A Battle AAR for June 15 - June 21st, 1942
Just when you think the game is going to be boring for months on end, leave it up to the Japanese AI to throw a few wrinkles into the game. Several days ago, I had warning of the approach of the "other half KB"...so three CV's.
As fate would have it, I only had 1 carrier at Noumea, the Hornet. Three other CV's are in Pearl upgrading, and 1 carrier (the Saratoga) had two turns earlier headed to Sydney to complete it's upgrade, too.
So...one Allied Carrier with beat-up aircrews vs. three Japanese CV's with fully trained aircrews...not good odds! Moreover, Noumea is absolutely overflowing with ships right now, as I've been concentrating more and more here in preparation for the Lunga offensive in August.
The AAR below covers 3 game turns (or three days)
The Japanese really surprised me. On the first turn, their CV's first attacked Rossell Island without warning. They accomplished nothing but losing some planes in the process...the fighter squadron at Rossell Island has 120 kills and sky high pilot experience (it's my best air unit in the theatre).
At the end of turn 1, I was 100% confident that the Japanese CV's would, on the next turn, begin to circle around Lunga and head North, perhaps bombing Ndeni or, less likely, Luganville. As such, I moved up a good chunk of the fighters (3 of 6 squadrons) I had at Noumea to reinforce Ndeni (2 squadrons) and Luganville (1 squadron joined the 1 already there). I also removed the three dive bombing squadrons I had at Noumea...placing two of them at Ndeni and one at Luganville. The torpedo squadron of Avengers at Noumea was also moved to Luganville. Thus, Noumea had no offensive firepower, just defensive CAP.
It was my hope that the Japanese carriers would thin their air groups by bombing Ndeni and Luganville, and with some luck...ok, lots of luck...the allies might just get a lucky bomb or torpedo hit. If that were to happen, I'd then race the Hornet up and try to engage it. Not knowing what would happen, I left the Hornet in Noumea at the end of game turn 1.
To be safe, though, I also turned the Saratoga around (which was a few hexes from Sydney) and started it back toward Noumea. I tasked a surface force from Noumea to meet it and merge with it (I had removed most escorts from the Saratoga task force since they weren't due for upgrades).
But the Japanese surprised me on the 2nd turn. Instead of turning, the carriers continued to the South and ended up at the end of that turn (the 2nd turn of this battle) to the Northwest of Luganville and the Southwest of Ndeni...just off the map below.
Well now, that changes things, doesn't it? I had all these damn transports floating around in various places and all of a sudden they needed to be somewhere else in one big hurry. The approach of the Japanese carriers also opened up two big tactical dilemmas.
First Tactical Dilemma : Where will the Japanese carriers go now? They were just off the map (below). They could either swing around and thread between Ndeni and Luganville, bombing one or both places. Or...
Second Tactical Dilemma : They could make a beeline for Noumea, going between Luganville and Noumea, ending up in the vicinity of Efate.
My land based air groups were perfectly positioned if the Japanese decided to bomb Ndeni and Luganville and thread between these two bases. And that was what I hoped for.
But...what if the Japanese kept going South? More specifically, if they did, what to do about the CV Hornet and it's thinned out air groups? I could race the Hornet out of Noumea and away from the battle...and hope the fighters at Noumea protected the port. Or, I could race the Hornet out to the east, sort of using it as "bait" in order to protect the port. Or, I could dust off a strategy I once used with great success in WiTP and hope like hell that it worked under the new rules in AE.
In that old stock game in WiTP, the Allies had Lunga in June with a few fighter squadrons there. I had three carriers guarding the unloading of troops and supplies. Allied search failed, and suddenly, 7 Japanese carriers showed up in two different TF's a day away. That was bad news, as there was no chance of getting the transports/troops out of harms way in time. So, instead of sacrificing the stuff being unloaded at Lunga while fleeing the Allied carriers, I pulled every single ship under the CAP umbrella of Lunga, turned the CAP on 100% of the carriers and land based air and hoped for the best. In that game, it worked out better than hoped. So...maybe it could work here?
Thus, I kept the Hornet TF with it's 5000 flak at Noumea (the flak was so high because most of the escorts of the Saratoga group were added to the Hornet group), undocked. I also had all LCU's and AA units at Noumea switch to combat mode...just in case the Japanese carriers decided to bomb the base instead of the carrier TF. With 6 AA units, Noumea could put up some pretty fearful flak.
The next turn (the 3rd turn) the Japanese continued on toward Noumea and ended up as is shown in the map below...directly in-between Noumea and Luganville. The Japanese launched the first strike against the Hornet task force. Oddly, only Zero's and Val's appeared...there were no Kates. The raid, as it was coming from three carriers, wasn't massive and was smaller than expected, just 10 zeros and 30 Val's (I think they lost quite a few planes attacking Rossell Island a few days earlier). Thankfully, the CAP screen was 100% effective...only a handful of Val's got through and those the flak chewed up. Total losses for the Japanese were 20 Val's and a few Zeros.
Following that, Allied land based air got in the mix....and accomplished nothing but trade plane for plane with the Japanese zeros. For some reason, the Hornet group didn't launch an attack on the AM turn. Then the weather turned nasty at both Noumea and over the Japanese carriers, so there was no second turn air strikes whatsoever.
The map below shows the situation at the end of the 3rd turn of battle. The next post will be the 4th turn, which I haven't played yet.
The plan is to keep the Hornet at Noumea, hoping the Japanese try to bomb it again. One more attack that fails like the last one will greatly deplete the Japanese air groups, allowing the lonely Hornet to race toward the Japanese carriers the following turn and hopefully catch them off guard. The Saratoga will also be finally getting into the mix, and will trace the route followed on the map. Finally, I'm greatly hoping that the land based air I have at Luganville and Ndeni can take "pot shots" at the Japanese carriers as they retreat.
So...stay tuned.
