as possible. Softening up the target hex by knocking off a step or two with artillery or air power often makes the difference between a merely battered enemy stack and a completely wiped out enemy stack by the end of your attack.

From the look of those screenshots you appear to be doing well. You have stopped the northern pincer and refused the southern flank of Kharkov.
Hans

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RE: Sabre1 vs JudgeDredd AAR (German Thread)

Post by HansBolter »

ORIGINAL: sabre1

Yes, I started to do that in the south, but was not aware that I will run out of attack supply. [&:]  Note the destroyed strong points in a couple of areas.

Be careful to examine the area of operations for the first panzer army on the first few turns it is released for action. It is mostly restricted to the center of the line to facilitate a drive on Barenkovo. This is where you want to wipe out the strongpoints before the offensive starts. Clearing the strongpoints on the far right end of the line doesn't do you as much good in the beginning of your southern offensive.

Also, the artillery is VERY mobile, much more than it should be to be historically accurate. Move it up, take out the strongpoints and then move it back close to it's parent HQs so it can get it's attack supply replenished.
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RE: Sabre1 vs JudgeDredd AAR (German Thread)

Post by SS Hauptsturmfuhrer »

I'm hoping to have some good email fights like this once my copy ships in.  Anyone want to take me on?  ...and I haven't even got the game in yet [:(]
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RE: Sabre1 vs JudgeDredd AAR (German Thread)

Post by sabre1 »

Thanks Hans, I will try to follow your advice.  Against the AI, I got my you know what kicked, it blew right through my southern flank near Kharkov.  I am trying to do what you suggested with artillery, firing then pulling back, but stuck my neck out to far with one artillery regiment.  It's kind of hanging in the wind.  I will probably lose it next turn.
 
I'm sure in my case that appearances are misleading.[8|]
 
SS, I won't mind taking you on once JD gets done with me... [:D]
 
I won't mind taking the Soviets for something different, but JD and I are playing pretty slow.  I haven't recieved a turn from him yet, and I will be out of town this weekend.
 
Fantastic game, SSG had better come out with more scnearios, this engine has fantastic potential.
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RE: Sabre1 vs JudgeDredd AAR (German Thread)

Post by SS Hauptsturmfuhrer »

HansBolter, you look like a fine, outstanding defender of the Reich. Do you have any email games running? I want to see your story.
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RE: Sabre1 vs JudgeDredd AAR (German Thread)

Post by sabre1 »

The Soviets are quietly lying in wait to spring their next trap on the innocent German empire...
 
I received an email from JD stating that he is having some computer problems.  I will patiently await his next onslaught while he sorts things out.
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