AE Land and AI Issues [OUTDATED]

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
rjopel
Posts: 619
Joined: Tue Dec 18, 2007 11:32 pm
Location: Charlottesville, VA, USA

RE: AE Land and AI Issues

Post by rjopel »

I suppose I could look at it from the editor now that you mention it.
Ryan Opel
User avatar
Blackhorse
Posts: 1415
Joined: Sun Aug 20, 2000 8:00 am
Location: Eastern US

RE: AE Land and AI Issues

Post by Blackhorse »

ORIGINAL: rjopel

I looking for the one 3 through 12. I can figure some out by flipping back and forth.

Example 7981 2nd NZ Div Cav lists a type = 8

Thanks

I'm looking at it from a excel file not the editor.


3 = AA
4 = HQ
5/6 = airfields
7 = Inf
8 = Armor (and motorized)
9 = Art
10 = Eng
11 = CD
12 = Task Force

I'm curious. What's difficult about looking in the editor?
WitP-AE -- US LCU & AI Stuff

Oddball: Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?
Moriarty: Crap!
User avatar
rjopel
Posts: 619
Joined: Tue Dec 18, 2007 11:32 pm
Location: Charlottesville, VA, USA

RE: AE Land and AI Issues

Post by rjopel »

It's not difficult, just didn't think of it until it was mentioned.
Ryan Opel
wpurdom
Posts: 441
Joined: Fri Oct 27, 2000 8:00 am
Location: Decatur, GA, USA

AE - AI

Post by wpurdom »

Although you said the AI will sometimes attack with KB against Pearl 2 days and rarely attack three, it can also make an ill-advised attack on Pearl Harbor on the 4th day:
AFTER ACTION REPORTS FOR Dec 10, 41
--------------------------------------------------------------------------------
 
 
 
--------------------------------------------------------------------------------
Morning Air attack on TF, near Pearl Harbor at 180,107
 
Weather in hex: Clear sky
 
Raid detected at 160 NM, estimated altitude 25,000 feet.
Estimated time to target is 60 minutes
 
Japanese aircraft
      A6M2 Zero x 19
      B5N2 Kate x 24
      D3A1 Val x 19
 
 
 
Allied aircraft
      P-26A x 3
      P-36A Mohawk x 2
      P-40B Warhawk x 27
      F4F-3 Wildcat x 3
 
 
Japanese aircraft losses
      A6M2 Zero: 1 destroyed
      B5N2 Kate: 9 destroyed, 8 damaged
      D3A1 Val: 10 destroyed, 2 damaged
 
Allied aircraft losses
      P-26A: 1 destroyed
      P-36A Mohawk: 1 destroyed
      F4F-3 Wildcat: 1 destroyed
 
Allied Ships
      DMS Hovey
      DMS Boggs,  on fire,  heavy damage
      DD Mugford
      DMS Lamberton
      DD Phelps
 
 
 
Aircraft Attacking:
       1 x D3A1 Val diving from 2000'
               Naval Attack:  1 x 250 kg SAP Bomb
       3 x B5N2 Kate launching torpedoes at 200 feet
               Naval Attack:  1 x 18in Type 91 Torpedo
       5 x D3A1 Val diving from 2000'
               Naval Attack:  1 x 250 kg SAP Bomb
       7 x B5N2 Kate launching torpedoes at 200 feet
               Naval Attack:  1 x 18in Type 91 Torpedo
 
