One of the things that I would like to see in successive improvements in UV is the possibility of estimating in the enemy TF its course and speed. Sometimes is very apparent, but you do not know others if they go or come.....
This would give little more realism to the game. What seems to you?
Yes I'd like to see that also. But remember many of the better commanders (especially Japanese) would change the course and speed after being spotted. So there should be a chance that the course and speed is wrong.
Another Tactical feature not needed or desired on an OPERATIONAL game. There are so many variables occuring during a 24 HOUR period that you having that info is pretty useless. If your searches find the TF, that info is reported to them and they are vectored to that location with the course/speed info so they can locate the task force and hopefully attack it. That is all occuring during the air ops routine, which is frankly LONG enough already. Even the tactical info presented during ship and air combat is fluff but it seems some will not be satisfied till it takes as long to play a turn as it took the real life events to occur.
IMHO
"I propose to fight it out on this line if it takes all summer."-Note sent with Congressman Washburne from Spotsylvania, May 11, 1864, to General Halleck. - General Ulysses S. Grant