Inf. movement:
Well from results you can see that height map is calculated with discrete square parts with some 10-100m side lenght(dont know for sure). It seems that the center of such map square part is taken for the value of the whole part. If there would be some averaging of that square into a discrete single value involved, I'd suspect that would be shown at least to some level by height map.
So, if you keep all the contours in 100m interval, so that points on both side (that are used in terrain calculation) are on the same contour (same height). Then the terrain height will be continous.
It follows from this that you are limited with the maximum inclination achievable by this discretization. Say ("Max Contour Height" - "Base")/100 (or the distance from one discrete value (center of discrete map square) to the one adjacent) is the maximum possible inclination achievable for any given map.
Is this correct?
Oh and another question regarding multiplayer.
How much the calculation is divided between the participating pcs? Say Maleme airfield scenario with around 300 units. Am I correct that my pc is calculating only routing tables and all that goes with moving and resuplying only for my 150units plus additional interaction with the enemy, or is there some processing that is doubled.
I am just thinking that MP only scenarios could be larger (at least unit wise if not area) due to not needing supreme comander AI for the other side and also splitting the calculation between pcs. Could that mean that 500 or 600 units MP only maps could run equally fast as SP Maleme airfield (300 units)?