fircepool problem

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kojusoki1
Posts: 235
Joined: Tue Jan 06, 2009 8:44 am

fircepool problem

Post by kojusoki1 »

Hi guys,

I have already founded out that when I created my own forcpools, with lets say 10 grenadiers, in the game it shows only 8. This quantity, of 10, is constant and does not depend on game level or day when BG arrives. From up to down, there is always 10. So why game lowers it by 20-25%?

Tejszd
Posts: 3467
Joined: Sat Nov 17, 2007 4:32 pm

RE: fircepool problem

Post by Tejszd »

My first guess is that the forcepool does have 10 but is showing 8 as remaining because 2 are active units (active units are the ones that  make up the 15 units in your 3 platoons that you are taking to battle)....
kojusoki1
Posts: 235
Joined: Tue Jan 06, 2009 8:44 am

RE: fircepool problem

Post by kojusoki1 »

come on, Tejszd:)
I checked this properly:)

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Andrew Williams
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Location: Australia
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RE: fircepool problem

Post by Andrew Williams »

Have you filled out all the list # spots

All the type # spots

and the team size column (AJ)

I seem to have no problem when using a mod.

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kojusoki1
Posts: 235
Joined: Tue Jan 06, 2009 8:44 am

RE: fircepool problem

Post by kojusoki1 »

im talking about the squads in a BG, not soldiers in each of the squads

sorry for misunderstanding

the files are here http://www.mathilde.pl/CloseCombat/CCIV ... uelv20.rar
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Andrew Williams
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RE: fircepool problem

Post by Andrew Williams »

ok

Are you seeing this in single battles?

Force Pools are initialized as follows: 2/3 for both Camps and Ops and full value for single battles.

In the upcoming patch it has been changed

Force Pools are now initialized as follows: Campaign = full team quantities from the FP file for that date/difficulty. Operation = 2/3 that quantity. Battle = 1/3 that quantity.
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kojusoki1
Posts: 235
Joined: Tue Jan 06, 2009 8:44 am

RE: fircepool problem

Post by kojusoki1 »

its my own campaign so probably it is considered as an operation...
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