AI cheats
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
- 51st Highland Div
- Posts: 347
- Joined: Sat Jul 23, 2005 1:30 pm
- Location: Glasgow,Scotland
RE: AI cheats
Does the IJN ship experience levels not reflect night time fighting as part of the whole skill level ? Need to have a look at their ship experience levels next time i load up AE..
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The beatings will continue until morale improves....
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RE: AI cheats
The Ai's losses in xAk's have been extreme and I have adjusted all the scripts to try and mitigate it I will continue to monitor post patch 1.
In the Ironman mod that I am currently testing I have cheated for the AI in a number of data areas which will make it more competitive a mix of adding ships some really really nasty Q ships and a number of other amendments.
I would say the naval team are monitoring the feedback we recivieve closely and everythign is being watched.
In the Ironman mod that I am currently testing I have cheated for the AI in a number of data areas which will make it more competitive a mix of adding ships some really really nasty Q ships and a number of other amendments.
I would say the naval team are monitoring the feedback we recivieve closely and everythign is being watched.
RE: AI cheats
Just make sure your fix is tailored at compelling the AI to "group up", IE put more assets into escorting invasion TFs, as opposed to say dumping another 400 AK's into the IJN shipping pool to compensate.
I enjoy AE very much, but you focused on a Victory Fever type of AI frankly without clearly seeing the consequences. I also strongly recommend a more robust "beta stage". I could have pointed out the potential long term problems with the AI in relation to the Victory Fever strategy after playing the game for one game month. Lets just not have extremes trying to "balance" things.
Oh and did I mention how much I love AE and I salute you and the teams efforts.
I enjoy AE very much, but you focused on a Victory Fever type of AI frankly without clearly seeing the consequences. I also strongly recommend a more robust "beta stage". I could have pointed out the potential long term problems with the AI in relation to the Victory Fever strategy after playing the game for one game month. Lets just not have extremes trying to "balance" things.
Oh and did I mention how much I love AE and I salute you and the teams efforts.
ORIGINAL: Andy Mac
The Ai's losses in xAk's have been extreme and I have adjusted all the scripts to try and mitigate it I will continue to monitor post patch 1.
In the Ironman mod that I am currently testing I have cheated for the AI in a number of data areas which will make it more competitive a mix of adding ships some really really nasty Q ships and a number of other amendments.
I would say the naval team are monitoring the feedback we recivieve closely and everythign is being watched.
RE: AI cheats
Not that easy If I increase the minimum ship requirements for AI TF's a lot of AI scripts will fail we tested this a lot.
better option is to cover them better but that needs more testign.
better option is to cover them better but that needs more testign.
RE: AI cheats
Well you did a superb job, but a solution to this needs to be found, as it is frankly the only "glaring" weakness I see in the planning by the AI.
I quite frankly have yet to gain the initative anywhere, I am reacting to the AI, and this is again outstanding, just find a fix for the ecsort issue please if you are able.
I quite frankly have yet to gain the initative anywhere, I am reacting to the AI, and this is again outstanding, just find a fix for the ecsort issue please if you are able.
ORIGINAL: Andy Mac
Not that easy If I increase the minimum ship requirements for AI TF's a lot of AI scripts will fail we tested this a lot.
better option is to cover them better but that needs more testign.
RE: AI cheats
ORIGINAL: Andy Mac
The Ai's losses in xAk's have been extreme and I have adjusted all the scripts to try and mitigate it I will continue to monitor post patch 1.
In the Ironman mod that I am currently testing I have cheated for the AI in a number of data areas which will make it more competitive a mix of adding ships some really really nasty Q ships and a number of other amendments.
I would say the naval team are monitoring the feedback we recivieve closely and everythign is being watched.
Giving the AI more cheats, is this really the way to go?
I wonder if the merchants in AE are just too fragile and tone down subs a little. I wonder sometimes if the allied player could win the grand campaign by just using only subs to sink all Japanese ships.
