Admirals Edition Naval Thread II

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
jwilkerson
Posts: 8091
Joined: Sun Sep 15, 2002 4:02 am
Location: Kansas
Contact:

RE: Escort by sub

Post by jwilkerson »

ORIGINAL: Dixie
youngsters at my worplace

Hum, what the heque is a "worplace"???

Could be a:

War Place
Work Place
Wor3 Place

Or, probably all of the above!

(all my guess are probably wrong! [:D])
AE Project Lead
SCW Project Lead
User avatar
Dixie
Posts: 10303
Joined: Fri Mar 10, 2006 3:14 pm
Location: UK

RE: Escort by sub

Post by Dixie »

ORIGINAL: jwilkerson

ORIGINAL: Dixie
youngsters at my worplace

Hum, what the heque is a "worplace"???

Could be a:

War Place
Work Place
Wor3 Place

Or, probably all of the above!

(all my guess are probably wrong! [:D])

How did T' miss that one? [X(] It could be a combination of the forst two, but war type stuff is the domain of the fast jet boys [;)]
[center]Image

Bigger boys stole my sig
User avatar
Terminus
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Escort by sub

Post by Terminus »

"forst"?
We are all dreams of the Giant Space Butterfly.
User avatar
Dixie
Posts: 10303
Joined: Fri Mar 10, 2006 3:14 pm
Location: UK

RE: Escort by sub

Post by Dixie »

ORIGINAL: Terminus

"forst"?

Oh, bugger...

Image
[center]Image

Bigger boys stole my sig
User avatar
Terminus
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Escort by sub

Post by Terminus »

And then the stop sign falls on your head... I always felt a little sorry for that particular Winehouse character...
We are all dreams of the Giant Space Butterfly.
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: Escort by sub

Post by witpqs »

ORIGINAL: Dixie

Oh, bugger...

Image

Don't lick that pole!
Czert
Posts: 255
Joined: Sat Jul 22, 2006 5:56 pm

RE: Admirals Edition Naval Thread II

Post by Czert »

We will hwve improved damage report of ships ? Like if flooding/fire/sys damage is increasing/decreasing at small/medium/big speed (shown by colored arrow or something similiar) and with recomendations (like decrese speed down to cruise speed to geartly reduce flooding level or increse to max speed in attemp to save ship in port) ? And showinh minimal port size in which ship can se saved from sunking will be nice too.
User avatar
JWE
Posts: 5039
Joined: Tue Jul 19, 2005 5:02 pm

RE: Admirals Edition Naval Thread II

Post by JWE »

ORIGINAL: Czert
We will hwve improved damage report of ships ? Like if flooding/fire/sys damage is increasing/decreasing at small/medium/big speed (shown by colored arrow or something similiar) and with recomendations (like decrese speed down to cruise speed to geartly reduce flooding level or increse to max speed in attemp to save ship in port) ? And showinh minimal port size in which ship can se saved from sunking will be nice too.
Aw, c’mon. No. Damage report is same as you always get. If you can’t figure it out from that, well …

Recommendations are easy – don’t operate too far from a decent support base. If you get big time combat damage and limp up to the cocoanut pier at the copra trading port at lac’a lot’a nuki, you .. will .. sink.
User avatar
John 3rd
Posts: 17537
Joined: Thu Sep 08, 2005 5:03 pm
Location: La Salle, Colorado

RE: Admirals Edition Naval Thread II

Post by John 3rd »

ORIGINAL: JWE

ORIGINAL: Czert
We will hwve improved damage report of ships ? Like if flooding/fire/sys damage is increasing/decreasing at small/medium/big speed (shown by colored arrow or something similiar) and with recomendations (like decrese speed down to cruise speed to geartly reduce flooding level or increse to max speed in attemp to save ship in port) ? And showinh minimal port size in which ship can se saved from sunking will be nice too.
Aw, c’mon. No. Damage report is same as you always get. If you can’t figure it out from that, well …

Recommendations are easy – don’t operate too far from a decent support base. If you get big time combat damage and limp up to the cocoanut pier at the copra trading port at lac’a lot’a nuki, you .. will .. sink.

THAT was funny!
Image

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
Czert
Posts: 255
Joined: Sat Jul 22, 2006 5:56 pm

RE: Admirals Edition Naval Thread II

Post by Czert »

JWE - I not so hardcore player of WITP, just causal. I love WITP for it complexicity and detail, but hate for it "hard to interpret data" (very nice example is how many exteriors programs are made for easy tracking/computing - hey, it will be great and ideal to have some of them included in AE relase).
And if AE is planed to attract players untouched with UV/WITP they will surely find AE hard to learn and itrepret data. (and grousing on it as me [:)] ). It is 5 flooding gained per turn good (easy to handle) or very bad ? Question easy solved with enough experience, but without...
User avatar
JWE
Posts: 5039
Joined: Tue Jul 19, 2005 5:02 pm

RE: Admirals Edition Naval Thread II

Post by JWE »

I’m afraid that experience is the only way Czert. Each turn, all ships attempt to repair damage and fight fires (damage control on the open sea), but it’s much easier to repair damage in a port. Normal damage can get fixed almost anywhere (large differences in repair time, though), major damage needs a suitably sized port (bigger the ship, bigger the port), a repair yard, or repair ship, or a tender, or Naval Support, or any combination.

Both the amount of repairs made, as well as likelihood of additional damage accruing depends on the amount of current damage, crew experience, whether the ship is in port, size of the port, presence of a shipyard, presence of an appropriate tender, presence of Naval Support squads and how many.

AE considers more factors and gives you more toys to mess with, but it functions basically the same as WiTP-1. If ya know stock, the knowledge ports over. If ya don’t know stock, you’ll have to learn the same basics anyway.

