Which one to buy?
Which one to buy?
Years ago, I owned both of these fine titles. Here it is Christmas eve and my wife said that I could picked one of these, The commanders version, or Harpoon 3. Which one would anyone of you recommend if you could only get one for now, and hopefully be able to play on Christmas day, after Church of course.
Terry
Terry
Terry Van Domelen
RE: Which one to buy?
I'll give the apolitical answer which probably is my honest answer.
If you enjoyed H2/3 more, then buy H3ANW
If you enjoyed HC 97, Gold, etc. more, then buy HCE (Commader's Edition)
Both games are supported and continue to be developed and continue to have databases and scenarios written for them (community involvement).
If you enjoyed H2/3 more, then buy H3ANW
If you enjoyed HC 97, Gold, etc. more, then buy HCE (Commader's Edition)
Both games are supported and continue to be developed and continue to have databases and scenarios written for them (community involvement).
RE: Which one to buy?
It seems that the number of scenarios are greater for commander. Also, from looking at the game description, commander specifically states vista compatible. I know a lot of games still play on vista, but some don't. I have uncommon valor and though it might be a video card issue, I have been frustrated that that one won't play. Sigh.... Also, commander is a few bucks cheaper.
Terry
Terry
Terry Van Domelen
RE: Which one to buy?
There is a demo for ANW version. I'd give that a go. It got me to buy ANW.... just an idea.
As for the Vista thing, sometimes it is an easy fix like right click and set compatibility mode or even just right click "run as administrator".
As for the Vista thing, sometimes it is an easy fix like right click and set compatibility mode or even just right click "run as administrator".
Harpoon
If you have played both versions (ANW and HCE) before, then you should have little problem stepping back into the picture with either one of them and begin playing 20 mins after downloading and installing them. [8D]
Both have demos available:
http://www.computerharpoon.com/public/H ... mo_394.exe
http://www.falconslanding.org/HCEDemo-2008.066.zip
If MP play is important to you, then only ANW offers it at this time. We could have offered you a test MP demo session, but not this close to Xmas.
Welcome (back) aboard, shipmate, (to whichever version you choose). [8D]
[Edit] Regarding Vista, I wouldn't worry about either version working with it. Lots of folks are reporting use with Vista and no problems once it is set up satisfactorily.
Both have demos available:
http://www.computerharpoon.com/public/H ... mo_394.exe
http://www.falconslanding.org/HCEDemo-2008.066.zip
If MP play is important to you, then only ANW offers it at this time. We could have offered you a test MP demo session, but not this close to Xmas.
Welcome (back) aboard, shipmate, (to whichever version you choose). [8D]
[Edit] Regarding Vista, I wouldn't worry about either version working with it. Lots of folks are reporting use with Vista and no problems once it is set up satisfactorily.
RE: Harpoon
isn't ANW filled with bugs and glitches?
RE: Harpoon
ORIGINAL: mack2
isn't ANW filled with bugs and glitches?
Hehe, what isn't. Herman's list of HC bugs is hundreds long and I have a years old document with at least 50 more. ANW has certainly taken a lot of bad press on that front and I'll grudgingly suggest ANW has had more serious issues than HC but both games work and will provide endless entertainment if naval warfare is your thing. fwiw ANW is on a better path now than it had been before the 3.9 series. Over time both games will have their scary moments, but both will provide lots of entertainment as well.
Harpoon
Don't trust anyone else's opinion. Check out the lists for yourself and make your own decision on whether or not the state of the game is acceptable for you:
ANW
http://www.harplonkhq.com/forum/viewtopic.php?p=47#p47
HCE
http://www.harplonkhq.com/forum/viewtopic.php?p=45#p45
When dealing with Harpoon, always check out the facts for yourself.
ANW
http://www.harplonkhq.com/forum/viewtopic.php?p=47#p47
HCE
http://www.harplonkhq.com/forum/viewtopic.php?p=45#p45
When dealing with Harpoon, always check out the facts for yourself.
- Vincenzo_Beretta
- Posts: 416
- Joined: Tue Mar 13, 2001 10:00 am
- Location: Milan, Italy
RE: Which one to buy?
