Fast transport?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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wild_Willie2
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Fast transport?

Post by wild_Willie2 »

Hi there.

I am trying to figure out how fast transport missions work under AE.

I can form a TF of DD's, but then I can neither pick up troops or supplies.....
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Don Bowen
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RE: Fast transport?

Post by Don Bowen »

ORIGINAL: wild_Willie2

Hi there.

I am trying to figure out how fast transport missions work under AE.

I can form a TF of DD's, but then I can neither pick up troops or supplies.....

Depends on the DDs. In WITP all DDs had a default capacity - 250 if I recall. In AE each class is different, and may be zero.
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EUBanana
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RE: Fast transport?

Post by EUBanana »

For the Allies it seems to be almost always zero.

This is actually a very big flaw in their OOB I think.  (not in terms of historicity, but in terms of 'The Allies are screwed').
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Rocco
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RE: Fast transport?

Post by Rocco »

I'm beginning to think we would have been better off never having played WitP stock, it would have made the change over easier?
 
I still can't figure out the whole air maneouver values now.  I understand the altitude bands, but the values seem WAY out of whack.  The Chinese had the most maneouverable fighters of the war?
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Mynok
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RE: Fast transport?

Post by Mynok »


They're biplanes. Heck yeah they were maneuverable. [:D]
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Rocco
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RE: Fast transport?

Post by Rocco »

I can understand byplanes being maneouverable, I am just having a hard time seeing a pt stearman downing a corsair.  Maybe I'm wrong, but I thought the corsair was just about the most maneouverable fighter at high speeds, which is what made it great?  A zero could out-maneouver a corsair at low speeds, I would assume, maybe even a stearman could?  At low speed the corsair would stall out way before the others, but with some speed, the corsair would kill, no?
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pompack
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RE: Fast transport?

Post by pompack »

ORIGINAL: Rocco

I can understand byplanes being maneouverable, I am just having a hard time seeing a pt stearman downing a corsair.  Maybe I'm wrong, but I thought the corsair was just about the most maneouverable fighter at high speeds, which is what made it great?  A zero could out-maneouver a corsair at low speeds, I would assume, maybe even a stearman could?  At low speed the corsair would stall out way before the others, but with some speed, the corsair would kill, no?

Absolutely, but that is because you are not picturing a corsair stupid enough to try to turn with the stearman. If it tried, the only reason the stearman wouldn't be on the corsair's tail in less than two turns would be because the corsair stalled out before it finished the first 360
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Mynok
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RE: Fast transport?

Post by Mynok »


Yeah, maneuver isn't everything or even most of the equation. Put some of those biplanes up against Corsair's and see what happens. [:D]
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