No doubt giving Japan more escorts will help.
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- Posts: 489
- Joined: Thu Jun 25, 2009 3:15 pm
- Location: Hex 181, 36
RE: AI cheats
The cheats are going in the Ironman mod, of which the whole point is to make a difficult AI with all bets off.

RE: AI cheats
ORIGINAL: Andy Mac
In the Ironman mod that I am currently testing I have cheated for the AI in a number of data areas which will make it more competitive a mix of adding ships some really really nasty Q ships and a number of other amendments.
Hey now. Why not add SAMs and flying saucers? Is this really a World War II era opponent? (Again, I don't mind getting my butt kicked, I'm just interested in believability.)
"Human history becomes more and more a race between education and catastrophe." (H.G. Wells)
- ChickenOfTheSea
- Posts: 579
- Joined: Sat Jun 07, 2008 7:38 pm
- Location: Virginia
RE: AI cheats
ORIGINAL: Rexor
ORIGINAL: Andy Mac
In the Ironman mod that I am currently testing I have cheated for the AI in a number of data areas which will make it more competitive a mix of adding ships some really really nasty Q ships and a number of other amendments.
Hey now. Why not add SAMs and flying saucers? Is this really a World War II era opponent? (Again, I don't mind getting my butt kicked, I'm just interested in believability.)
Q-ships are a WWI development and there are already some in the game, not exactly science fiction. I don't think Andy is talking super-weapons, but just more ships useful for escorting.
Another thing about mods. Nobody forces you to play them. You paid for stock. People make mods that are available free add-ons if you want them.
In theory, there is no difference between theory and practice, but in practice, there is. - Manfred Eigen
RE: AI cheats
The AI has had it's KB in Bengal/Indian Ocean for 3 weeks without needing fuel or ammo. I just keeps going back and forth below Ceylon, I thought about whacking them but I want the big Carrier battles.
I was so annoyed by the dumb thing I almsot saved and started a Head-to-Head game just to send it on its way.
Yes the AI cheats often, I don't mind just wish it wasn't droning around in the Ceylon area like a robot... kills the immersion.
I was so annoyed by the dumb thing I almsot saved and started a Head-to-Head game just to send it on its way.
Yes the AI cheats often, I don't mind just wish it wasn't droning around in the Ceylon area like a robot... kills the immersion.
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- Posts: 489
- Joined: Thu Jun 25, 2009 3:15 pm
- Location: Hex 181, 36
RE: AI cheats
Scott can you send me a save please given the preconditions for that particular raid to occur for it to be there 3 weeks on something wierd must have happened a.mcphie@btinternet.com
RE: AI cheats
****Warning: Guadalcanal scenario AI SPOILER***
I don't know if the Guadalcanal AI and the Campaign AI have the same "cheats", but I'm playing as the Japs against the AI. I've started three games so far and in each one the American carrier fleet (all three carriers) sits two hexes west of Tulagi and don't move at all. I've played each time a minimum of three weeks (in my current game it's been four weeks) and the carriers haven't moved.
I'm trying to think of ways to counter it, which is actually pretty fun on its own, but I was wondering if this was possible (in real life) for the US at this time in the war.
I don't know if the Guadalcanal AI and the Campaign AI have the same "cheats", but I'm playing as the Japs against the AI. I've started three games so far and in each one the American carrier fleet (all three carriers) sits two hexes west of Tulagi and don't move at all. I've played each time a minimum of three weeks (in my current game it's been four weeks) and the carriers haven't moved.
I'm trying to think of ways to counter it, which is actually pretty fun on its own, but I was wondering if this was possible (in real life) for the US at this time in the war.
RE: AI cheats
Sorry to ask this again, but I don't think it was answered. Does the AI receive combat bonuses on higher difficulty levels? The manual says one thing and obviously Andy Mac seems to say another?