CAP engaged:
VMF-211 with F4F-3 Wildcat (2 airborne, 0 on standby, 0 scrambling)
      (3 plane(s) diverted to support CAP in hex.)
      2 plane(s) intercepting now.
      0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
      Group patrol altitude is 15000
      Time for all group planes to reach interception is 22 minutes
18th PG/44th PS with P-40B Warhawk (1 airborne, 0 on standby, 0 scrambling)
      (5 plane(s) diverted to support CAP in hex.)
      1 plane(s) intercepting now.
      0 plane(s) not yet engaged, 0 being recalled, 4 out of immediate contact.
      Group patrol altitude is 15000
      Time for all group planes to reach interception is 51 minutes
      4 planes vectored on to bombers
15th PG/47th PS with P-40B Warhawk (0 airborne, 0 on standby, 0 scrambling)
      (3 plane(s) diverted to support CAP in hex.)
      0 plane(s) not yet engaged, 2 being recalled, 1 out of immediate contact.
      Group patrol altitude is 15000
      Time for all group planes to reach interception is 57 minutes
      1 planes vectored on to bombers
15th PG/72nd PS with P-26A (0 airborne, 0 on standby, 0 scrambling)
      (3 plane(s) diverted to support CAP in hex.)
      0 plane(s) not yet engaged, 1 being recalled, 2 out of immediate contact.
      Group patrol altitude is 15000
      Time for all group planes to reach interception is 48 minutes
18th PG/78th PS with P-40B Warhawk (0 airborne, 0 on standby, 0 scrambling)
      (8 plane(s) diverted to support CAP in hex.)
      0 plane(s) not yet engaged, 0 being recalled, 8 out of immediate contact.
      Group patrol altitude is 15000
      Time for all group planes to reach interception is 54 minutes
      8 planes vectored on to bombers
15th PG/Hq Sqn with P-36A Mohawk (0 airborne, 0 on standby, 0 scrambling)
      (2 plane(s) diverted to support CAP in hex.)
      0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
      Group patrol altitude is 15000
      Time for all group planes to reach interception is 8 minutes
18th PG/Hq Sqn with SNJ-3 Texan (0 airborne, 0 on standby, 0 scrambling)
      Group patrol altitude is 15000
      Raid is overhead
18th PG/73rd PS with P-40B Warhawk (0 airborne, 0 on standby, 0 scrambling)
      0 plane(s) not yet engaged, 11 being recalled, 0 out of immediate contact.
      Group patrol altitude is 15000
      Time for all group planes to reach interception is 13 minutes
 
 
 
--------------------------------------------------------------------------------
Morning Air attack on Lahaina , at 182,108
 
Weather in hex: Thunderstorms
 
Raid spotted at 24 NM, estimated altitude 19,000 feet.
Estimated time to target is 10 minutes
 
Japanese aircraft
      A6M2 Zero x 9
      B5N2 Kate x 40
      D3A1 Val x 15
 
 
 
Allied aircraft
      P-40B Warhawk x 2
      F4F-3 Wildcat x 2
 
 
Japanese aircraft losses
      B5N2 Kate: 4 damaged
      D3A1 Val: 2 damaged
 
Allied aircraft losses
      P-40B Warhawk: 1 destroyed
 
Allied Ships
      TK Gulfhawk, Bomb hits 1,  on fire
      AG Arctic, Bomb hits 1, and is sunk
      TK Gulfland, Bomb hits 1,  on fire
      xAP Etolin, Bomb hits 1
      xAK Hoegh Merchant, Bomb hits 1,  on fire
 
 
 
Port fuel hits 1
 
Aircraft Attacking:
      14 x B5N2 Kate bombing from 15000 feet
               Port Attack:  1 x 800 kg AP Bomb
      15 x D3A1 Val diving from 10000' *
               Port Attack:  2 x 60 kg GP Bomb
      16 x B5N2 Kate bombing from 16000 feet
               Port Attack:  1 x 800 kg AP Bomb
      10 x B5N2 Kate bombing from 16000 feet
               Port Attack:  2 x 250 kg SAP Bomb
 
CAP engaged:
VMF-211 with F4F-3 Wildcat (2 airborne, 0 on standby, 0 scrambling)
      (2 plane(s) diverted to support CAP in hex.)
      2 plane(s) intercepting now.
      Group patrol altitude is 15000
      Raid is overhead
18th PG/73rd PS with P-40B Warhawk (2 airborne, 0 on standby, 0 scrambling)
      (5 plane(s) diverted to support CAP in hex.)
      2 plane(s) intercepting now.
      Group patrol altitude is 15000
      Raid is overhead
18th PG/Hq Sqn with SNJ-3 Texan (0 airborne, 0 on standby, 0 scrambling)
      Group patrol altitude is 15000
      Raid is overhead
 
