AI Aircraft replacement pool

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ART11
Posts: 22
Joined: Mon Jul 27, 2009 7:24 pm
Location: Poland

AI Aircraft replacement pool

Post by ART11 »

Hi,
After playing several turns in GC as Allies vs Japs AI I noticed that sth is wrong with AI aircraft loses - they were replaced very fast. After loading save file on AI side here we have the results for example (it's 24Dec game time):
1. Ki 51 - Month to date deliveries - 661!!! (production rate 120)
2.Oscar - this turn !!! above 140 (production rate 32)


Is it intentional? I know that AI needs some help but now this is a question about the scenario balance. AI level - historical
Regards
ART
ART
ART11
Posts: 22
Joined: Mon Jul 27, 2009 7:24 pm
Location: Poland

RE: AI Aircraft replacement pool

Post by ART11 »

Hmmm, any comments?
ART
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michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: AI Aircraft replacement pool

Post by michaelm75au »

Intentional
Michael
ART11
Posts: 22
Joined: Mon Jul 27, 2009 7:24 pm
Location: Poland

RE: AI Aircraft replacement pool

Post by ART11 »

Thanks:-)
Is it possible to switch off such a replacements? Or maybe on specified difficulity level it's not such a high. Looks like in my game Japs will receive 1000 aircraft in first month for free.
Regards
ART
ART
pat.casey
Posts: 393
Joined: Mon Sep 10, 2007 12:22 am

RE: AI Aircraft replacement pool

Post by pat.casey »

What is the reason behind giving the AI this kind of absurd replacement rate? It makes any kind of attrition based strategy for a human player vs an AI kind of pointless doesn't it? I mean unless you get an absurd exchange rate, you can't overcome that kind of production as a 1942 allied player can you?

Is it just a play balance sort of thing (to give the AI a fighting chance)?
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