ORIGINAL: TonyE
I'll give the apolitical answer which probably is my honest answer.
If you enjoyed H2/3 more, then buy H3ANW
If you enjoyed HC 97, Gold, etc. more, then buy HCE (Commader's Edition)
I'll give the un-apolitical answer: if you enjoy enjoyement, buy HCE. [:)]
ANW has a lot of potential, but it does seem unable to really fulfill it. Too many bugs, too little fixes.
HCE does fulfill everything it promises. It is slightly simpler, and some issues (supplies, aircraft ready times...) are more abstracted. But this allows, among other things, for bigger scenarios (with some approaching the monster-size of some of the old "Fleet Series" by Victory Games) without losing the manegeability.
I own both. I'm actually playing HCE right now (I came to the forum to see if there were any news). I do not remember when it the last time I fired up ANW. Sad but true.
Problem
Can you elaborate on the crash? Were you running the ANW game or just the demo? It might something simple to fix.
RE: Which one to buy?
ORIGINAL: daver
ANW kept crashing on my vista computer. what about HCE?
ANW doesn't keep crashing on Vista here, nor does HCE. fwiw I code it on Vista and do 90% of my testing of HCE on Vista.
RE: Which one to buy?
hh/te it has been awhile since i tried it. i tried two scenerio's and both of them, after around 10min game time, locked up, couldn't get anything to work/respond in the game. vista finally responded with 'no reponse program' and ended it. as i recall, my workstation, with xp, did it to me too, finally gave up and removed ANW from both computers. if you want me to try it again, i can.
yesterday, download HCE and i am playing it now. two scenerio's later, no hic-cups.
thanks
yesterday, download HCE and i am playing it now. two scenerio's later, no hic-cups.
thanks
dr
Problem
What exactly are you trying with ANW? The Game or the demo? What version of game/demo are you running? Have you updated to the latest patch?ORIGINAL: daver
hh/te it has been awhile since i tried it. i tried two scenerio's and both of them, after around 10min game time, locked up, couldn't get anything to work/respond in the game. vista finally responded with 'no reponse program' and ended it. as i recall, my workstation, with xp, did it to me too, finally gave up and removed ANW from both computers. if you want me to try it again, i can.
I have run ANW on XP home and Pro and did not seem to encounter the problem you describe.
You might want to report your problem to the ANW forum instead of the HCE forum:
tt.asp?forumid=301
RE: Problem
ok ok.. it is the game, but it was about a year ago. i'll reinstall/updates and try it again.
playing hce(demo) with no problems and plan to buy it.
couple questions: in prior harpoons, in formation, if a mission is cancled, units use to revert to group window, where one could take control of it. can that still be done?
and is there a way to do the reverse, i.e. can a group be moved to a formation mission?
guikusni 5.0: from the us naval group, there is a max range circle, which i assumed were tomahawks, but no one has any. sub group with 688s, also none. what gives?
playing hce(demo) with no problems and plan to buy it.
couple questions: in prior harpoons, in formation, if a mission is cancled, units use to revert to group window, where one could take control of it. can that still be done?
and is there a way to do the reverse, i.e. can a group be moved to a formation mission?
guikusni 5.0: from the us naval group, there is a max range circle, which i assumed were tomahawks, but no one has any. sub group with 688s, also none. what gives?
dr
Problem
I do not fully understand your question, but I do not believe that the game play has changed that much at all (that would probably be a very significant change, if it occurred.)ORIGINAL: daver
couple questions: in prior harpoons, in formation, if a mission is cancled, units use to revert to group window, where one could take control of it. can that still be done?
and is there a way to do the reverse, i.e. can a group be moved to a formation mission?
A separate group can me moved to a formation mission by first combining it with a group with the F8 Join command and then setting it as a formation patrol.
The Convoy group has TASMs on the BB. The sub group doesn't seem to have any; only Harpoons.ORIGINAL: daver
guikusni 5.0: from the us naval group, there is a max range circle, which i assumed were tomahawks, but no one has any. sub group with 688s, also none. what gives?
