AI cheats

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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51st Highland Div
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RE: AI cheats

Post by 51st Highland Div »

Does the IJN ship experience levels not reflect night time fighting as part of the whole skill level ? Need to have a look at their ship experience levels next time i load up AE..
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Andy Mac
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RE: AI cheats

Post by Andy Mac »

The Ai's losses in xAk's have been extreme and I have adjusted all the scripts to try and mitigate it I will continue to monitor post patch 1.
 
In the Ironman mod that I am currently testing I have cheated for the AI in a number of data areas which will make it more competitive a mix of adding ships some really really nasty Q ships and a number of other amendments.
 
I would say the naval team are monitoring the feedback we recivieve closely and everythign is being watched.
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Sheytan
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RE: AI cheats

Post by Sheytan »

Just make sure your fix is tailored at compelling the AI to "group up", IE put more assets into escorting invasion TFs, as opposed to say dumping another 400 AK's into the IJN shipping pool to compensate.

I enjoy AE very much, but you focused on a Victory Fever type of AI frankly without clearly seeing the consequences. I also strongly recommend a more robust "beta stage". I could have pointed out the potential long term problems with the AI in relation to the Victory Fever strategy after playing the game for one game month. Lets just not have extremes trying to "balance" things.

Oh and did I mention how much I love AE and I salute you and the teams efforts.
ORIGINAL: Andy Mac

The Ai's losses in xAk's have been extreme and I have adjusted all the scripts to try and mitigate it I will continue to monitor post patch 1.

In the Ironman mod that I am currently testing I have cheated for the AI in a number of data areas which will make it more competitive a mix of adding ships some really really nasty Q ships and a number of other amendments.

I would say the naval team are monitoring the feedback we recivieve closely and everythign is being watched.
Andy Mac
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RE: AI cheats

Post by Andy Mac »

Not that easy If I increase the minimum ship requirements for AI TF's a lot of AI scripts will fail we tested this a lot.
 
better option is to cover them better but that needs more testign.
 
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Sheytan
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RE: AI cheats

Post by Sheytan »

Well you did a superb job, but a solution to this needs to be found, as it is frankly the only "glaring" weakness I see in the planning by the AI.

I quite frankly have yet to gain the initative anywhere, I am reacting to the AI, and this is again outstanding, just find a fix for the ecsort issue please if you are able.
ORIGINAL: Andy Mac

Not that easy If I increase the minimum ship requirements for AI TF's a lot of AI scripts will fail we tested this a lot.

better option is to cover them better but that needs more testign.
pad152
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RE: AI cheats

Post by pad152 »

ORIGINAL: Andy Mac

The Ai's losses in xAk's have been extreme and I have adjusted all the scripts to try and mitigate it I will continue to monitor post patch 1.

In the Ironman mod that I am currently testing I have cheated for the AI in a number of data areas which will make it more competitive a mix of adding ships some really really nasty Q ships and a number of other amendments.

I would say the naval team are monitoring the feedback we recivieve closely and everythign is being watched.

Giving the AI more cheats, is this really the way to go?

I wonder if the merchants in AE are just too fragile and tone down subs a little. I wonder sometimes if the allied player could win the grand campaign by just using only subs to sink all Japanese ships.

No doubt giving Japan more escorts will help.


AttuWatcher
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RE: AI cheats

Post by AttuWatcher »

The cheats are going in the Ironman mod, of which the whole point is to make a difficult AI with all bets off.
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Rexor
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RE: AI cheats

Post by Rexor »

ORIGINAL: Andy Mac

In the Ironman mod that I am currently testing I have cheated for the AI in a number of data areas which will make it more competitive a mix of adding ships some really really nasty Q ships and a number of other amendments.

Hey now. Why not add SAMs and flying saucers? Is this really a World War II era opponent? (Again, I don't mind getting my butt kicked, I'm just interested in believability.)
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ChickenOfTheSea
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RE: AI cheats

Post by ChickenOfTheSea »

ORIGINAL: Rexor

ORIGINAL: Andy Mac

In the Ironman mod that I am currently testing I have cheated for the AI in a number of data areas which will make it more competitive a mix of adding ships some really really nasty Q ships and a number of other amendments.

Hey now. Why not add SAMs and flying saucers? Is this really a World War II era opponent? (Again, I don't mind getting my butt kicked, I'm just interested in believability.)

Q-ships are a WWI development and there are already some in the game, not exactly science fiction. I don't think Andy is talking super-weapons, but just more ships useful for escorting.

