AI lets itself be surrounded to easily

WW2: Road to Victory is the first grand strategy release from IQ Software/Wastelands Interactive, which covers World War II in Europe and the Mediterranean. Hex-based and Turn-based, it allows you to choose any combination of Axis, Allied, Neutral, Major or Minor countries to play and gives you full control over production, diplomacy, land, air and naval strategy. Start your campaign in 1939, 1940 or 1941 and see if you can better the results of your historical counterparts. A series of historical events and choices add flavor and strategic options for great replayability.
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milazar
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Joined: Wed Oct 26, 2005 1:55 pm

AI lets itself be surrounded to easily

Post by milazar »

The main reason I can trash the AI, is that it puts critical units in positions where they can easily be cut out of supply by motorized infantry or armor divisions. This sets up easy attacks or counter attacks. The AI needs to do a better job watching its flanks,especially when attacking.
I just played a game with all the Allies (USA,Brit, USSR, on very hard) and the AXIS on Very Easy (+100% production). The USSR handily beat back the Germans by the winter of 41 by cutting off leading armor and then killing it when it was a 1-0 the following turn. By March of 42 I was driving back into Poland and Romania. All because I could inflict massive losses on out of supply units.

To fix this, you could make it harder to move through ZOC's and/or have the AI do a better job making sure that units can not just walk around and thru their positions.
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Erik Rutins
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RE: AI lets itself be surrounded to easily

Post by Erik Rutins »

Milazar,

Just to confirm, was this with v1.30 or a previous version?

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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milazar
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RE: AI lets itself be surrounded to easily

Post by milazar »

1.3

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doomtrader
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RE: AI lets itself be surrounded to easily

Post by doomtrader »

We are planning to better balance ZOC for the next update.
And indeed, we have also planned already to make some changes in supply system which will let the unit survive some time without supply as it's give to big advantage to allies and commies.

But as far as I understand the german AI is not a sitting duck around it's cities?


Thanks for the feedback.

AFAIK there is a file with changed ZOC posted somewhere in the forum.
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