Commander Control Option

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V22 Osprey
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Commander Control Option

Post by V22 Osprey »

I love this feature! I thinks its very realistic as you give commands to your commanders, not pushing around every little regiment.It gives more of a feel of being the commander, and also with more effiency.I dont have to worry about keep units together as my commanders will do that for me.I also have the option of a being a single Brigade Commander, and I have to leave it up to AI to carry the rest of battle while I just worry about my brigade adding more replayability.

Why didnt anyone tell of this feature?It makes the game alot more fun and less tedious while even being more realistc.
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Ashantai
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RE: Commander Control Option

Post by Ashantai »

Except that the AI is an utter fool sometimes. I agree that it has its uses, and can be quite good.
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berto
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RE: Commander Control Option

Post by berto »

I have a love/hate relationship with Commander Control. It seems to be a sensible way to play the game...
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Except that the AI is an utter fool sometimes.

In my experience, it's most of the time.

So I usually always revert to direct, unit-by-unit micro-control. Probably not more realistic but certainly less aggravating.

Commander Control is a potentially great design feature compromised by poor implementation.
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Andy Moss
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RE: Commander Control Option

Post by Andy Moss »

Yes, well put Berto. I agree entirely.
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V22 Osprey
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RE: Commander Control Option

Post by V22 Osprey »

I dunno, I played a couple of games with the option and the AI did things better than me sometimes.(so I guess I just suck.)

Also, isnt this what it was like being a overall commander, some commanders were idiots, and some weren't, so I think disappointment is part of being a real commander so I see the sometimes dumbness of the AI as a good thing.
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berto
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RE: Commander Control Option

Post by berto »

Yes, but it's a matter of degree, perception, and individual taste.

At Chickamauga, Brig. Gen. Wood (obeying commanding general Rosecrans' order) moved out of position, creating a gaping hole in the center of the Union line that, by chance, a simultaneous attack by Longstreet was able to exploit famously.

With Commander Control, I see dumb moves like that all too often. My perception.

Some problems with Commander Control are that it's not detailed, not fine-grained enough. I'd like to see more options (e.g., Move To, Forced March To, Reconnoiter, etc.), also the ability to go forward and backward as much as I please in the command sequence before finally hitting the commit button.

Although I understand the case how Commander Control adds to the realism, ultimately I find playing the game that way unsatisfying. It takes me too far from the action. For me, the game's fun is digging deep and dirty, getting down to the micromanagement.

I'm toying with other ideas about how to add uncertainty to my otherwise unvarying total control.
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