Transporting units

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

Moderators: Joel Billings, wdolson, Don Bowen, mogami

Post Reply
User avatar
Crimguy
Posts: 1408
Joined: Fri Aug 15, 2003 6:42 pm
Location: Cave Creek, AZ

Transporting units

Post by Crimguy »

Couple things I've never sorted out:

1) I was moving the 51st EAB from SF to Brisbane. I inadvertantly had insufficient room in my TF when they launched. I noticed 51st/5 EAB at San Francisco but couldn't find the rest of them in-game (51st/1-4 didn't show on the ground unit list). I had to use WitP tracker to find them. Is that right? Fixed in AE I hope?

2) If you make a TF and load it with an LCU and note it's still "Loading Troops," does that mean the TF is too small? Can you add additional AP's at that time to make room, or do you have to disband and start again?
________________________
www.azcrimes.com
<sig removed because I'm a bandwidth hog>
User avatar
Nomad
Posts: 7273
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

RE: Transporting units

Post by Nomad »

I don't know about 1.

2. If it is still loading and has room it will continue to load the next turn or two.
User avatar
m10bob
Posts: 8583
Joined: Sun Nov 03, 2002 9:09 pm
Location: Dismal Seepage Indiana

RE: Transporting units

Post by m10bob »

Something I hated in vanilla was that if you had a ground unit with a heavy item like RADAR, and you were loading ontoinsufficient transport, you might sail and leave the RADAR behind. Other ships could not go back for it because it literally needed its' own ground people to put it aboard!
I had to send the parehnt group back for the RADAR unit, unload,(allowing them to re-combine), and then reload with more ships..Seemed like a Marx Brothers movie.
Don't know if this was ever noticed before, but it was certainly noticed by several as we were testing RHS..
Image

Chris21wen
Posts: 7494
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

RE: Transporting units

Post by Chris21wen »

ORIGINAL: Crimguy

Couple things I've never sorted out:

1) I was moving the 51st EAB from SF to Brisbane. I inadvertantly had insufficient room in my TF when they launched. I noticed 51st/5 EAB at San Francisco but couldn't find the rest of them in-game (51st/1-4 didn't show on the ground unit list). I had to use WitP tracker to find them. Is that right? Fixed in AE I hope?

2) If you make a TF and load it with an LCU and note it's still "Loading Troops," does that mean the TF is too small? Can you add additional AP's at that time to make room, or do you have to disband and start again?

You will find them on the ships in the TF. One of the problems in the game is the inability to list units in TF but you can use the TF screen but it's not good. Yep WitPtracker works fine.

Could be but also what Nomad said.
John Lansford
Posts: 2664
Joined: Mon Apr 29, 2002 12:40 am

RE: Transporting units

Post by John Lansford »

ORIGINAL: m10bob

Something I hated in vanilla was that if you had a ground unit with a heavy item like RADAR, and you were loading ontoinsufficient transport, you might sail and leave the RADAR behind. Other ships could not go back for it because it literally needed its' own ground people to put it aboard!
I had to send the parehnt group back for the RADAR unit, unload,(allowing them to re-combine), and then reload with more ships..Seemed like a Marx Brothers movie.
Don't know if this was ever noticed before, but it was certainly noticed by several as we were testing RHS..

I've never noticed this in a stock game; I've left the radar units behind when moving a base force unit via amphibious ships (even an LSD won't transport a radar unit, what's up with that?), but every time I did this an AK sent to where it was could load it and transport the radar to the correct location.
Oldguard1970
Posts: 578
Joined: Wed Jul 19, 2006 6:49 pm
Location: Hiawassee, GA

RE: Transporting units

Post by Oldguard1970 »

You are correct that LCU's loaded on transports do not show on the list of LCUs.&nbsp; (One of the buttons at the top of the screen)&nbsp; If you list TFs (another button at the top) and sort by load, you can see the TFs that have troops on board.&nbsp; Then you can click on the TF, click on a ship in the TF, and finally see what unit is loaded.&nbsp;
&nbsp;
Tracker lets you see units that are loaded in a TF.&nbsp; That is much better.
"Rangers Lead the Way!"
User avatar
Crimguy
Posts: 1408
Joined: Fri Aug 15, 2003 6:42 pm
Location: Cave Creek, AZ

RE: Transporting units

Post by Crimguy »

Thanks all. I've been playing for 4 years now and still love the game. I do still hate many of the annoyances of the interface though.
________________________
www.azcrimes.com
<sig removed because I'm a bandwidth hog>
User avatar
m10bob
Posts: 8583
Joined: Sun Nov 03, 2002 9:09 pm
Location: Dismal Seepage Indiana

RE: Transporting units

Post by m10bob »

ORIGINAL: Crimguy

Thanks all. I've been playing for 4 years now and still love the game. I do still hate many of the annoyances of the interface though.

