Artillery Usage

This revised and updated turn-based grand strategy game from the team at AGEOD brings players back to World War I, including both the Eastern and Western fronts and over 4 campaigns and 10 scenarios. As either a member of the Central Powers, the Entente or a neutral nation, players will confront the epic gauntlet of military and political challenges that faced the likes of Kitchener, Joffre, Luddendorf, Clemenceau, Czar Nicholas II or Enver Pasha.
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New York Jets
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Joined: Mon Jun 25, 2001 8:00 am
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Artillery Usage

Post by New York Jets »

Rule 5.4 states that artillery units may be placed with other units or in the HQ (or GHQ) reserve.

My question is this. Can their support value in combat be utilized from either position?
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06 Maestro
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RE: Artillery Usage

Post by 06 Maestro »

During seiges arty will work on the reserve line. In regular battles it needs to be commited on the front.

It is always a good idea to have arty on the front, but you may run out of ammo doing that. During some periods of the game arty will need to be pulled back just to save ammo for a rainy day.

You can test this by watching your ammo stock during a battle-it will not decrease if the arty is in reserve.
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Joram
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RE: Artillery Usage

Post by Joram »

The advantage of putting them in reserve at first is that you can choose what battle to commit them to.  If you have some in the GHQ, I believe you can then choose to commit them over a pretty large area.  But as Maestro says, to actually realize the battlefield benefit, you have to move them to the committed box.  And that takes munitions. 
 
 
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