Q on Artillery

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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Veer
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Q on Artillery

Post by Veer »

Hey guys,

you know when you have an artillery unit with several different pieces of equipment all with different ranges, AFAIK the range displayed on the unit is that of the longest range gun. So the Q is - when you give the unit a fire mission - do all the pieces fire, or only those 'in range'. (Say i'm 6 hexes away from a target. The art unit contains 1 gun with range of 6 and another with a range of 4. Will both guns fire at the target or just the one?).
In time of war the first casualty is truth. - Boake Carter
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Curtis Lemay
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RE: Q on Artillery

Post by Curtis Lemay »

ORIGINAL: Veer

Hey guys,

you know when you have an artillery unit with several different pieces of equipment all with different ranges, AFAIK the range displayed on the unit is that of the longest range gun. So the Q is - when you give the unit a fire mission - do all the pieces fire, or only those 'in range'. (Say i'm 6 hexes away from a target. The art unit contains 1 gun with range of 6 and another with a range of 4. Will both guns fire at the target or just the one?).

Only the guns in range will add to the bombardment. Important to know.
My TOAW web site:

Bob Cross's TOAW Site
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Veer
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RE: Q on Artillery

Post by Veer »

Hmmm, I suspected as much and indeed it does change things!

However on the detailed combat report the guns which didn't fire still show up as having taken part. That's what had me confused.
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Curtis Lemay
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RE: Q on Artillery

Post by Curtis Lemay »

ORIGINAL: Veer

Hmmm, I suspected as much and indeed it does change things!

However on the detailed combat report the guns which didn't fire still show up as having taken part. That's what had me confused.

All the guns will be subject to destruction via counterbattery fire, regardless of being in range. So, in that sense, they did participate (as targets).
My TOAW web site:

Bob Cross's TOAW Site
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Veer
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RE: Q on Artillery

Post by Veer »

I don't suppose that range thingy can be set to display the range of the shortest indirect gun rather than the longest?
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RE: Q on Artillery

Post by larryfulkerson »

What would really be great for differing equipment ranges is some kind of panel that could be opened by the gamer to show the various strengths at the differing ranges.  Or maybe it would be best if the scenario designer just designed their scenarios with differing equipment in different units so that all the organic equipment in one unit had the same range.  Just a thought.
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