Just a thought. I have never had problems with the interface, works very smooth on my system. Might it be a pop up blocker or other program running in your background?
Image

canadaexile
Posts: 33
Joined: Wed Oct 26, 2005 8:59 pm
Location: Halifax Canada

RE: Transporting units

Post by canadaexile »

Can't you see the loading figures on the bottom of the task force screen? I use that to judge if there is sufficent room.
Also I have seen on spooky's site a spreadsheet that can help&nbsp;
User avatar
RevRick
Posts: 2615
Joined: Sat Sep 16, 2000 4:00 pm
Location: Thomasville, GA

RE: Transporting units

Post by RevRick »

ORIGINAL: Crimguy

Thanks all. I've been playing for 4 years now and still love the game. I do still hate many of the annoyances of the interface though.

Can the brother get an AMEN!
"Action springs not from thought, but from a readiness for responsibility.” &#8213; Dietrich Bonhoeffer
User avatar
Crimguy
Posts: 1408
Joined: Fri Aug 15, 2003 6:42 pm
Location: Cave Creek, AZ

RE: Transporting units

Post by Crimguy »

ORIGINAL: canadaexile

Can't you see the loading figures on the bottom of the task force screen? I use that to judge if there is sufficent room.
Also I have seen on spooky's site a spreadsheet that can help 

I swear, I've got 100 hours in this game and those numbers don't make sense. I have a LCU that would be 7800 AP, 16000 AK, etc. So I get two AP's with a total load of 8000, thinking that would be enough? I hit ok and sometimes it seems to not work, leaving boys behind.
________________________
www.azcrimes.com
<sig removed because I'm a bandwidth hog>
Oldguard1970
Posts: 578
Joined: Wed Jul 19, 2006 6:49 pm
Location: Hiawassee, GA

RE: Transporting units

Post by Oldguard1970 »

&nbsp;"I swear, I've got 100 hours in this game..."&nbsp;&nbsp;
&nbsp;
That's all??&nbsp;&nbsp; [:D]
"Rangers Lead the Way!"
User avatar
ny59giants
Posts: 9888
Joined: Mon Jan 10, 2005 12:02 pm

RE: Transporting units

Post by ny59giants »

I have a LCU that would be 7800 AP, 16000 AK, etc. So I get two AP's with a total load of 8000, thinking that would be enough? I hit ok and sometimes it seems to not work, leaving boys behind.

They may all fit, but depending on the port size, it will take a few days to load them all aboard. As a rule of thumb, I try to assign 1 1/2 the needed space to load troops that are just going from port to port. The empty space will be supplies. If they are loading for an invasion, I try to make it 2 1/2 to 3 times what is needed.

If your short of transports and need to get them in the ships you mentioned, just be sure to click "do not unload" while they are loading and don't select a destination yet.
[center]Image[/center]
User avatar
Crimguy
Posts: 1408
Joined: Fri Aug 15, 2003 6:42 pm
Location: Cave Creek, AZ

RE: Transporting units

Post by Crimguy »

ORIGINAL: OldGuard1970

 "I swear, I've got 100 hours in this game..."  

That's all??   [:D]

Yeah probably a few thousand more than that. I've put 100 hours in this past month I think. Total probably is somewhere near 3000 hours.
________________________
www.azcrimes.com
<sig removed because I'm a bandwidth hog>
User avatar
Barb
Posts: 2503
Joined: Tue Feb 27, 2007 7:17 am
Location: Bratislava, Slovakia

RE: Transporting units

Post by Barb »

I usually use mix of AP/AK to get any combat unit aboard ships. If it is division 1-2 small AKs will load big deal of divisional/regimental/brigade artillery leaving infantry and support for APs. For HQs, and similar units you dont need those AKs as this units have foot squads only. Also for Art units you dont need APs :o)
Image
John Lansford
Posts: 2664
Joined: Mon Apr 29, 2002 12:40 am

RE: Transporting units

Post by John Lansford »

I once had a TF load all the equipment of an infantry division (artillery, vehicles, support, mortars) and left the infantry squads behind.&nbsp; Fortunately I had a RCT and an armored battalion invading along with them, but the division ended up being nothing more than a huge artillery regiment for the other two units!
Post Reply

Return to “War In The Pacific - Struggle Against Japan 1941 - 1945”