AE Air Issues and Air OOB Issues [OUTDATED]

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Speedysteve
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RE: Swordfish II

Post by Speedysteve »

A general query on the A-29. It has no replacements coming in online yet more than a few units with the blighters in. Assuem it's intentional etc? Sheesh it's tough being Allies at game start....so few replacements........
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Mynok
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RE: Admiral's Edition Air War Thread

Post by Mynok »

ORIGINAL: Fletcher

I have a light dude with recon/naval search experience in the JNAF units. I.e. Yamada Det T-1 with 6 C5M2 Babs has 6 aircrafts, and the best experience pilot has naval search experience with 43 and recon with 80. I am certainly disagree, they were naval pilots working for the navy. C5M2 Babs in the navy works for naval search vs. Ki-15 Babs (the same model for the Army) that works for ground recon. Comments will be wellcomed.
Thanks in advance.
Regards.


It's a recon plane for the Navy thus it is most skilled in recon.
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Fletcher
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RE: Admiral's Edition Air War Thread

Post by Fletcher »

Thanks for your answer, Mynok
Regards

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fbs
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Small air OOB oddities

Post by fbs »

Some oddities in Scenario 001:

15th PG/72nd PS starts with 1 aircraft and 26 pilots
15th PG/HQ Sqn is a fighter but starts on Naval Attack mission
18th PG/HQ Sqn is a trainer but starts on Naval Attack mission
19th BG/32nd BS and 19th BG/32nd BS Det are both in San Francisco - just combine them
VP-23 belongs to USN Forward AirCenPac but VP-23 Det 1 and VP-23 Det 2 belong to Pacific Fleet
VMF-211 belongs to Pacific Fleet but VMF-211 Det belongs to USN Forward AirCenPac
7th BG/9th BS and 7th BG/9th BS Det are both in San Francisco (should the main unit be in Pearl Harbor?)
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1EyedJacks
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RE: Admiral's Edition Air War Thread

Post by 1EyedJacks »

Hi,

This unit is @ Takao on T0. Is there a reason I can't add pilots to this unit?



Image

And another question I have - I transferred this unit to Pescadores - and all 8 of the aircraft went even though I only have 5 pilots. Weren't 3 planes supposed to stay at Takao? When I click Pilots on the bottom left and look at the pilots for this unit I only see 5...
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RE: Admiral's Edition Air War Thread

Post by sven6345789 »

ORIGINAL: 1EyedJacks

Hi,

This unit is @ Takao on T0. Is there a reason I can't add pilots to this unit?



Image

And another question I have - I transferred this unit to Pescadores - and all 8 of the aircraft went even though I only have 5 pilots. Weren't 3 planes supposed to stay at Takao? When I click Pilots on the bottom left and look at the pilots for this unit I only see 5...

yup, there is; it is 6 planes minus a detachment of two; recombine the unit and you should be able to fill it up.
cannot answer question 2
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langleyCV1
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RE: Admiral's Edition Air War Thread

Post by langleyCV1 »

The Buffalo MK1 was armed with 4x0.5 machine guns in AE. However re-reading Bloody Shambles and Buffalos over Singapore, it would appear a number of Buffalos were using 0.303 brownings as wing guns. This was due to problems with the 0.5 machine guns jamming after a rounds being fired.

MJT
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John Lansford
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RE: Admiral's Edition Air War Thread

Post by John Lansford »

All four of my USN CV's have many more pilots for their fighter squadrons than are currently flying.  I've got one squadron that has 30+ pilots but only 3 men are listed as available for flying (names are white, everyone else's is black).  The manual says their names going black means they've got excess fatigue or very low experience, but neither is applicable in any of these squadrons.  I've got pilots with 11 fatigue and 70 experience flying, while there are more experienced pilots with 0 fatigue listed as black.

I've docked their ships at Pearl, I've put them on "training/rest", I've tried everything, but only a small group of pilots remain available for flying.  What is going on here?
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P.Hausser
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RE: Admiral's Edition Air War Thread

Post by P.Hausser »

Will Pilot pool limit be so high so that the game will not ever reach the death limit, and start to purge pilots from both sides at will ?
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1EyedJacks
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adding pilots

Post by 1EyedJacks »

ORIGINAL: sven6345789

ORIGINAL: 1EyedJacks

Hi,

This unit is @ Takao on T0. Is there a reason I can't add pilots to this unit?