 
 
--------------------------------------------------------------------------------
Morning Air attack on Lahaina , at 182,108
 
Weather in hex: Thunderstorms
 
Raid spotted at 32 NM, estimated altitude 23,000 feet.
Estimated time to target is 13 minutes
 
Japanese aircraft
      B5N2 Kate x 25
 
 
 
Japanese aircraft losses
      B5N2 Kate: 1 damaged
 
 
Allied ground losses:
      8 casualties reported
         Squads: 0 destroyed, 1 disabled
         Non Combat: 0 destroyed, 0 disabled
         Engineers: 0 destroyed, 0 disabled
      Guns lost 1 (0 destroyed, 1 disabled)
 
 
Port hits 2
 
Aircraft Attacking:
      25 x B5N2 Kate bombing from 20000 feet
               Port Attack:  1 x 800 kg AP Bomb
 
--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Lihue at 179,104
 
Weather in hex: Thunderstorms
 
Raid spotted at 31 NM, estimated altitude 21,000 feet.
Estimated time to target is 13 minutes
 
Japanese aircraft
      A6M2 Zero x 4
      B5N2 Kate x 2
 
 
 
Allied aircraft
      F4F-3 Wildcat x 1
 
 
Japanese aircraft losses
      B5N2 Kate: 1 damaged
 
Allied aircraft losses
      F4F-3 Wildcat: 1 destroyed
 
Allied Ships
      DD Shaw, Torpedo hits 1, and is sunk
 
 
 
Aircraft Attacking:
       2 x B5N2 Kate launching torpedoes at 200 feet
               Naval Attack:  1 x 18in Type 91 Torpedo
 
CAP engaged:
VMF-211 with F4F-3 Wildcat (1 airborne, 0 on standby, 0 scrambling)
      (1 plane(s) diverted to support CAP in hex.)
      1 plane(s) intercepting now.
      Group patrol altitude is 15000
      Raid is overhead
 
 
 
--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Pearl Harbor at 180,104
 
Weather in hex: Moderate rain
 
Raid spotted at 37 NM, estimated altitude 20,000 feet.
Estimated time to target is 13 minutes
 
Japanese aircraft
      A6M2 Zero x 5
      D3A1 Val x 11
 
 
 
Allied aircraft
      P-36A Mohawk x 8
      P-40B Warhawk x 1
 
 
Japanese aircraft losses
      A6M2 Zero: 1 destroyed
      D3A1 Val: 4 damaged
 
Allied aircraft losses
      P-36A Mohawk: 1 destroyed
 
Allied Ships
      DD Tucker
      DD Case,  on fire
      DD Dewey
 
 
 
Aircraft Attacking:
      11 x D3A1 Val diving from 2000'
               Naval Attack:  1 x 250 kg SAP Bomb
 
CAP engaged:
15th PG/47th PS with P-40B Warhawk (1 airborne, 0 on standby, 0 scrambling)
      (1 plane(s) diverted to support CAP in hex.)
      1 plane(s) intercepting now.
      Group patrol altitude is 15000
      Raid is overhead
15th PG/46th PS with P-36A Mohawk (8 airborne, 0 on standby, 0 scrambling)
      8 plane(s) intercepting now.
      Group patrol altitude is 15000
      Raid is overhead
 
 
 
--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Pearl Harbor at 180,107
 
Weather in hex: Clear sky
 
Raid detected at 40 NM, estimated altitude 17,000 feet.
Estimated time to target is 17 minutes
 
Japanese aircraft
      A6M2 Zero x 18
      B5N2 Kate x 19
      D3A1 Val x 14
 
 
 
