As the number of UV PBEMers increases, I am curious how others out there handle a situation where your PBEM opponent cries foul when the system bites them and they do not like (believe) the results.
I am enjoying a great scenario 19 PBEM game as the US. My opponent, who has been great in returning moves and appears to be a very experienced Japanese player just lost two carriers when his air combat TF that was trying to interdict the Noumea-Luganville sea lines got hammered and sunk by my land based air. He had not commanded his carrier TF to move in so close to my bases( where I had parked my carriers) Realizing that getting and keeping a consistent, mature, dedicated, quality opponent is easier said that done, I gave him the option to "rewind" if he wanted which he decided to do. In this case, I'd rather keep playing and want both of us to believe we have done the best within the system and were not defeated by it. And, I like 3 day turns and he is used to playing 1 day turns-so I compromised.
I can think of four options to chose from if this comes up again and would like to know what the rest of you think.
Option 1 (Hardcore) Ability to "rewind" is 0. You make the move, check it and mail it then you are stuck with it no matter what.
Option 2. (Selective Hardcore) The ability to rewind only exists if both players agree it was a major game skewing screw up.
Option 3. (Rewind Ownership) Like in some games with re-roll options player take turns owning the ability to rewind and when they use it the other player owns it until he uses it. In this option if you own it and refuse to cash it in the other player is stuck back in option 1.
Option 4 (Warm and Fuzzy) At any time either player can ask for a rewind and the other player is obliged to grant it.
It appears the key is to agree in advance which option to play under.
What do you suggest?