Question, No Nomad

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heenanc
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Question, No Nomad

Post by heenanc »

I was wondering of the effects of mass air attacks on troops. If I used the below force on a completely undisrupted division from a distance of say Wynham to Darwin all on ground attack. How much would this lower the divisions AV? What other effect would it have?

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Nemo121
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RE: Question, No Nomad

Post by Nemo121 »

It isn't lowering the AV that is your primary effect it is the disruption.

A heavy attack like that could cause 80% disruption to a division it hits. Figure the disruption to go down by 20% per turn after that.

If you hit them for a week or so you often start getting attacks alternating between two enemy units ( which by default are the two strongest ) and thus both end up with about 80% disruption when you attack.

So, how does it work... Let's assume you have 900 AV facing you ( 3 x 300 AV divisions ). YOu get 2 of those divisions to be 80% disrupted through air attacks over a period of a week or so. So 600 of that AV is degraded by about 80% ( 600 x 0.2 = 120 )

So, the Allies are going to defend with no more than 420 AV down from 900 AV. Add in the various modifiers etc.


If you were only facing those 2 divisions then instead of facing 600AV + modifiers you'd be facing 120 AV + modifiers. This highlights the benefit to having more units in a hex than the air attacks can target.

The way the game works the fewer the number of units defending the more effect air attacks have. E.g. 10 x 30 AV SNLFs will be MUCH less degraded by air attacks than a single 300 AV division. It is an oversight in the code but that's the way it works.
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heenanc
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RE: Question, No Nomad

Post by heenanc »

Cheers that make sense even if not entirely realistic.



I've just taken Darwin and have realized that a counter attack is on it's way I've got 2 badly disrupted divisions in there but I think they will recover quickly as the base is none malaria got enough support and lots of supplys fort level 0 though unfortunately. I realized that the railroad leading upto Darwin there is a number of units heading back down the road towards Darwin I don't have a clue what units they are at the moment but have set recon for next turn on all hex's.



I've sent a division to cut any troops off that go up that path from Wynham and there is a full BB group coming to bombard the shores but is probably 3 turns off maybe to late (2BB, 5CA and 1 CL a number of DD's). I've got enough AP's to completely lift all the troops out now but not sure whether I should stick in there don't want 2 divisions destroyed and North Australia to fall.



I've got a unit of Para's in Koepang that I can use to disrupt any attack on Darwin with the transport planes ready (do they work the same in defence as attack?)



I've change my leaders so they are the best available for land warfare.



I reckon it's 50/50 at the moment and could be a deciding point in the game.



It hard to tell what to do until next turn when I have at least a idea of what I'm up against but sit it out or pull the troops?


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Mistmatz
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RE: Question, No Nomad

Post by Mistmatz »

Wasn't there a glitch in the routine that let you always attack the first unit in a hex and didn't touch the others? IIRC this lead to some players splitting division, so only one third of it could be attacked efficiently while the rest was hiding (btw quite cheesy IMHO).

Or maybe this was limited to bombardment TFs?
If you gained knowledge through the forum, why not putting it into the AE wiki?

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Nemo121
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RE: Question, No Nomad

Post by Nemo121 »

Mistmatz, aye that glitch is there... It usually has you attack the strongest unit in the hex but if you want you can split a division and it may no longer be the strongest unit in the hex. Then whatever is gets clobbered and then when they invade you recombine the division and "hey presto" full-strength, rested division at your beck and call.
 
I view it as an exploit and thus don't do it.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
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