Allied aircraft
      P-26A x 1
      P-36A Mohawk x 1
      P-40B Warhawk x 18
      SNJ-3 Texan x 1
 
 
Japanese aircraft losses
      A6M2 Zero: 3 destroyed
      B5N2 Kate: 1 destroyed, 11 damaged
      D3A1 Val: 2 damaged
 
Allied aircraft losses
      P-36A Mohawk: 1 destroyed
      P-40B Warhawk: 1 destroyed
 
Allied Ships
      DMS Zane
      DMS Lamberton
      DD Phelps
      DMS Chandler
      DMS Boggs, Bomb hits 1,  heavy fires,  heavy damage
      DMS Hovey
 
 
 
Aircraft Attacking:
      16 x B5N2 Kate launching torpedoes at 200 feet
               Naval Attack:  1 x 18in Type 91 Torpedo
      14 x D3A1 Val diving from 2000'
               Naval Attack:  1 x 250 kg SAP Bomb
       2 x B5N2 Kate launching torpedoes at 200 feet
               Naval Attack:  1 x 18in Type 91 Torpedo
 
CAP engaged:
18th PG/44th PS with P-40B Warhawk (5 airborne, 0 on standby, 0 scrambling)
      (5 plane(s) diverted to support CAP in hex.)
      5 plane(s) intercepting now.
      Group patrol altitude is 15000
      Raid is overhead
15th PG/72nd PS with P-26A (1 airborne, 0 on standby, 0 scrambling)
      (1 plane(s) diverted to support CAP in hex.)
      1 plane(s) intercepting now.
      Group patrol altitude is 15000
      Raid is overhead
      1 planes vectored on to bombers
18th PG/78th PS with P-40B Warhawk (0 airborne, 0 on standby, 0 scrambling)
      (8 plane(s) diverted to support CAP in hex.)
      0 plane(s) not yet engaged, 0 being recalled, 8 out of immediate contact.
      Group patrol altitude is 15000
      Time for all group planes to reach interception is 25 minutes
15th PG/Hq Sqn with P-36A Mohawk (1 airborne, 0 on standby, 0 scrambling)
      (1 plane(s) diverted to support CAP in hex.)
      1 plane(s) intercepting now.
      Group patrol altitude is 15000
      Raid is overhead
18th PG/Hq Sqn with SNJ-3 Texan (0 airborne, 0 on standby, 0 scrambling)
      (1 plane(s) diverted to support CAP in hex.)
      0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
      Group patrol altitude is 15000
      Time for all group planes to reach interception is 20 minutes
18th PG/73rd PS with P-40B Warhawk (5 airborne, 0 on standby, 0 scrambling)
      5 plane(s) intercepting now.
      Group patrol altitude is 15000
      Raid is overhead
 
Heavy smoke from fires obscuring DMS Boggs
 

 
 

at least if  a Jap CV is damaged enough to separate from the group on the previous day:


AFTER ACTION REPORTS FOR Dec 09, 41
--------------------------------------------------------------------------------

 
--------------------------------------------------------------------------------
Night Time Surface Combat, near Pearl Harbor at 181,102, Range 1,000 Yards
 
Japanese Ships
      CV Kaga
      CV Hiryu
      CV Soryu
      CV Shokaku
      CV Zuikaku, Torpedo hits 1
      CV Akagi
      BB Hiei
      BB Kirishima
      CA Tone
      CA Chikuma
      CL Abukuma
      DD Akigumo
      DD Kagero
      DD Isokaze
      DD Shiranui
      DD Urakaze
      DD Hamakaze, Torpedo hits 1,  heavy fires,  heavy damage
      DD Tanikaze
      DD Arare
      DD Kasumi
 
Allied Ships
      PT-20
      PT-21
      PT-22
      PT-23
      PT-24, Shell hits 2, and is sunk
      PT-25
      PT-26, Shell hits 5, and is sunk
 
 
 