Image

And another question I have - I transferred this unit to Pescadores - and all 8 of the aircraft went even though I only have 5 pilots. Weren't 3 planes supposed to stay at Takao? When I click Pilots on the bottom left and look at the pilots for this unit I only see 5...

yup, there is; it is 6 planes minus a detachment of two; recombine the unit and you should be able to fill it up.
cannot answer question 2

There is no option to recombine...


Image

Here is a similiar unit with aircraft detatched. With this unit I have an option to add pilots...
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langleyCV1
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RE: adding pilots

Post by langleyCV1 »

Production of Hurricane IIbs for the RAF should start in december 1941 in order to ensure 488 squadron is able to change to them by January 23 1942. As took place in real life. Also they should not be given the dutch artwork.

Many thanks

MJT
"My God, I hope you don't blame me for this. I had no idea where you were."
Air Vice-marshal Pulford upon the loss of "Force Z"
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langleyCV1
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RE: adding pilots

Post by langleyCV1 »

Hurricanes IIbs for the Dutch should total 29 machines not 27 as set as this moment in time.

Many thanks

MJT
"My God, I hope you don't blame me for this. I had no idea where you were."
Air Vice-marshal Pulford upon the loss of "Force Z"
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langleyCV1
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RE: adding pilots

Post by langleyCV1 »

Ok one last point then I will shut up for a bit.
I just upgraded VMF111 From F3F-3 to Buffalos so far so good
But when I try to upgrade VF2 on the Lexington at Pearl Habour I find that I have in the pool 8 aircraft and used -13. Upgrades and replacements to other units turned off.
What gives!

Any Ideas

MJT
"My God, I hope you don't blame me for this. I had no idea where you were."
Air Vice-marshal Pulford upon the loss of "Force Z"
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Monter_Trismegistos
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RE: adding pilots

Post by Monter_Trismegistos »

Planes are released to pool with a delay?
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langleyCV1
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RE: adding pilots

Post by langleyCV1 »

Thanks for that, is that information in the manual?

MJT
"My God, I hope you don't blame me for this. I had no idea where you were."
Air Vice-marshal Pulford upon the loss of "Force Z"
KittyHawk
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RE: adding pilots

Post by KittyHawk »

Page 258 last paragraph.


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langleyCV1
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RE: adding pilots

Post by langleyCV1 »

Got IT!

Many thanks.

MJT
"My God, I hope you don't blame me for this. I had no idea where you were."
Air Vice-marshal Pulford upon the loss of "Force Z"
John Lansford
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RE: adding pilots

Post by John Lansford »

What is going on with pilot availability?  The manual says pilots may not be available to fly based on extreme fatigue or not enough planes for all the pilots.

Well, the first is not happening; I've got pilots with barely any fatigue on the 'no fly' list in every squadron.  It's not the second one either; in fact, I've got more flyable planes than available pilots in nearly every squadron I've looked at.  Some, such as my fighter squadrons, have only half the available pilots for flyable planes.

This is crippling my carriers; I don't dare send my CV's out of harbor with only 4-6 fighter pilots available for the entire squadron, even though there are 30+ pilots in each one!  Attack squadrons don't appear to be affected nearly as badly; my land based torpedo bombers have as many pilots as flyable planes, for example, and the attack squadrons on the CV's aren't as bad as the fighter squadrons either.
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Bliztk
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RE: adding pilots

Post by Bliztk »

Don´t know if posted yet, in Aleutians Scenario, there is no Rufe replacement pool
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crsutton
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RE: adding pilots

Post by crsutton »

Here is something I noticed. I accidently off loaded five squadrons on a unoccupied base hex (1-port 0-airfield)  I reported that earlier as it probably should not be allowed (accidently or not) but then discovered that you can fly aircraft off of a base with a 0-airfield.) This did help me resolve my boo boo but probably should not be allowed either. No great shakes but perhaps in a future patch.
 
 
 
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