suggestion: limiting strategic moves

WW2: Road to Victory is the first grand strategy release from IQ Software/Wastelands Interactive, which covers World War II in Europe and the Mediterranean. Hex-based and Turn-based, it allows you to choose any combination of Axis, Allied, Neutral, Major or Minor countries to play and gives you full control over production, diplomacy, land, air and naval strategy. Start your campaign in 1939, 1940 or 1941 and see if you can better the results of your historical counterparts. A series of historical events and choices add flavor and strategic options for great replayability.
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Deadmoon
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suggestion: limiting strategic moves

Post by Deadmoon »

Quite simple one: implement a hex limit to strategic deployment.

Now you could freely displace units from one side of the map to another without limits. I think moving an armoured corps from Spain to Moscow would take a little more than just one week...

Now it feels more like teletransport than a realistic train/road strategic movement.
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Michael the Pole
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RE: suggestion: limiting strategic moves

Post by Michael the Pole »

ORIGINAL: Deadmoon

Quite simple one: implement a hex limit to strategic deployment.

Now you could freely displace units from one side of the map to another without limits. I think moving an armoured corps from Spain to Moscow would take a little more than just one week...

Now it feels more like teletransport than a realistic train/road strategic movement.

I always liked (I think it was Gary's) idea of putting in a few strategicaly placed rail lines. Of course we realize that the essentialy every hex on the map has rail lines in it, but we could suspend disbelief in favor of allowing rail repair units and an improved supply rule, which as we discussed this weekend is sorely needed.
If you're going to limit strategic movement we need to set up a highlight system to let us know how far we can move. I don't know about ya'll, but right now the re-basing of air units is very annoying -- I have to take my shoes off to count to twenty
"One scoundrel is a disgrace, two is a law-firm, and three or more is a Congress." B. Franklin

Mike

A tribute to my heroes: http://www.youtube.com/watch?v=8fRU2tlE5m8
balto
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Would hurt Axis

Post by balto »

The Axis presently is almost impossible to win as is.  You put this in, it makes their almost impossible task, more impossible.
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Michael the Pole
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RE: Would hurt Axis

Post by Michael the Pole »

ORIGINAL: balto

The Axis presently is almost impossible to win as is.  You put this in, it makes their almost impossible task, more impossible.


Balto, the solution is to tweak what we can, then worry about game balance. First, the Germans lost part A of the war (1914-1918) and then they lost part B (1939-1945.) As a German Foreign Office functionary is reported to have said in late 1914, "I have heard that Siam is friendly to us!" It is fairly difficult to win a war when the whole world is out to get you.
However, one way we can try to re-balance the game is to increase the German tech levels at the begining of each scenario. I have repeatedly made the argument that the Germans were technologicaly ahead of the Allies in practicaly every catagory and stayed that way throughout the course of the war. I can make a strong case for German superiority in artillery, armor, submarines, and warships, and a good case for aircraft. Historicaly, they maintained that superiority at the begining of each scenario.
The other way to balance the game is to remove the mandatory declarations of war by the US and the USSR. If Old Adolph hadn't been such an idiot and insisted that German should recreate the hostile alliance against Germany that it had created in the First War, it might have had a chance.
And if we had a politics/unrest rule (as I have been lobbying for) the Germans could try to take out the UK before Dec 1941. If they taken Malta instead of Crete, and given Rommel a second Panzer Korps in North Africa, and perhaps brought (bought) Franco into the war thus taking Gibraltar, Churchill would have been removed from office and a Vichy style government would have sued for an Armistice.

"One scoundrel is a disgrace, two is a law-firm, and three or more is a Congress." B. Franklin

Mike

A tribute to my heroes: http://www.youtube.com/watch?v=8fRU2tlE5m8
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doomtrader
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RE: Would hurt Axis

Post by doomtrader »

The other way to balance the game is to remove the mandatory declarations of war by the US and the USSR.
Already removed
US actions will also depends on what's going on in Pacific theater
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Michael the Pole
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RE: Would hurt Axis

Post by Michael the Pole »

ORIGINAL: doomtrader
The other way to balance the game is to remove the mandatory declarations of war by the US and the USSR.
Already removed
US actions will also depends on what's going on in Pacific theater


Doomtrader, that's AWESOME![:D] As you know (better than most) that has been one of my major problems!
"One scoundrel is a disgrace, two is a law-firm, and three or more is a Congress." B. Franklin

Mike

A tribute to my heroes: http://www.youtube.com/watch?v=8fRU2tlE5m8
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doomtrader
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RE: Would hurt Axis

Post by doomtrader »

Michael,

Of course please remember that historical path has got more chances than alternative.
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