Well we're kinda happy to be marching to the POW camp. In this rain, the war will be over before we get there.
Wow! That Broad can really belt a tune out. She's not as good as Ethel Merman tho'.
FFRB Password: war
FFRB OOB:
1 HQ
1 FO
1 Command Post
(This really helped keep the men moving underneath that arty barrage. They played Sousa marches over the loudspeaker, but Wagner might have been more effective.)
1 150mm Bty OBA (contacted about 50% of the time)
4 120mm Heavy Mortars (I was so outclassed in artillery.

)
3 VG Bicycle plt (rear area security - never got to use them)
4 Engineer plt w/ MG34
6 Fallschirmjaeger plt w/ MG34 (and Pzf 60s)
6 VG SMG plt (read: 'cannonfodder')
2 Sdkfz 251/22 @ 3 each (HT with 75mm Gun)
2 Hetzer sec @ 2 each (these were pretty worthless overall)
4 Pz IVj sec @ 2 each
2 Spec Ops plt @ 3 each (only 3 showed up, and they were all dispatched within one turn)
6 Kubelwagen (the pride of the FFRB, and all dead)
FFRB Reinforcements:
2 Ammo Trucks (for reloading the mortars)
2 Opel Trucks (for moving the mortars)
2 JagdPanther sec @ 2 each (for scaring the JagdTigers)
2 Recon Teams (four guys with binoculars)
Ss' is right. The score certainly doesn't tell the story. Most of the FFRB losses were suffered in the last 5 or 6 turns of the game. And probably half in the last two or three turns.
Although the Nazi armor got their share of kills, the lion's share (~65%+) of the damage was done by Ss' artillery (particulary against my infantry) And on is very last turn he killed nearly another 120 men!!
As I said before, this was one of those few, truly memorable games (at least for me). Keeping my forces out of harm's way while trudging towards their objectives was VERY challenging.
Ss didn't mention it, but the FFRB opening barrage dropping all the critical bridges must have been a disheartening start for the Nazis.
Mistakes made by Capt. Pixel:
FFRB force was infantry heavy.
The long visibility (49) coupled with first player's startline setback and RAIN (bloody rain) and, of course, massive artillery kept my infantry forces from ever getting any nearer than 100-200m from the center objectives. (They only got that close in the last two turns). However, I'm amazed that I managed to get them that close to the VHs at all!
The FFRB reinforcements were originally to include more artillery support. But when I saw the JagdTigers on the far hills, armor seemed more important. The JagdPanthers did well, but another 500-600 points of artillery might have proved more effective overall. :rolleyes:
Rather than pressing the advance in the southern forest, I should have held there and pressed the center (maybe, who knows). But the southern advance was a bloodied disaster. Nazi artillery destroyed 3/4 of what I was trying to push through that forest.
GE Spec Ops and the Hetzers proved to be a waste of points, in the final analysis. They mostly provided targets or didn't bother to show up. :rolleyes: I could have purchase a BUNCH of Kubelwagens for the cost of those units.
What I felt worked well:
Despite heavy artillery, I managed to rally and move most units every turn. This was due, in large part, to the presence of the Command Tent. (and Ethel Merman signing "I will Survive")
I went to great lengths not to let Ss know where my units were. Camoflaging the movements of an entire brigade in half-map visiblity was challenging, but I felt the results were superb. One means of accomplishing this was to purchase lots of leg infantry. They're very hard to spot and keep tabs on, even in long visibility.
One item that's not displayed (?) at the end game was the presence of game-layed mines all over my backfield. I counted some thirty mines in two dozen hexes marking various approaches to my rear VHs.
One last whine:
I had all the terrain and pre-postioning accounted for. But when we opened the battle and found it raining heavily, my timing went right into the toilet. Lack of mobility really hurt me here. Ss was kind enough to reduce my squad sizes so they could ride on my tanks when they weren't supressed. Thanks Ss.
I also wished I hadn't mentioned the disparity in Nat'l Characteristics giving me a decided advantage in artillery access. But that wouldn't have been fair.
FFRB MVP: JagdPanthers (only because nobody else did much of anything)
Nazi MVP: Artillery (this was the deciding factor all along the front)
All-in-all, a great battle! Thanks again Scharfschutze.
ps. Sharfschutze, could you please post screen shots. I don't have the utility to do that. I'd suggest the southern VHs and my side of the forest and the center VHs would be good shots.
"Always mystify, mislead, and surprise the enemy, if possible. "
- Stonewall Jackson