New player Question.

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

Moderators: JAMiAM, ralphtricky

Post Reply
VANILLA GORILLA
Posts: 6
Joined: Wed Mar 25, 2009 6:28 pm

New player Question.

Post by VANILLA GORILLA »

Just bought the game. I've only played Dai Senryaku and Panzer General. Was a little over whelmed by the Bookshelf style counter pieces. Is there a way to play this game using graphical representations of the units(like PG). Also, could someone recommend a game scenario to begin with. One that is the least detailed, so I can get my feet wet. I tried the tutorial, but it didn't seem to be a tutorial at all. I'm getting a little frustrated with the "If you haven't played TOAW 1-2, your screwed" presentation.

It's not the scope of the game thats frustrating me. It's the transition from not knowing anything to learning how to play thats bugging me.
User avatar
vahauser
Posts: 1644
Joined: Tue Oct 01, 2002 4:38 pm
Location: Texas

RE: New player Question.

Post by vahauser »

Telumar and Silvanski are pretty good at handling newbie questions.  Perhaps they can give you some helpful advice.
VANILLA GORILLA
Posts: 6
Joined: Wed Mar 25, 2009 6:28 pm

RE: New player Question.

Post by VANILLA GORILLA »

O.K. figured out how to get to the 3D view. Cool, now I feel like I'm playing a game.
User avatar
Jeff Norton
Posts: 506
Joined: Tue Aug 08, 2000 8:00 am
Location: MD, USA (You're not cleared for specifics...)
Contact:

RE: New player Question.

Post by Jeff Norton »

Back in the day, before silicone took over for the cardboard models, the 2-d motif was king.

I've been glad that V4V and TOAW has kept the Old Skool meme going...

Now, to find time to unearth the 50+ games I still hang onto, for "the memories"

Welcome aboard - you're in good company.[&o]
-Jeff
Veritas Vos Liberabit
"Hate America - love their movies" -Foos Babaganoosh - Anchor - Jihad Tonite
Image
User avatar
sPzAbt653
Posts: 10047
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: New player Question.

Post by sPzAbt653 »

I tried the tutorial, but it didn't seem to be a tutorial at all.

If you didn't notice it, you will want to click on the red circled button. It has a basic step by step 'how to'.

Image
Attachments
edit106.jpg
edit106.jpg (49.47 KiB) Viewed 110 times
User avatar
sPzAbt653
Posts: 10047
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: New player Question.

Post by sPzAbt653 »

Also, could someone recommend a game scenario to begin with. One that is the least detailed, so I can get my feet wet.

There hasn't been a system implemented that rates skill levels for the scenarios, but in general, look for scenarios that have small unit counts and small maps. Some scenariios have that information at the top of the briefing, others don't, so you have to open them up to see what they are. It also helps if you can stick to subject matter that you are familiar with.
It's the transition from not knowing anything to learning how to play thats bugging me.

Not that it makes it any better, but it is the same with anything. On the rare occasion that I go back to something I used to play, it's a bite trying to remember how to manipulate the left clicks and right clicks, etc. to get the thing to cooperate.

I recommend that you have the manual open in Adobe so that when a question is raised, you can do a quick search to see if that document has an answer for you. But don't spend too much time reading that thing, as it is often easier to post a question here and wait for the answer, which usually arrives fairly quick. There are several people here that are happy to answer 'easy' questions, it's a nice break from all the complex stuff.

Cheers!
VANILLA GORILLA
Posts: 6
Joined: Wed Mar 25, 2009 6:28 pm

RE: New player Question.

Post by VANILLA GORILLA »

Thanks for the help!
User avatar
Silvanski
Posts: 2511
Joined: Sun Jan 23, 2005 3:16 pm
Location: Belgium, residing in TX-USA

RE: New player Question.

Post by Silvanski »

Welcome.
First of all I recommend the tedious task of going through the manual[>:] The onboard help file is useful to browse using keywords, although some information may be from older versions
The best scenarios to start with are those with ground units only. Most scenarios will be playable vs the computer, check the notes
Keep an eye on the news at the beginning of your turn.. Examine your units, and the equipment in them
 
If you managed to play PG you'll get to grips with TOAW as well. The 3D option may look cooler but most of us prefer the onmap counters. They hold a lot of information and in many cases their color will immediately show if there will be co-operation between formations
 
 
The TOAW Redux Dude
User avatar
L`zard
Posts: 362
Joined: Fri Jun 03, 2005 6:12 am
Location: Oregon, USA

RE: New player Question.

Post by L`zard »

ORIGINAL: Silvanski

Welcome.
First of all I recommend the tedious task of going through the manual[>:] The onboard help file is useful to browse using keywords, although some information may be from older versions

What Sil said, and I suggest making your own .rtf copy of the pertinent sections....'the learning curve' tends to be steep, but there's lots of people willing to help you out!


http://forums.gamesquad.com/forumdisplay.php?f=372 for starters......
"I have the brain of a genius, and the heart of a little child! I keep them in a jar under my bed."

Post Reply

Return to “Norm Koger's The Operational Art Of War III”