AI cheats
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
AI cheats
I just wanted to see if we could get a general idea of all the ways the AI cheats. So far I've read that they teleport TFs between bases on certain occasions, and that their bases don't need support units. Are these correct? And are there others?
"Human history becomes more and more a race between education and catastrophe." (H.G. Wells)
- treespider
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RE: AI cheats
The AI cheats??? Surely you jest?
But seriously - what fun is it if you are handed a list of the AI's advantages. Afterall Nimitz didn't know what Yamamoto was capable of.
But seriously - what fun is it if you are handed a list of the AI's advantages. Afterall Nimitz didn't know what Yamamoto was capable of.
Here's a link to:
Treespider's Grand Campaign of DBB
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
Treespider's Grand Campaign of DBB
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
RE: AI cheats
I dont know all that the Ai does, I am not shure I want to.

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RE: AI cheats
ORIGINAL: treespider
The AI cheats??? Surely you jest?
But seriously - what fun is it if you are handed a list of the AI's advantages. Afterall Nimitz didn't know what Yamamoto was capable of.
I'm just being brutally honest here, and I truly don't wish to offend, especially since the effort that went into this game is unprecedented. But I'm an AI-dedicated gamer whose schedule makes pbem all but impossible. I merely want to know if putting more effort into learning this giant will be a let-down when I find out that things on the other end are all out of whack or proportion. You're right, Nimitz didn't know what Yamamoto was capable of; but neither could Yamamoto defy the laws of physics. I'm just pointing to the realism thing, that's all, and I also understand that all AIs cheat to a certain degree. It's up to every individual player to decide whether the game seems plausible to him, and if not, find another game to dedicate his time to.
"Human history becomes more and more a race between education and catastrophe." (H.G. Wells)
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RE: AI cheats
If you look at your intel reports you will notice from time to time the detection of support unis at certain places.
Example - '5th AF construction bn located at Lae'
Example - '5th AF construction bn located at Lae'

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RE: AI cheats
You probably need to ask Andy. If any "cheats" were placed for the AI it would have been at his request as he tried to make it more challanging and unpredictible...
RE: AI cheats
Yup and i aint talking it would spoil the experience sorry not going to publish that kind of list what I will say is the AI gets no benenfit to combat rolls etc no matter what difficulty level 5 F4F's v 5 Zeroes is the same for all
17th Indian Div v 33rd Div is the sdame for all
Boise v Mogami is the same for all
17th Indian Div v 33rd Div is the sdame for all
Boise v Mogami is the same for all
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RE: AI cheats
Apparently al "AI cheat" information is propriatory and protected by copyright... [:D]
RE: AI cheats
ORIGINAL: Andy Mac
Yup and i aint talking it would spoil the experience sorry not going to publish that kind of list what I will say is the AI gets no benenfit to combat rolls etc no matter what difficulty level 5 F4F's v 5 Zeroes is the same for all
17th Indian Div v 33rd Div is the sdame for all
Boise v Mogami is the same for all
Thank you for the info. However, tha manual states something different on page 26. Apparently if the difficulty is set on historical no advantage is given to either side, if it set on hard the AI receives logistical advantages, while on very hard it receives both logistical and combat advantages. Is the manual not accurate?

RE: AI cheats
ORIGINAL: Andy Mac
Yup and i aint talking it would spoil the experience sorry not going to publish that kind of list what I will say is the AI gets no benenfit to combat rolls etc no matter what difficulty level 5 F4F's v 5 Zeroes is the same for all
17th Indian Div v 33rd Div is the sdame for all
Boise v Mogami is the same for all
Will it be possible to mod the AI or is that proprietary?
"Human history becomes more and more a race between education and catastrophe." (H.G. Wells)
RE: AI cheats
The AI scripts are all fully available in the editor allowing the AI's decisions to be moddable.
RE: AI cheats
ORIGINAL: Andy Mac
The AI scripts are all fully available in the editor allowing the AI's decisions to be moddable.
Thanks Andy. And thanks for all the hard work--this game is awesome.
"Human history becomes more and more a race between education and catastrophe." (H.G. Wells)
- WingedIncubus
- Posts: 566
- Joined: Wed Oct 03, 2007 2:17 am
RE: AI cheats
ORIGINAL: Andy Mac
The AI scripts are all fully available in the editor allowing the AI's decisions to be moddable.
So we could have a AI supermod one day? [X(]
One step further, and we'll be playing War in the Pacific with WOPR... [&o]
RE: AI cheats
You are already getting that when I get Ironman Mod done Naval Air and Ground are all done, devices are nearly done will have a playable version (minus text files by tomorrow)
If anyone wants a strictly beta version to try drop me a line at a.mcphie@btinternet.com
If anyone wants a strictly beta version to try drop me a line at a.mcphie@btinternet.com
- WingedIncubus
- Posts: 566
- Joined: Wed Oct 03, 2007 2:17 am
RE: AI cheats
ORIGINAL: Andy Mac
You are already getting that when I get Ironman Mod done Naval Air and Ground are all done, devices are nearly done will have a playable version (minus text files by tomorrow)
If anyone wants a strictly beta version to try drop me a line at a.mcphie@btinternet.com
hehehe... will there be a supermod for Allied AI as well?
Yeah, I take most people play Allied first, but in time we'll probably find some nitpicks in the Allied AI as well. [;)]
RE: AI cheats
Eventually but focussing on Jap AI for noww
RE: AI cheats
Forgive me if I insist, but I am a little confused. Is the manual wrong when it states that at historical difficulty level neither side receives advantages and that at the highest level the AI receives both logistical and combat advantages?

- wild_Willie2
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RE: AI cheats
Well.
The AI does not need AV support at very hard scen 2.
It does not need a air HQ to fly betty's with torpedo's.
It gets instant 100% prep points for any target.
It's HARD to fight the AI on very hard scen 2......
The AI does not need AV support at very hard scen 2.
It does not need a air HQ to fly betty's with torpedo's.
It gets instant 100% prep points for any target.
It's HARD to fight the AI on very hard scen 2......
In vinum illic est sapientia , in matera illic est vires , in aqua illic es bacteria.
In wine there is wisdom, in beer there is strength, in water there are bacteria.
In wine there is wisdom, in beer there is strength, in water there are bacteria.
RE: AI cheats
I am not going to list any Ai cheats because that spoils the immersive feel for folks.
The Ai does get help and that help does increase as the difficulty level increases.
The Ai does get help and that help does increase as the difficulty level increases.
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RE: AI cheats
Andy,
I'd suggest that you do add a bonus to the Jap AI's surface combat routine when fighting at night and prior to December 1942. Until the USN had better trained crews for night fighting and good radar on most of its ships, every nighttime encounter they got into during that time went badly for the USN. I've been kicking IJN rear end well out of proportion to my losses so far, with units from PT boats up to cruisers, especially at night.
I'd suggest that you do add a bonus to the Jap AI's surface combat routine when fighting at night and prior to December 1942. Until the USN had better trained crews for night fighting and good radar on most of its ships, every nighttime encounter they got into during that time went badly for the USN. I've been kicking IJN rear end well out of proportion to my losses so far, with units from PT boats up to cruisers, especially at night.