Reduced sighting due to 67% moonlight
Maximum visibility in Overcast Conditions and 67% moonlight: 5,000 yards
Range closes to 3,000 yards...
Range closes to 1,000 yards...
PT-24 engages CV Shokaku at 1,000 yards
PT-26 engages CV Hiryu at 1,000 yards
PT-26 engages DD Hamakaze at 1,000 yards
DD Akigumo engages PT-24 at 1,000 yards
Range increases to 2,000 yards
CV Akagi  screened from combat
- escorted by DD Isokaze
PT-26 engages CV Kaga at 2,000 yards
PT-20 engages CV Zuikaku at 2,000 yards
DD Tanikaze engages PT-24 at 2,000 yards
DD Akigumo engages PT-24 at 2,000 yards
PT-26 engages CV Zuikaku at 2,000 yards
PT-24 engages DD Hamakaze at 2,000 yards
PT-23 engages CV Zuikaku at 2,000 yards
DD Hamakaze engages PT-23 at 2,000 yards
CV Akagi ,  CV Zuikaku ,  CV Shokaku ,
   CV Soryu ,  CV Hiryu ,  CV Kaga  screened from combat
- escorted by CL Abukuma ,  DD Arare ,  DD Urakaze ,
   DD Shiranui
DD Hamakaze engages PT-25 at 2,000 yards
DD Hamakaze engages PT-24 at 2,000 yards
PT-22 engages DD Isokaze at 2,000 yards
DD Akigumo engages PT-23 at 2,000 yards
CV Akagi ,  CV Zuikaku ,  CV Shokaku ,
   CV Soryu  screened from combat
- escorted by DD Kasumi ,  DD Isokaze
PT-26 engages CV Hiryu at 2,000 yards
PT-24 engages DD Hamakaze at 2,000 yards
PT-20 engages CV Hiryu at 2,000 yards
DD Arare engages PT-24 at 2,000 yards
PT-24 sunk by DD Tanikaze at 2,000 yards
DD Hamakaze engages PT-23 at 2,000 yards
Range increases to 4,000 yards
CV Akagi ,  CV Zuikaku ,  CV Shokaku ,
   CV Soryu ,  CV Hiryu ,  CV Kaga  screened from combat
- escorted by DD Tanikaze ,  DD Hamakaze ,  DD Urakaze ,
   DD Shiranui ,  DD Isokaze
PT-26 sunk by BB Kirishima at 4,000 yards
CV Akagi ,  CV Zuikaku ,  CV Shokaku ,
   CV Soryu ,  CV Hiryu ,  CV Kaga  screened from combat
- escorted by DD Tanikaze ,  DD Urakaze ,  DD Isokaze ,
   DD Kagero
DD Akigumo engages PT-23 at 4,000 yards
DD Kasumi engages PT-22 at 4,000 yards
Range increases to 5,000 yards
CV Akagi ,  CV Zuikaku ,  CV Shokaku ,
   CV Soryu ,  CV Hiryu ,  CV Kaga  screened from combat
- escorted by DD Kasumi ,  DD Urakaze ,  DD Shiranui
DD Isokaze engages PT-22 at 5,000 yards
PT-22 engages DD Hamakaze at 5,000 yards
DD Isokaze engages PT-23 at 5,000 yards
Range increases to 7,000 yards
CV Akagi ,  CV Zuikaku  screened from combat
- escorted by DD Arare
BB Hiei engages PT-25 at 7,000 yards
DD Kasumi engages PT-23 at 7,000 yards
Range increases to 9,000 yards
BB Kirishima collides with CL Abukuma at 181 , 102
CV Akagi ,  CV Zuikaku ,  CV Shokaku  screened from combat
- escorted by DD Hamakaze ,  DD Urakaze
DD Tanikaze engages PT-23 at 9,000 yards
DD Isokaze engages PT-23 at 9,000 yards
Range increases to 10,000 yards
CV Akagi ,  CV Zuikaku ,  CV Shokaku ,
   CV Soryu ,  CV Hiryu ,  CV Kaga  screened from combat
- escorted by DD Hamakaze ,  DD Urakaze ,  DD Shiranui ,
   DD Isokaze ,  DD Kagero
DD Akigumo engages PT-25 at 10,000 yards
CA Tone engages PT-25 at 10,000 yards
DD Kasumi engages PT-22 at 10,000 yards
DD Akigumo engages PT-25 at 10,000 yards
Task forces break off...
 
