
Try 'Countdown to Infamy' or 'War in Europe' Curtis.
Moderators: ralphtricky, JAMiAM
ORIGINAL: macgregor
It seems the game was taken over by niche players
I suppose you're right GD. It wasn't taken over perhaps so much as it was always in the control of niche players. Perhaps better than saying 'niche' I could say 'content' players. The game never shipped with scenarios such as 'War in Europe' or 'Countdown to Infamy', it was players that created this level of interest in the game. Perhaps it is I who is the niche player. I am the one who has been arguing for the right of this niche to be represented, though it was this niche that had all the reason to spend money on TOAW3(for a game they already had) and invest time at Matrix, who has consistently told us everything we've wanted to hear. I suppose you could give me the 'buyer beware' argument though it says not much for Matrix.ORIGINAL: golden delicious
It's a niche game and will always be a niche game because of the subject matter.
This is the reason why we haven't seen fantastic leaps-and-bounds developments. Ralph is the one and only (part time) developer working on the game, and I'm not sure he even receives a salary for his trouble. I don't love Matrix, but I don't imagine they owe me anything. However this may be because I got the game for free.
ORIGINAL: macgregor
When ten people tell you you're drunk....
Try 'Countdown to Infamy' or 'War in Europe' Curtis.
ORIGINAL: Anthropoid
The graphics do kinda hurt the eyes. Little sprites with figures of soldiers and vehicles like they use in the Forge of Freedom and Crown of Glory would be a huge improvement. And the interface, yeah, very tedious and clunky.
ORIGINAL: Anthropoid
WiTP has always been a good game, not perfect by any means, but a damn good game.
While I may join in the joking about AE being a delusion of vapourware, I actually believe they _will_ eventually release it, and that it will be a good game.
I get your emotion Curtis. Well I can tell you right off the bat that if you attempt a Pearl harbor attack using 'Countdown to Infamy' with TOAW3 you see an amazing thing -the IJN planes actually attack their own ships! I'll have to check 'War in Europe' again but I believe the entire German army doesn't show up. I'll check again. Bit rot? Am I really the only one who has posted problems using COW scenarios with TOAW3? Because everyone I've ever played pbem with seems to accept this as common knowledge.ORIGINAL: Curtis Lemay
I can't sort through huge scenarios for unspecified complaints. Have you sent saved turns to Ralph that contain the problem? Is the problem repeatable? Have you considered that you may have had a file with bit-rot? If you provide actual evidence of a real problem we'll try to deal with it. Without that, we can't.
ORIGINAL: Anthropoid
Child eh? [:D] What did Neil Young sing? "I am a child . . . I last a while. You can't conceive of the pleasure in my smile . . . You hold my hand, rough up my hair. Its lots of fun to have you there . . ."
I'm being paid a percentage of the sales, but I'd be a lot richer with a second job.ORIGINAL: macgregor
I suppose you're right GD. It wasn't taken over perhaps so much as it was always in the control of niche players. Perhaps better than saying 'niche' I could say 'content' players. The game never shipped with scenarios such as 'War in Europe' or 'Countdown to Infamy', it was players that created this level of interest in the game. Perhaps it is I who is the niche player. I am the one who has been arguing for the right of this niche to be represented, though it was this niche that had all the reason to spend money on TOAW3(for a game they already had) and invest time at Matrix, who has consistently told us everything we've wanted to hear. I suppose you could give me the 'buyer beware' argument though it says not much for Matrix.ORIGINAL: golden delicious
It's a niche game and will always be a niche game because of the subject matter.
This is the reason why we haven't seen fantastic leaps-and-bounds developments. Ralph is the one and only (part time) developer working on the game, and I'm not sure he even receives a salary for his trouble. I don't love Matrix, but I don't imagine they owe me anything. However this may be because I got the game for free.
I've seen nobody jumping to take Ralph's job. I'm pretty sure he would surrender it willingly. Perhaps therein lies the problem.
'Countdown to Infamy' ... 'War in Europe'
They're avaialbe at http://www.the-strategist.net/RD/scenarii/ORIGINAL: sPzAbt653
'Countdown to Infamy' ... 'War in Europe'
I was interested to see the issues with these scenarios, but I don't see them anywhere in my TOAWIII or COW folders. [&:]
The game never shipped with scenarios such as 'War in Europe' or 'Countdown to Infamy'
They're avaialbe at http://www.the-strategist.net/RD/scenarii/
I think you'd have a hard time convincing me to give it up, but I definitely am looking at doing things differently for the next game. It's possible that I'll be able to do something like make the editor open source, and that will at least allow the possibility that someone else will help.
If I get specific reports of problems, I do my best to fix them. This patch has been delayed far too long, and I need to finish up my end of it so we can ship it.
ORIGINAL: Narses
ORIGINAL: Obsolete
Come to think of it, one thing that is bugging me is I am never sure what is a new addition to the game, and what is a bug. For example, currently I noticed my HQ's are getting hit by bombard-shots when I try to disengage. This should never happen if my HQ (or artillery) is moving into a hex with a friendly unit there. Yet I am still getting disbanded in some cases. The new manual seems to pretty much repeat what the old one does on this matter.
And some other things, it seems setting your deployment to entrenching does not make your units dig in every turn, you have to keep going around re-digging in, and it's very tedious the way the hotkeys keep switching to the next unit in line.
Anyhow, I'll be looking forward to the next patch
Keep your HQ off the frontline. Or at least don't move from one enemy zone of control to another especially if it involves direct movement from one hex to another that are adjacent to the same enemy unit. The large number of movement points you expend doing this represents a lot of time spent in motion in close proximity to hostile forces. Not recommended for HQ or support units.
HQs tend to have low recon ratings and they do poorly at both catching and avoiding enemy units.
Sprites are for kids!
Eisenhower wasn't looking at sprites and neither was Rommel. Rather, looking at maps with MILITARY SYMBOLS representing the units.
ORIGINAL: ralphtrick
On my part, it's a labor of love