RE: Problem
twice i have tried to cut lose fighters that were in a formation AAW mission. previous games, the units would pop onto the group window and could take control. now, they don't and when i go to the units window and click on them[font=arial], they have been ordered to land. i use to do this all the time in previous games, so i know it use to work.[/font]
[font=arial][/font]
[font=arial]i'll try the F8.[/font]
[font=arial][/font]
[font=arial]now i found something else different. before when i would loiter an asw platform, it would drop a sono bouy, no longer. seems one of the rule books (amw/hce), said it still should happen, not seeing it.[/font]
[font=arial]did this alot also in prevous games, when platform ran out of torps.[/font]
[font=arial][/font]
[font=arial]should i start problem post, i accually was trying 'also' to decide if to buy hce, but decided to anyway.[/font]
[font=arial][/font]
[font=arial]i'll try the F8.[/font]
[font=arial][/font]
[font=arial]now i found something else different. before when i would loiter an asw platform, it would drop a sono bouy, no longer. seems one of the rule books (amw/hce), said it still should happen, not seeing it.[/font]
[font=arial]did this alot also in prevous games, when platform ran out of torps.[/font]
[font=arial][/font]
[font=arial]should i start problem post, i accually was trying 'also' to decide if to buy hce, but decided to anyway.[/font]
dr
Problem
I am using the Air Intercept option and finding no problem with it. Just to ensure that we are doing the same thing, I:ORIGINAL: daver
twice i have tried to cut lose fighters that were in a formation AAW mission. previous games, the units would pop onto the group window and could take control. now, they don't and when i go to the units window and click on them[font=arial], they have been ordered to land. i use to do this all the time in previous games, so i know it use to work.[/font]
1) Turned on the Auto-Formation Patrol option before starting the scenario
2) Turned on the Air Intercept option from the Game Option menu (Ctrl+M)
3) When enemy helos were detected, I clicked on them and then hit F1
4) Aircraft Intercept menu appeared with all aircraft within range of the helos
5) Selected a couple of Harrier flights and ordered them to intercept with the Intercept button on the menu
6) Aircraft detached from SAG and started moving towards helo contact
I cannot replicate the problem you describe. Can you provide more detail? I think that going through every little step is going to be needed. It might be a game setting problem, too.
I have also noticed this difference. I think that the change is that the helos must now be at VLow altitude to automatically drop a sonobuoy. When the plane stops moving, it is only at Low altitude, so it doesn't deploy a sonobuoy. If you go to VLow, you will see it drop automatically.ORIGINAL: daver
[font=arial]now i found something else different. before when i would loiter an asw platform, it would drop a sono bouy, no longer. seems one of the rule books (amw/hce), said it still should happen, not seeing it.[/font]
Problem
I think that the altitude discrepancy between the deployment altitude and operational altitude is a big problem so I opened up a report on the Bug Tracker:
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Defect Name: Dipping Sonar not activating
Build: HCE 2008.044
Repeatable: Y
Operating System: XP
DB used: HCDB-081124
Scenario used: Dipping Sonar not activating.SCm
Long Description: Dipping Sonar not activating while prosecuting sub contact because the helo under AI control operates at Low altitude and not VLow altitude.
Sequence to reproduce:
1. Run Dipping Sonar not activating.SCm from Red side with Show All and Active Blue sonar ring activated
2. 4x SeaKing helos will launch from base to prosecute your Alfa sub
3. They will close and then drop a torp
4. At no time will the helo activate its dipping sonar
5. Active Sonar range ring will appear, but it will be false. (This is bug is already reported.)
6. Select helo Unit in Unit Window and hit F9 to see that Active sonar is not even an option available to the helo.
7. This change is due to the new HCE behaviour requiring helos to only deploy dipping sonar at VLow Altitude. In previous HC versions, dipping sonar and sonobuoys deployed when the helo stopped at Low altitude.
8. Not only is the dipping sonar not deploying, sonobuoys are not being dropped, either.
9. If the VLow requirement is to be maintained, then all ASW helo operations should be moved to that altitude by default.
Expected behaviour: Helos prosecuting targets or on patrol should deploy dipping sonar
Observed behaviour: Only helos under manual control can be ordered to VLow to activate dipping sonar
RE: Problem
I will not speak poorly about the programmer who came before me, I will not speak poorly about the programmer who came before me, I will not... [:@]