Strange behavior of on call arty unit

Prepare yourself for a wargaming tour-de-force! Conquest of the Aegean is the next generation of the award-winning and revolutionary Airborne Assault series and it takes brigade to corps-level warfare to a whole new level. Realism and accuracy are the watchwords as this pausable continuous time design allows you to command at any echelon, with smart AI subordinates and an incredibly challenging AI.

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herbertzhao
Posts: 11
Joined: Mon Mar 23, 2009 3:06 pm

Strange behavior of on call arty unit

Post by herbertzhao »

i noticed a few times that when on call, sometimes, arty units will target an already dead enemy unit. i know its dead since there is this icon on the screen to show dead units. i think its not sth. that i cannot see but my units can see because i have quite a few units nearby within 2 km and its a beach not a hill. So my question is, is this normal? or there are units that don't show on my map but my units can see?(unlikely)

Thank you~~~~nn
James Sterrett
Posts: 1619
Joined: Wed Jul 07, 2004 4:03 am

RE: Strange behavior of on call arty unit

Post by James Sterrett »

Could you post a screenshot that includes your view settings?

(IIRC, It's possible that your view settings means that there are enemy units hidden from your view, but not the AI's.  These are settings for things like "Show HQs", "Show Only Artillery", and the like, not your screen resolution or color density.)

Getting my brain in order: Specifically, I'm wondering about the Intel setting, which includes "None" as an option -- at which point no enemy units are displayed.
herbertzhao
Posts: 11
Joined: Mon Mar 23, 2009 3:06 pm

RE: Strange behavior of on call arty unit

Post by herbertzhao »

i always show all MY units, as for the enemy's units, well, you reminded me that maybe i set intelligence to current and the arty is targeting something recent or older. Thank you~~~ I'll try to play it once again tonight to check this out. When i suspect my arty, i'll surrender and check whether they are firing at nothing. If the problem persist, i'll post screenshots.

(P.S, this would be my first time to play the same game twice with so short time interval. i'm kind of looking forward to see my enemy change tactics... last time i have more supply and enemy less, standard reinforcements for both sides, i lost 180 men and killed 2700~~ :-) )
James Sterrett
Posts: 1619
Joined: Wed Jul 07, 2004 4:03 am

RE: Strange behavior of on call arty unit

Post by James Sterrett »

Hope that solves the problem!
herbertzhao
Posts: 11
Joined: Mon Mar 23, 2009 3:06 pm

RE: Strange behavior of on call arty unit

Post by herbertzhao »

I replayed the game. This time arty behaves normal. I don't think it's a intel display problem. I'd rather contribute this time's "normality" to that i move my arty closer to enemy units that do appear on the map. Anyway, since i cannot replicate the problem, i won't call it a problem any more. But I will pay attention to arty's behavior so if i see similar things again i'll take screen shots. By the way, superior game! Quite look forward to the next version.

Post the result of the second play here



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herbertzhao
Posts: 11
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RE: Strange behavior of on call arty unit

Post by herbertzhao »

(Why i can only post one pic in one post????)

The result of the first play



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herbertzhao
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RE: Strange behavior of on call arty unit

Post by herbertzhao »

And the final situation of the second play

Poor AI has 150 combat people left with a supply base...
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James Sterrett
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RE: Strange behavior of on call arty unit

Post by James Sterrett »

Nice work!
GoodGuy
Posts: 1506
Joined: Wed May 17, 2006 5:36 pm
Location: Cologne, Germany

RE: Strange behavior of on call arty unit

Post by GoodGuy »

ORIGINAL: James Sterrett

It's possible that your view settings means that there are enemy units hidden from your view, but not the AI's. 
Nope, this happened to me too. It feels like "On call"-arty still executes bombardment requests that actually became obsolete, as the enemy unit either surrendered or was killed by fire. In these instances, friendly arty-AI keeps pounding the cross (which marks a given obliterated enemy unit) for an unknown time frame.
"Aw Nuts"
General Anthony McAuliffe
December 22nd, 1944
Bastogne

---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006
James Sterrett
Posts: 1619
Joined: Wed Jul 07, 2004 4:03 am

RE: Strange behavior of on call arty unit

Post by James Sterrett »

Did the bombardments begin before the unit died?
James Sterrett
Posts: 1619
Joined: Wed Jul 07, 2004 4:03 am

RE: Strange behavior of on call arty unit

Post by James Sterrett »

Sorry, more info:

If I understand the game correctly, shells don't fall for about 5 minutes after the request, and fall for around 5-10 minutes.

So really, the question is, "did the unit die after the request was made"?
GoodGuy
Posts: 1506
Joined: Wed May 17, 2006 5:36 pm
Location: Cologne, Germany

RE: Strange behavior of on call arty unit

Post by GoodGuy »

Mostly happened with "bouncing" units on the map Kleidi-Pass, as I used to drive enemy units into the swamps near Valtonera, where they then get either surrounded or fired at from all sides. I use to issue rest orders to the arty units in question, to avoid wasting ammo. I never figured when a request was made, since I use to play on FF.
"Aw Nuts"
General Anthony McAuliffe
December 22nd, 1944
Bastogne

---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006
James Sterrett
Posts: 1619
Joined: Wed Jul 07, 2004 4:03 am

RE: Strange behavior of on call arty unit

Post by James Sterrett »

OK. I'll keep an eye out for it. [:)]
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