Simple rules of thumb: going full speed when damaged is bad, operating too far from a decent port (with tenders and/or NavSup) is bad.
CV Zuikaku
Posts: 442
Joined: Thu Dec 18, 2008 5:25 pm
Location: Legrad, Croatia

RE: Admirals Edition Naval Thread II

Post by CV Zuikaku »

Can you name some ships that were never buildt but we can build them in the AE? Can we build more of the Shimakaze class (32 were planned and 16 laid down). Option to build more of the Shokaku class (cancellation of shinano). ? Since the work on OOB is over, can we see which laid but never buildt ships can we have? On both sides [&o]
User avatar
jwilkerson
Posts: 8091
Joined: Sun Sep 15, 2002 4:02 am
Location: Kansas
Contact:

RE: Admirals Edition Naval Thread II

Post by jwilkerson »

ORIGINAL: CV Zuikaku

Can you name some ships that were never buildt but we can build them in the AE? Can we build more of the Shimakaze class (32 were planned and 16 laid down). Option to build more of the Shokaku class (cancellation of shinano). ? Since the work on OOB is over, can we see which laid but never buildt ships can we have? On both sides [&o]

The Naval Team actually had some issues in this area - in part because we had probably 4 different Naval Team leads over the past 3.5 years on the project. Three of the four felt that we should be true to the original WITP concept that only historically built and involved ships should be in the OOB. So for the first 2.5 years of the project this was the guideline. And as regards upgrades and conversions, we were likewise very conservative. However, about a year ago, it came to light that the land and air teams wished to push the end of the "historical" scenario out even farther than WITP into April 1946 IIRC and land and air team wished to include hypothetical units and types. A debate raged on this for a while and the "extenders" won. Hence the naval team were forced to slightly modify their OOB to conform and a few smaller Japanese ships that were laid down but not actually completed have been added to support the extension of the war past the historical end date. Also, I believe the Midways are in - but not the Montanas on the Allied side. I do not believe any warship larger than DD was added on the Japanese side.

Of course there is a wonderful new editor - with plenty of new slots to enabler modders to add more ships as desired. Even with our a-historical extension of the game and OOB we are still trying to be mostly historical in our presentation.

AE Project Lead
SCW Project Lead
User avatar
JWE
Posts: 5039
Joined: Tue Jul 19, 2005 5:02 pm

RE: Admirals Edition Naval Thread II

Post by JWE »

Even the ‘extenders’ didn’t get it all their own way. Joe uses an excellent term, ‘hypothetical’, and there are no hypothetical ships in the base scenario, only those that you could actually touch and feel.

There were quite a few on the stocks in mid ’45, and those were deemed to have been completed on a realistic schedule. Most of these were Matsu/Tachibaba types, escorts, sub chasers, etc .. It had to actually exist, somewhere, to become a late ‘45/early ’46 addition to the base scenario.
CV Zuikaku
Posts: 442
Joined: Thu Dec 18, 2008 5:25 pm
Location: Legrad, Croatia

RE: Admirals Edition Naval Thread II

Post by CV Zuikaku »

So, no more heavies for either side? [:(] Even in "stock scenario which helps Japan a bit"?
herwin
Posts: 6047
Joined: Thu May 27, 2004 9:20 pm
Location: Sunderland, UK
Contact:

RE: Admirals Edition Naval Thread II

Post by herwin »

ORIGINAL: eggmansdaddy

Does US 5" DP "to hit" chance go up to reflect deployment of proximity shells?

It should triple based on the statistics I've seen.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
User avatar
JWE
Posts: 5039
Joined: Tue Jul 19, 2005 5:02 pm

RE: Admirals Edition Naval Thread II

Post by JWE »

ORIGINAL: CV Zuikaku
So, no more heavies for either side? [:(] Even in "stock scenario which helps Japan a bit"?
Not even there. The “enhanced” scenario is only that, enhanced, not hypothetical. It’s there to help out the AI and make it a bit more robust. It’s non-historical to the extent it allows Japan to build 20 of something rather than 16 or 18. But all you get is a few more DDs, a few more DEs, three more (iirc) CLs, and some more cargo, and passenger ships to provide extra lift, and some more tankers to keep the Allied submariners happy. That’s it.

No new BBs, no new CVs, no new CAs, no new nothing - just think ordinary, normal, regular, Japanese fleet that went to the gym one more day a week.

No “what if”, just a little bit more of “what was”.
User avatar
Terminus
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Admirals Edition Naval Thread II

Post by Terminus »

The point is "where do you stop", not "where do you begin"?
We are all dreams of the Giant Space Butterfly.
User avatar
Chad Harrison
Posts: 1384
Joined: Wed Apr 02, 2003 9:07 pm
Location: Boise, ID - USA

RE: Admirals Edition Naval Thread II

Post by Chad Harrison »

ORIGINAL: jwilkerson

. . . push the end of the "historical" scenario out even farther than WITP into April 1946 . . .

So what is the end date for Scenario One now? Not that very many games get to that point, but I have always been a fan of letting it go a little longer allowing Downfall to occur properly. That and getting to play with all the fun end war stuff [:D]

Just curious.

Thanks in advance!

Chad
Andy Mac
Posts: 12577
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Admirals Edition Naval Thread II

Post by Andy Mac »

The premise behind the enhanced Japan scenario is 'reasonable' extensions
 
So more Tankers and AK's a few more CL's and DD's and more DE's modders can do out and out fantasy scenarios  
 
Some on the team would argue this is a fantasy scenario !!!- oh and Shinano is converted to a Taiho class to make it less of a strain to build
Post Reply

Return to “War in the Pacific: Admiral's Edition”