militia and overrun

From the legendary team at 2 by 3 Games comes a new grand strategy masterpiece: Gary Grigsby’s War Between the States. Taking gamers back to the American Civil War, this innovative grand strategy game allows players to experience the trials and tribulations of the role of commander-in-chief for either side. Historically accurate, detailed and finely balanced for realistic gameplay, War Between the States is also easy to play and does not take months to finish.

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Treefrog
Posts: 703
Joined: Wed Apr 07, 2004 3:11 am

militia and overrun

Post by Treefrog »

Defenders benefit from leaders, fortifications, etc. in overrun calculations.

The explanation in the rules booklet is written in such a way that the militia that are raised up that turn are simply added in. No mention is given of leader and/or fortification benefit.

What benefits, if any, do newly raised militia infantry have when they appear in response to an enemy movement which results in an overrun attempt?
"L'audace, l'audace, toujours l'audace."
Tempest_slith
Posts: 126
Joined: Sat Jun 09, 2007 5:17 pm

RE: militia and overrun

Post by Tempest_slith »

They have the standard combat value of 6.

They do not get a leader or fort bonus for overrun calculations but do in a regular combat attack.
Bangui
Posts: 22
Joined: Wed Sep 08, 2004 2:15 am

RE: militia and overrun

Post by Bangui »

Fortifications and leaders have limits on the number of units that get their benefit. Newly raised militia which appear as the result of enemy movement (or overrun attempt) will get the benefit only when they "fit" within the limit. Many times the limits are filled with defending units prior to the creation of the militia. Frequently, there is no leader or fortification in these locations when enemy troops enter it the first time.
The Ancient Gamer
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