Another thing about mods. Nobody forces you to play them. You paid for stock. People make mods that are available free add-ons if you want them.
In theory, there is no difference between theory and practice, but in practice, there is. - Manfred Eigen
Scott_USN
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RE: AI cheats

Post by Scott_USN »

The AI has had it's KB in Bengal/Indian Ocean for 3 weeks without needing fuel or ammo. I just keeps going back and forth below Ceylon, I thought about whacking them but I want the big Carrier battles.
 
I was so annoyed by the dumb thing I almsot saved and started a Head-to-Head game just to send it on its way.
 
Yes the AI cheats often, I don't mind just wish it wasn't droning around in the Ceylon area like a robot... kills the immersion.
AttuWatcher
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RE: AI cheats

Post by AttuWatcher »

Why don't you start a PBEM Scott_USN? [:D]
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Andy Mac
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RE: AI cheats

Post by Andy Mac »

Scott can you send me a save please given the preconditions for that particular raid to occur for it to be there 3 weeks on something wierd must have happened a.mcphie@btinternet.com
 
SteveD64
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RE: AI cheats

Post by SteveD64 »

****Warning: Guadalcanal scenario AI SPOILER***

I don't know if the Guadalcanal AI and the Campaign AI have the same "cheats", but I'm playing as the Japs against the AI.  I've started three games so far and in each one the American carrier fleet (all three carriers) sits two hexes west of Tulagi and don't move at all.  I've played each time a minimum of three weeks (in my current game it's been four weeks) and the carriers haven't moved. 

I'm trying to think of ways to counter it, which is actually pretty fun on its own, but I was wondering if this was possible (in real life) for the US at this time in the war.
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Zebedee
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RE: AI cheats

Post by Zebedee »

Sorry to ask this again, but I don't think it was answered. Does the AI receive combat bonuses on higher difficulty levels? The manual says one thing and obviously Andy Mac seems to say another?

I've no objection to 'cheats' to make the Ai competitive and avoid silly things such as were commonplace in WitP ("Enemy CV TF ahoy! I think it's run out of fuel sir and waiting for the current to move it back home!") but I'd rather not have 'skewed' combat results, hence my question.

Definitive answer would be appreciated if possible. :)

One further question, what difficulty level would the AE team recommend for optimum AI performance? I'm presuming that the scaling of difficulty doesn't influence scripting so it wouldn't hamper the AI by forcing it into being overly aggressive all the time?
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Sheytan
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RE: AI cheats

Post by Sheytan »

Id like to know if the AI cheats in respect to ammo. I hit one TF with four TFs of my own, and even though im showing considerable ammo depletion with each of my own TF, the AI commanded TF on the second day was still expending main battery ammo. Either the AI does a fantastic job of ammo conservation in relation to employing secondary battery vs primary, or something looks borked to me. I am loath to switch sides and look though.
Scott_USN
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RE: AI cheats

Post by Scott_USN »

ORIGINAL: Andy Mac

Scott can you send me a save please given the preconditions for that particular raid to occur for it to be there 3 weeks on something wierd must have happened a.mcphie@btinternet.com


Yes I have them saved I have been working too much to play but will send them tonight let me get them figured out started April 1st is now April 20th... for the saves I will send you.
Scott_USN
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RE: AI cheats

Post by Scott_USN »

ORIGINAL: FAsea

Why don't you start a PBEM Scott_USN? [:D]


Haha I might, I might.
medicff
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RE: AI cheats

Post by medicff »

I would also ask to inquire whether the AI plays by CV sortie amounts? I watched KB stroll through the DEI and pound base after base and catching task forces for a week. I was carefully watching when to plan things waiting for KB to retire and replenish.
Knowing if these sorties are unlimited would assist planning vs AI. [:D]
ART11
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RE: AI cheats

Post by ART11 »

Hi,
Posted this on Tech but still no answer. Anyone has the same issue?
After playing several turns in GC as Allies vs Japs AI I noticed that sth is wrong with AI aircraft loses - they were replaced very fast. After loading save file on AI side here we have the results for example (it's 24Dec game time):
1. Ki 51 - Month to date deliveries - 661!!! (production rate 120)
2.Oscar - this turn !!! above 140 (production rate 32)

Is it intentional? I know that AI needs some help but now this is  question about the scenario balance. AI level - historical
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ART
ART
Andy Mac
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RE: AI cheats

Post by Andy Mac »

"Sorry to ask this again, but I don't think it was answered. Does the AI receive combat bonuses on higher difficulty levels? The manual says one thing and obviously Andy Mac seems to say another?

I may have been wrong for VERY HARD difficulty level I am checking Hard and Historical its logistics bonuses only.
 
That is the full extent of my comments on AI cheats - sorry I have a strict non disclosure policy !!!!
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