 
 
 


User avatar
treespider
Posts: 5781
Joined: Sun Jan 30, 2005 7:34 am
Location: Edgewater, MD

RE: AE - AI

Post by treespider »

One thing I like to try occasionally is to fly the US CV groups off of the CV's back to Pearl and/or Lahaina (the base 2-3 hexes East of Pearl)...as well as rebase some of the West coast B-17s to Lahaina on Dec 8.

OOps sorry for the hijack...
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
User avatar
1EyedJacks
Posts: 2304
Joined: Sun Mar 12, 2006 6:26 am
Location: Reno, NV

RE: AE Land and AI Issues

Post by 1EyedJacks »

Hi all,

For Japan, is there another para unit other then the 1st Raiding Rgt out of Kagoshima? How many para units does Japan start out with and where are they?

As a request for a future update, if you could put something in the name of special INF units (like para units) so people can easily locate them I think it would be a cool thing to do.


TTFN,

Mike
TTFN,

Mike
User avatar
treespider
Posts: 5781
Joined: Sun Jan 30, 2005 7:34 am
Location: Edgewater, MD

RE: AE Land and AI Issues

Post by treespider »

ORIGINAL: 1EyedJacks

Hi all,

For Japan, is there another para unit other then the 1st Raiding Rgt out of Kagoshima? How many para units does Japan start out with and where are they?

Yokasuka 1st SNLF and Yokosuka 3rd SNLF...both at Kagi on Formosa.

As a request for a future update, if you could put something in the name of special INF units (like para units) so people can easily locate them I think it would be a cool thing to do.


TTFN,

Mike


How about 1st Raiding regiment, Yokosuka 1st SNLF and Yokosuka 3rd SNLF...[;)] Should be easy enough to remember until you get 2nd Raiding regt[;)]

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
User avatar
ny59giants
Posts: 9888
Joined: Mon Jan 10, 2005 12:02 pm

RE: AE Land and AI Issues

Post by ny59giants »

When you click on "Ground Reinforcements" screen within the Intel screen, you can check on the LCUs composition of troops. However, there is no way for me to know how many transport (cargo and troop carrying capacity I will need). It is kind of hard to plan ahead and have enough transport of whatever type I need at the off map bases.
[center]Image[/center]
pad152
Posts: 2835
Joined: Sun Apr 23, 2000 8:00 am

RE: Admirals Edition Land Thread

Post by pad152 »

The AI (Japanese) needs to keep the oilers away from Pearl Harbor. The Japanese carrier groupsneeds to go to the oilers and not the oilers comming to the carriers when in a combat zone.
 
ART11
Posts: 22
Joined: Mon Jul 27, 2009 7:24 pm
Location: Poland

RE: Admirals Edition Land Thread

Post by ART11 »

I got a problem with land battle near Port Moresby(Guadalcanal scenario) - hex 90,130. Japanesse AI attack my 30 Aus seeveral times. They were able only to reach 1 to 2 ratio but after one of the turns I noticed that 2 of the jap units (from 5) appear on PM hex. My Aussie brigade did not forced to retreat. So is it intentional that enemy units are able to cross the hex with my units without fight?
ART
Andy Mac
Posts: 12577
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Admirals Edition Land Thread

Post by Andy Mac »

No this is a scenario issue we are looking at basically because both start in the same hex neither side has control we are looking at it
pad152
Posts: 2835
Joined: Sun Apr 23, 2000 8:00 am

RE: Admirals Edition Land Thread

Post by pad152 »

AI Pearl Harbor attack, even when the Japanese (AI) attacks for mulitple days it doesn't attack (repair yard, light industry, etc).