I've no objection to 'cheats' to make the Ai competitive and avoid silly things such as were commonplace in WitP ("Enemy CV TF ahoy! I think it's run out of fuel sir and waiting for the current to move it back home!") but I'd rather not have 'skewed' combat results, hence my question.
Definitive answer would be appreciated if possible.
One further question, what difficulty level would the AE team recommend for optimum AI performance? I'm presuming that the scaling of difficulty doesn't influence scripting so it wouldn't hamper the AI by forcing it into being overly aggressive all the time?
I've no objection to 'cheats' to make the Ai competitive and avoid silly things such as were commonplace in WitP ("Enemy CV TF ahoy! I think it's run out of fuel sir and waiting for the current to move it back home!") but I'd rather not have 'skewed' combat results, hence my question.
Definitive answer would be appreciated if possible.

One further question, what difficulty level would the AE team recommend for optimum AI performance? I'm presuming that the scaling of difficulty doesn't influence scripting so it wouldn't hamper the AI by forcing it into being overly aggressive all the time?

RE: AI cheats
Id like to know if the AI cheats in respect to ammo. I hit one TF with four TFs of my own, and even though im showing considerable ammo depletion with each of my own TF, the AI commanded TF on the second day was still expending main battery ammo. Either the AI does a fantastic job of ammo conservation in relation to employing secondary battery vs primary, or something looks borked to me. I am loath to switch sides and look though.
RE: AI cheats
ORIGINAL: Andy Mac
Scott can you send me a save please given the preconditions for that particular raid to occur for it to be there 3 weeks on something wierd must have happened a.mcphie@btinternet.com
Yes I have them saved I have been working too much to play but will send them tonight let me get them figured out started April 1st is now April 20th... for the saves I will send you.
RE: AI cheats
ORIGINAL: FAsea
Why don't you start a PBEM Scott_USN? [:D]
Haha I might, I might.
RE: AI cheats
I would also ask to inquire whether the AI plays by CV sortie amounts? I watched KB stroll through the DEI and pound base after base and catching task forces for a week. I was carefully watching when to plan things waiting for KB to retire and replenish.
Knowing if these sorties are unlimited would assist planning vs AI. [:D]
Knowing if these sorties are unlimited would assist planning vs AI. [:D]
RE: AI cheats
Hi,
Posted this on Tech but still no answer. Anyone has the same issue?
After playing several turns in GC as Allies vs Japs AI I noticed that sth is wrong with AI aircraft loses - they were replaced very fast. After loading save file on AI side here we have the results for example (it's 24Dec game time):
1. Ki 51 - Month to date deliveries - 661!!! (production rate 120)
2.Oscar - this turn !!! above 140 (production rate 32)
Is it intentional? I know that AI needs some help but now this is question about the scenario balance. AI level - historical
Regards
ART
Posted this on Tech but still no answer. Anyone has the same issue?
After playing several turns in GC as Allies vs Japs AI I noticed that sth is wrong with AI aircraft loses - they were replaced very fast. After loading save file on AI side here we have the results for example (it's 24Dec game time):
1. Ki 51 - Month to date deliveries - 661!!! (production rate 120)
2.Oscar - this turn !!! above 140 (production rate 32)
Is it intentional? I know that AI needs some help but now this is question about the scenario balance. AI level - historical
Regards
ART
ART
RE: AI cheats
"Sorry to ask this again, but I don't think it was answered. Does the AI receive combat bonuses on higher difficulty levels? The manual says one thing and obviously Andy Mac seems to say another?
I may have been wrong for VERY HARD difficulty level I am checking Hard and Historical its logistics bonuses only.
That is the full extent of my comments on AI cheats - sorry I have a strict non disclosure policy !!!!
I may have been wrong for VERY HARD difficulty level I am checking Hard and Historical its logistics bonuses only.
That is the full extent of my comments on AI cheats - sorry I have a strict non disclosure policy !!!!