Some observations ...

Based on Atomic Games’ award-winning Close Combat series, Close Combat: Wacht am Rhein brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! The Wacht am Rhein remake comes with a brand new Grand Campaign including a new strategic map with 64 gorgeous hand-drawn tactical maps, over 70 scenarios, tons of new interface and unit graphics, countless engine improvements, and much more!
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berndn
Posts: 206
Joined: Fri Jan 05, 2007 9:29 am

Some observations ...

Post by berndn »

While playing against the AI as german on my PC and alies on my notebook I notice the following. All with the latest patch and no addons.

Artillery: The AI uses it well even when this means friendly fire but it takes the oppertunuity on one map over several days now. Same for Mortar. I do not find the artillery to strong.

Sometimes it's more a guess where maps are conected as from some small streets which can be seen in the BG movement screen some map access through streets must exist but they aren't coded this way so you have some 'bottlenecks'. For a better feeling I feel I wish something like doing a great map first and then brake it into smaller pieces would give a better connected feeling. Hard to describe for me.

Damage to motorized units in forrest etc. seems ok to me now. It happens here and there but it's OK.

Is there a switch or would it be possible to disallow 'cheating' by studying the opponent BG unit screen ? I know that I could just not use it but would be more challenging if I could disable it [:)]

LOS - I had it often that while I was definetly not able to have LOS on target unit the AI had definetly LOS on me. Not only buildings but tanks at the near of trees which could target me but I could not target them. Can't understand this. Even if there's a misalignment in object dimensions it should be the same for both sides.

Overall, I'm not blown away but compared to other titles it's still the best for me [:)]
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CeltiCid
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Joined: Tue Jul 17, 2007 9:59 pm

RE: Some observations ...

Post by CeltiCid »

ORIGINAL: berndn

Is there a switch or would it be possible to disallow 'cheating' by studying the opponent BG unit screen ? I know that I could just not use it but would be more challenging if I could disable it [:)]

This option is good. Playing agains the AI i suggest that you edit the opponent force, to seleect the best units agains your force. Just as if you were the enemy.

This way, you can take some nice battles, and not just overun the enemy defenses.

Its good to make the game more challenging.
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Anthropoid
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RE: Some observations ...

Post by Anthropoid »

LOS - I had it often that while I was definetly not able to have LOS on target unit the AI had definetly LOS on me. Not only buildings but tanks at the near of trees which could target me but I could not target them. Can't understand this. Even if there's a misalignment in object dimensions it should be the same for both sides.
 
For the most part, I agree with everything you said, but especially this. Particularly whenever AT Guns are involved, the AI just gets so many quick and lucky shots.
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mooxe
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RE: Some observations ...

Post by mooxe »

ORIGINAL: berndn

Is there a switch or would it be possible to disallow 'cheating' by studying the opponent BG unit screen ? I know that I could just not use it but would be more challenging if I could disable it [:)]

No in game switch but you can mod it out.
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