Redoubts in Editor

The Seven Years’ War was fought across the globe and called by some the first “World War” as virtually every major power participated. In the center of events was Prussia, almost constantly at war and lead by the now legendary Frederick the Great.

Relive the exciting and trying days of Frederick the Great in Horse and Musket: Volume I, the improved and expanded combination of the previous Prussian War Machine and Prussia’s Glory titles. Horse and Musket: Volume I is a reboot of the successful Horse and Musket series, including not only two solid historical titles in one package, but also many new game features, a powerful new editor, and a complete graphics overhaul to an already acclaimed gaming system.

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Sumter
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Joined: Wed Oct 19, 2005 5:35 pm

Redoubts in Editor

Post by Sumter »

I need a little help with the editor. In attempting to create a map for the Battle of Long Island (American Revolution), I found it impossible to get redoubts that would face toward the right side of the computer screen or to the lower edge of the computer screen. Can anyone give me some advice?

Thanks
PrinzHenrich
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Location: Poland

RE: Redoubts in Editor

Post by PrinzHenrich »

You can't do that anyway. It is to difficult to explain why. But is few ways to made equivalent object.
First
You can put on the edges of redoubt another object like trench or cliff,sometimes ifredoubt is of edges ABC try put something on E
B _
A/ \C
F\_/D
E
Second Thisisanhex. Made redoubt ABC,next click the point between C and D (YOU SHOLUD get red. DEF on neighbour hex). Then click the point between E and F in the new redoubt (should get newone redoubt CDE
Try it's look funny but works
Changes....
jackx
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RE: Redoubts in Editor

Post by jackx »

Yeah, it seems you can't add that kind of redoubt directly, but only as a follow-up to others. Then, you should save, and start the fiddly process of removing the others again. :/

A potentially easier solution would be to just flip the map. That way, actual geographical orientation and ingame orientation will differ, but if you can live with that (and in some official scenarios you have to anyways), it'll save you a lot of work.
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Magnus
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RE: Redoubts in Editor

Post by Magnus »

This should probably be fixed in the next patch. I agree it´s too fiddly now to place the redoubts so they point in the right directions.
 
I´ll see what I can with the graphical placement of them in the files to get them to work better for you guys.
/Magnus
Sumter
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RE: Redoubts in Editor

Post by Sumter »

Thanks all.  I look forward to the patch.
MichaelCooney
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RE: Redoubts in Editor

Post by MichaelCooney »

ORIGINAL: Magnus

This should probably be fixed in the next patch. I agree it´s too fiddly now to place the redoubts so they point in the right directions.

I´ll see what I can with the graphical placement of them in the files to get them to work better for you guys.

Magnus, the redoubts are treated as hex sides, which mean they can only be placed on the northwest, north and northeast sides of the hex, just like the rivers, cliffs, fords, etc. in HexSides.tga.

When you redraw these, place them along one side of the hex only to avoid any confusion in the game as to what the redoubts actually cover.

I know Tim's looking at putting out a patch rather soon.
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Magnus
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RE: Redoubts in Editor

Post by Magnus »

Thanks Mike, I´ll see if I can fix this really soon.
/Magnus
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