AI cheats

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Rexor
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AI cheats

Post by Rexor »

I just wanted to see if we could get a general idea of all the ways the AI cheats. So far I've read that they teleport TFs between bases on certain occasions, and that their bases don't need support units. Are these correct? And are there others?
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treespider
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RE: AI cheats

Post by treespider »

The AI cheats??? Surely you jest?

But seriously - what fun is it if you are handed a list of the AI's advantages. Afterall Nimitz didn't know what Yamamoto was capable of.
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Brady
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RE: AI cheats

Post by Brady »


I dont know all that the Ai does, I am not shure I want to.
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RE: AI cheats

Post by Rexor »

ORIGINAL: treespider

The AI cheats??? Surely you jest?

But seriously - what fun is it if you are handed a list of the AI's advantages. Afterall Nimitz didn't know what Yamamoto was capable of.

I'm just being brutally honest here, and I truly don't wish to offend, especially since the effort that went into this game is unprecedented. But I'm an AI-dedicated gamer whose schedule makes pbem all but impossible. I merely want to know if putting more effort into learning this giant will be a let-down when I find out that things on the other end are all out of whack or proportion. You're right, Nimitz didn't know what Yamamoto was capable of; but neither could Yamamoto defy the laws of physics. I'm just pointing to the realism thing, that's all, and I also understand that all AIs cheat to a certain degree. It's up to every individual player to decide whether the game seems plausible to him, and if not, find another game to dedicate his time to.
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RE: AI cheats

Post by Curty »

If you look at your intel reports you will notice from time to time the detection of support unis at certain places.

Example - '5th AF construction bn located at Lae'

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Mike Scholl
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RE: AI cheats

Post by Mike Scholl »

You probably need to ask Andy.   If any "cheats" were placed for the AI it would have been at his request as he tried to make it more challanging and unpredictible...
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RE: AI cheats

Post by Andy Mac »

Yup and i aint talking it would spoil the experience sorry not going to publish that kind of list what I will say is the AI gets no benenfit to combat rolls etc no matter what difficulty level 5 F4F's v 5 Zeroes is the same for all
 
17th Indian Div v 33rd Div is the sdame for all
 
Boise v Mogami is the same for all
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RE: AI cheats

Post by Mike Scholl »

Apparently al "AI cheat" information is propriatory and protected by copyright... [:D]
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Valgua
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RE: AI cheats

Post by Valgua »

ORIGINAL: Andy Mac

Yup and i aint talking it would spoil the experience sorry not going to publish that kind of list what I will say is the AI gets no benenfit to combat rolls etc no matter what difficulty level 5 F4F's v 5 Zeroes is the same for all

17th Indian Div v 33rd Div is the sdame for all

Boise v Mogami is the same for all

Thank you for the info. However, tha manual states something different on page 26. Apparently if the difficulty is set on historical no advantage is given to either side, if it set on hard the AI receives logistical advantages, while on very hard it receives both logistical and combat advantages. Is the manual not accurate?
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Rexor
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RE: AI cheats

Post by Rexor »

ORIGINAL: Andy Mac

Yup and i aint talking it would spoil the experience sorry not going to publish that kind of list what I will say is the AI gets no benenfit to combat rolls etc no matter what difficulty level 5 F4F's v 5 Zeroes is the same for all

17th Indian Div v 33rd Div is the sdame for all

Boise v Mogami is the same for all

Will it be possible to mod the AI or is that proprietary?
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RE: AI cheats

Post by Andy Mac »

The AI scripts are all fully available in the editor allowing the AI's decisions to be moddable.
 
 
Rexor
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RE: AI cheats

Post by Rexor »

ORIGINAL: Andy Mac

The AI scripts are all fully available in the editor allowing the AI's decisions to be moddable.


Thanks Andy. And thanks for all the hard work--this game is awesome.
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WingedIncubus
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RE: AI cheats

Post by WingedIncubus »

ORIGINAL: Andy Mac

The AI scripts are all fully available in the editor allowing the AI's decisions to be moddable.


So we could have a AI supermod one day? [X(]

One step further, and we'll be playing War in the Pacific with WOPR... [&o]
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RE: AI cheats

Post by Andy Mac »

You are already getting that when I get Ironman Mod done Naval Air and Ground are all done, devices are nearly done will have a playable version (minus text files by tomorrow)
 
If anyone wants a strictly beta version to try drop me a line at a.mcphie@btinternet.com
 
 
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RE: AI cheats

Post by WingedIncubus »

ORIGINAL: Andy Mac

You are already getting that when I get Ironman Mod done Naval Air and Ground are all done, devices are nearly done will have a playable version (minus text files by tomorrow)

If anyone wants a strictly beta version to try drop me a line at a.mcphie@btinternet.com


hehehe... will there be a supermod for Allied AI as well?

Yeah, I take most people play Allied first, but in time we'll probably find some nitpicks in the Allied AI as well. [;)]
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RE: AI cheats

Post by Andy Mac »

Eventually but focussing on Jap AI for noww
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Valgua
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RE: AI cheats

Post by Valgua »

Forgive me if I insist, but I am a little confused. Is the manual wrong when it states that at historical difficulty level neither side receives advantages and that at the highest level the AI receives both logistical and combat advantages?


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RE: AI cheats

Post by wild_Willie2 »

Well.

The AI does not need AV support at very hard scen 2.
It does not need a air HQ to fly betty's with torpedo's.
It gets instant 100% prep points for any target.

It's HARD to fight the AI on very hard scen 2......
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RE: AI cheats

Post by Andy Mac »

I am not going to list any Ai cheats because that spoils the immersive feel for folks.
 
The Ai does get help and that help does increase as the difficulty level increases.
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RE: AI cheats

Post by John Lansford »

Andy,

I'd suggest that you do add a bonus to the Jap AI's surface combat routine when fighting at night and prior to December 1942.  Until the USN had better trained crews for night fighting and good radar on most of its ships, every nighttime encounter they got into during that time went badly for the USN.  I've been kicking IJN rear end well out of proportion to my losses so far, with units from PT boats up to cruisers, especially at night.
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