 
Speedysteve
Posts: 15974
Joined: Tue Sep 11, 2001 8:00 am
Location: Reading, England

RE: AE Land and AI Issues

Post by Speedysteve »

ORIGINAL: Andy Mac

Speedy you need to be very carefull where you put your limited replacements to get most bang for buck I would tentd to use them in selected units only or if its an upgrade squad device maybe begin stockpiling them fopr th eall importasnrt upgrade

Thanks Andy[8D]
WitE 2 Tester
WitE Tester
BTR/BoB Tester
User avatar
m10bob
Posts: 8583
Joined: Sun Nov 03, 2002 9:09 pm
Location: Dismal Seepage Indiana

RE: AE Land and AI Issues

Post by m10bob »

ORIGINAL: bjmorgan

I just noticed a land unit marching mid-ocean to Japan. Dec21, 41 Historical, Surprise CG.



Image


Actually, I believe this is a new feature of AE..Zoom in on the unit in question and I think you will see this?

Image
Attachments
MacArthurLanding.jpg
MacArthurLanding.jpg (19.86 KiB) Viewed 167 times
Image

User avatar
RevRick
Posts: 2615
Joined: Sat Sep 16, 2000 4:00 pm
Location: Thomasville, GA

RE: AE Land and AI Issues

Post by RevRick »

Well, that figures. It's Dugout Doug, almost walking on water.
"Action springs not from thought, but from a readiness for responsibility.” ― Dietrich Bonhoeffer
latosusi
Posts: 327
Joined: Wed Jun 02, 2004 12:50 pm
Location: London/Kuopio

RE: AE Land and AI Issues

Post by latosusi »

Lol!
jcjordan
Posts: 1900
Joined: Wed Jun 27, 2001 8:00 am

RE: AE Land and AI Issues

Post by jcjordan »

Shouldn't there be a Panama Canal command for those air/land units assigned there or at least some kind of hq in the area subordinate to West Coast. I forget what the # air force was
morphin
Posts: 747
Joined: Fri Apr 26, 2002 6:51 pm
Location: Switzerland

RE: AE Land and AI Issues

Post by morphin »

Hi

IJA 39th
IJA 18th Area
IJA
IJA Area
IJA Command
IJA 1945

are all HQ with HQtype 220. What is this excactly? I know that HQType 109 is for Command HQ with a command radius of 9 hexes, and 75 is new in AE (Army HQ with command radius of 5 hexes)

but 220 i don't know

Andy
User avatar
Blackhorse
Posts: 1415
Joined: Sun Aug 20, 2000 8:00 am
Location: Eastern US

RE: AE Land and AI Issues

Post by Blackhorse »

ORIGINAL: jcjordan

Shouldn't there be a Panama Canal command for those air/land units assigned there or at least some kind of hq in the area subordinate to West Coast. I forget what the # air force was

JC,

The off-map bases are not attackable in AE, just staging areas to load units and bring them on-map. So all the local HQs (such as Sixth Air Force in Panama) and units assigned to local defense are kept out of the game until/unless they are available for possible deployment in the Pacific.

US units that arrive in Panama or the Eastern US start off assigned to either West Coast command (so the player has to pay PP to release them) or assigned to the Theater where they historically deployed.
WitP-AE -- US LCU & AI Stuff

Oddball: Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?
Moriarty: Crap!
Jzanes
Posts: 471
Joined: Thu Nov 18, 2004 5:55 am

RE: AE Land and AI Issues

Post by Jzanes »

IIRC in WITP you needed to start a vs. the AI game with replacements and upgrades ON in order to give the AI the ability to upgrade their units. Is this still true in AE? With the very limited replacement pools, it'd be nice to start with replacements and upgrades OFF.
Post Reply

Return to “War in the Pacific: Admiral's Edition”