New Version of the 1.30(c) Public Beta has been uploaded

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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flintlock
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RE: New Version of the 1.30(c) Public Beta has been uploaded

Post by flintlock »

Thanks for the continued support on this game, Frank.
FM WarB
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RE: New Version of the 1.30(c) Public Beta has been uploaded

Post by FM WarB »

I can wait til Dec.1. I'd like an updated list of the changes, though, as it seems there are many since 130.c, Nov.21.

Just what is this other project, Frank? Inquiring minds want to know.
FrankHunter
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RE: New Version of the 1.30(c) Public Beta has been uploaded

Post by FrankHunter »

The "other" project is a Napoleonic game using a new version of the system I used in Danube.
FM WarB
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RE: New Version of the 1.30(c) Public Beta has been uploaded

Post by FM WarB »

Ah, Nappy, my first love. It seems Matrix has not put Campaigns on the Danube on sale; I've been considering trying it, though things seem at Waffenstillstand on that games forum.
hjaco
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RE: New Version of the 1.30(c) Public Beta has been uploaded

Post by hjaco »

Transfer over land is linked with rail movement allowance but how does that work?

Say as AH you have 18 rail movement in the following turn and transfer 10 raw materials to Germany.

Does that mean that 10 rail movement is automatically being subtracted from your allowance for that turn i.e. counts as already "spend"?

Or do you have to make sure that sufficient remains on the following turn as transfers now takes one turn delay?
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Lascar
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RE: New Version of the 1.30(c) Public Beta has been uploaded

Post by Lascar »

ORIGINAL: hjaco

Transfer over land is linked with rail movement allowance but how does that work?

Say as AH you have 18 rail movement in the following turn and transfer 10 raw materials to Germany.

Does that mean that 10 rail movement is automatically being subtracted from your allowance for that turn i.e. counts as already "spend"?

Or do you have to make sure that sufficient remains on the following turn as transfers now takes one turn delay?
Also, along those lines. When transferring material over seas sea transports are now needed. So if the British have 2 sea transports on duty in the eastern Med. and are able to transfer materials to Sevastapol do they need to assign additional ships for sea transports or can the existing two be used for double duty i.e. transports to Britain and to Sevastopol. I would think they would need additional transports assigned.
FrankHunter
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RE: New Version of the 1.30(c) Public Beta has been uploaded

Post by FrankHunter »

Does that mean that 10 rail movement is automatically being subtracted from your allowance for that turn i.e. counts as already "spend"?

Yes
do they need to assign additional ships for sea transports

Yes
or can the existing two be used for double duty

Nope
hjaco
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RE: New Version of the 1.30(c) Public Beta has been uploaded

Post by hjaco »

ORIGINAL: FrankHunter
or can the existing two be used for double duty

Nope

In that case what takes precedence? Both is being handled automatic at time of delivery?
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FrankHunter
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RE: New Version of the 1.30(c) Public Beta has been uploaded

Post by FrankHunter »

The normal shipping takes precedence, whatever surviving shipping that is left over may be used for transfers.
hjaco
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RE: New Version of the 1.30(c) Public Beta has been uploaded

Post by hjaco »

When doing transfers and cancelling the transaction the allotted rail movements are being counted as "used" regardless whether the transfer is being ordered executed or not.
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hjaco
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Urgent!

Post by hjaco »

After having just installed the latest C beta patch I stumbled over the changes in Romanian resources. Apparently they now have a total of 4 food resources and a staggering 6 raw materials [X(]

Is this intended Frank?
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HannoMeier
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RE: Urgent!

Post by HannoMeier »

In 1.24 they also had 6 raw materials (in 1 hex) and 3 hexes of food (with maybe 4 ressources in it)
 
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Lascar
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RE: Urgent!

Post by Lascar »

ORIGINAL: hjaco

After having just installed the latest C beta patch I stumbled over the changes in Romanian resources. Apparently they now have a total of 4 food resources and a staggering 6 raw materials [X(]

Is this intended Frank?
I think you just noticed this because now the actual amounts are displayed on the map. [:)]
FM WarB
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RE: Urgent!

Post by FM WarB »

New A-H Marschlied (polite translation): It'll be a hot time in ole Ploesti tonight
ulver
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RE: Urgent!

Post by ulver »

I want to spend entente diplomacy delaying their entry in the war.

Well for 6 resources I expect the CP will just pay the US entry cost as soon as Italy enters.
hjaco
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RE: Urgent!

Post by hjaco »

ORIGINAL: Lascar

ORIGINAL: hjaco

After having just installed the latest C beta patch I stumbled over the changes in Romanian resources. Apparently they now have a total of 4 food resources and a staggering 6 raw materials [X(]

Is this intended Frank?
I think you just noticed this because now the actual amounts are displayed on the map. [:)]

Now I understand your big interest in knocking out Romania right from the start [:)]
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Lascar
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RE: Urgent!

Post by Lascar »

ORIGINAL: hjaco

ORIGINAL: Lascar

ORIGINAL: hjaco

After having just installed the latest C beta patch I stumbled over the changes in Romanian resources. Apparently they now have a total of 4 food resources and a staggering 6 raw materials [X(]

Is this intended Frank?
I think you just noticed this because now the actual amounts are displayed on the map. [:)]

Now I understand your big interest in knocking out Romania right from the start [:)]
The problem is that once Romania has been conquered it is annexed by AH and AH doesn't have the industrial capacity to use all those resources so even without Romania they will soon have a surplus of 20 plus RMs and they can only ship a small amount to Germany due to their very limited rail capacity.[:(]

Too bad that IP can't be used to build additional rail capacity.
FrankHunter
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RE: Urgent!

Post by FrankHunter »

The Romanian resources have always been there, the only difference is now the numbers are displayed.
hjaco
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RE: Urgent!

Post by hjaco »

Thanks guys for the enlightment.

Major boomer on my behalf having played the game for some year and a half.

No wonder I find it difficult to win as the CP [:D]
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FM WarB
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RE: Urgent!

Post by FM WarB »

So Belgian and Dutch food go to Germany, if conqured intact at 1/2 until they get depleted. Whatever that means, if correct. What about Russian food hexes?
Is there any way for Germans to avoid Turnip Winter?
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