ORIGINAL: doctormm
ORIGINAL: brian brian
I hate to mention this, but with the 1d10 system there doesn't seem to be any bonus or loss penalty for the defender's winterized units. So the defender winterized choice in 1d10 may not be too important and could be skipped?
The first loss must be a winterized unit if you take the column shift.
Ok, I haven't played 1d10 in a looong time and probably never will again. So you are saying that if a MTN and an INF are attacked in snow, and the defender has to take one loss, the MTN must be chosen, unless they pretend the weather is clear for this attack only? I thought 'declining' unit abilities didn't creep into the rules until 2d10. The 1d10 rules don't say anything about the defender's units making any difference at all and the "if you use this power" seems to imply only the attacker has a choice; the rules impose a penalty on every attack in bad weather. So if the defender wants to save his MTN unit, he has to decline the weather advantages altogether? I'm pretty sure that when we did play 1d10, we didn't do things that way, and perhaps remaining 1d10 players play it like that? I could read that rule as applying to the attacker only, and reading that the defenders winterized units are vulnerable like that is one of those odd-for-new-players quirks Steve just mentioned, and to my mind is perhaps something applied backwards to that rule after the 'declining' option became part of the game. It seems like an extra penalty for a 1d10 defender, and quite a Faustian choice - to help save this valuable unit, I have to make it more vulnerable - without getting the defensive column shift 'power' one would in effect receive if playing 2d10, if you decide to use the 'power'.