List of User Requested Gameplay Changes

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

fbs
Posts: 1048
Joined: Thu Dec 25, 2008 3:52 am

RE: List of User Requested Gameplay Changes

Post by fbs »

ORIGINAL: jolly_pillager

More Fog of War on the Surface Combat Animations....make the entire ship side art not appear until the ship is spotted. Use the WRONG ship side art. Use the wrong names.

Ditto air attack animations...it does little good to have the combat report lie when I can SEE the name or class of the ship during the animation.


That's a very cool suggestion: I second that. I always make a conscient effort to not read the names of enemy ships and air units on the combat animations and reports, as that is too much information.

Cheers [:D]
fbs
thunar
Posts: 16
Joined: Wed Jul 13, 2005 11:48 am

RE: List of User Requested Gameplay Changes

Post by thunar »

ORIGINAL: dhennin

It's funny how conspiracy theories sell. Here's an idea: let's stop thinking that all government things/bureaucrats are evil and may be admit that humans can be stupid and make dumb mistakes without the help of any anybody but also could fix them without the help of imaginary ghosts.

The Spaniards blew up our battleship. Nothing to do with yellow journalism of a minority that wanted to get the US into the Empire Business.
The Anarchists attacked our Parliament Building! Nothing to do with the ruling party wanting to ban elections and impose martial law from the beginning.
Sugiyama says to emperor one month to subdue China. Nothing to do with the fact he was a member of the Imperial Way and champing at the bit for territorial expansion, just giving his honest professional opinion.
Nigerian Yellowcake hoax resurrected and given credibility. Nothing to do with anything, it's just what "all" the intelligence agencies, our own and allied, thought about the memo.
Mentally Ill Defector no Intel Agency on both sides of the Atlantic believes reliable says bad guy has WMDs, but is presented to Public as confirmed fact from reliable source. Not because the admin was full of guys who believed that whacking out a dictator in the Middle East was an important part of their philosophy of fostering democracy and using US military power to make up for declining economic power, it was just a mistake on their part.

Governments only act in the best interests of the general populace, and never are guided by a cabal or grouping of special interests. They only screw up by mistake. The check is in the mail. She's only a little bit pregnant.

Tens of thousands of people were convicted of conspiracies last year, many of them government officials, in the USA. Guess all those juries and judges that found them guilty beyond a reasonable doubt didn't get the message that conspiracies don't exist, and certainly not in the government.
User avatar
StoneAge
Posts: 1322
Joined: Mon Feb 16, 2009 1:36 am
Location: Melbourne, Australia

RE: List of User Requested Gameplay Changes

Post by StoneAge »

increase port, airfield and defence size to X.  Instead of just turn on and try to remember to turn it off when it gets to the size you want.
 
 
fbs
Posts: 1048
Joined: Thu Dec 25, 2008 3:52 am

RE: List of User Requested Gameplay Changes

Post by fbs »

ORIGINAL: thunar

The Spaniards blew up our battleship. Nothing to do with yellow journalism of a minority that wanted to get the US into the Empire Business.
...etc...
Tens of thousands of people were convicted of conspiracies last year, many of them government officials, in the USA. Guess all those juries and judges that found them guilty beyond a reasonable doubt didn't get the message that conspiracies don't exist, and certainly not in the government.


You forgot to add to that list Emperor Hirohito and the soy conspiracy, rightly exposed by famed Professor Demens (BSc,PhD,xAP,MSEE,AMc Honoris).

Cheers [:D]
fbs
User avatar
V22 Osprey
Posts: 1593
Joined: Tue Apr 08, 2008 2:07 pm
Location: Corona, CA

RE: List of User Requested Gameplay Changes

Post by V22 Osprey »

ORIGINAL: Mynok


You should remember that this game is based on an engine born in UV a long time ago. Certainly long before widescreen was a common option.

That's like them saying "War in the Pacific 4.0 won't run on systems younger than 5 years because the code is based on an engine from 2002 and we don't feel like updating the code to run on modern systems.Oh by the way, we are charging $200 for it".Yea, I doubt that will fly.[:D]

Anyway, it's still a great game.
ImageImage
Art by rogueusmc.
User avatar
Zebedee
Posts: 535
Joined: Tue Aug 30, 2005 11:52 am

RE: List of User Requested Gameplay Changes

Post by Zebedee »

ORIGINAL: fbs
You forgot to add to that list Emperor Hirohito and the soy conspiracy, rightly exposed by famed Professor Demens (BSc,PhD,xAP,MSEE,AMc Honoris).

Cheers [:D]
fbs

I still say the space Nazis should come into the game if the war hasn't ended by 1945. I think we all know it makes sense.
Image
User avatar
tacfire
Posts: 138
Joined: Sun Dec 09, 2007 12:38 am

RE: List of User Requested Gameplay Changes

Post by tacfire »

I would like to suggest adding some new hotkeys (4, 5, 6, 7, 8, 9, 0). They could be used to show more information on the game map. Some ideas:

4 = show AF size /Port size / Fort level
5 = Resource / Oil / Manpower / HI & LI factories / Refinery production levels
6 = Shipyard sizes
7 = Base's Shipping Docked Capacity
8 = Base Troop Capacity
9 = ?
0 = ?

The game currently only uses Hotkeys 1-3 for showing Terrrain, Zone Location, and Weather Forcast.
pat.casey
Posts: 393
Joined: Mon Sep 10, 2007 12:22 am

RE: List of User Requested Gameplay Changes

Post by pat.casey »

Give me a 1 button "withdraw ship" button I can click on a ship at any time. Behavior should be:
1) If I'm in a withdrawl port, withdraw the ship.
2) If I'm not in a withdrawl port, split that ship into a new task force and have that task force head to the nearest legal withdrawl port. Upon arrival at said port, withdraw the ship.

Basic thing is, for me at least, its a nightmare routing ships back to their withdrawl ports when I need to withdraw them. It not a "fun" challenge, like chess, its more like when my daughter throws a pack of cards on the ground and I have to pick them all back up ... tedious and pointless.
User avatar
scott64
Posts: 4019
Joined: Sun Sep 12, 2004 5:34 pm
Location: Colorado
Contact:

RE: List of User Requested Gameplay Changes

Post by scott64 »

ORIGINAL: V22 Osprey

I don't understand how it is so much part of code.All we want is to be able to play our excellent game in fullscreen without having it look distorted, or with big ugly black bars on the side of the screen.

Look at this:
http://upload.wikimedia.org/wikipedia/e ... dards2.svg

2 by 3 is basicly screwing everyone that doesn't a 4:3 aspect ratio.They can do better than that.I'm not saying have every single resolution out there, just enough that's enjoyable.My screen is 1440x900.Even at 1280x768, it atleast takes most of my screen, so much at even the small black bars at the top and bottom of the screen are very tolerable and in-game become unnoticable.With 1024x768, I have 2 big black bars on the side of screen in my face.
I am happy with my 1280 X 768 [:)] No problems or issues. Have not tried the 1680 by 1050 which is the monitor max. [8D]
Lucky for you, tonight it's just me


Any ship can be a minesweeper..once !! :)

http://suspenseandmystery.blogspot.com/
User avatar
Herrbear
Posts: 883
Joined: Sun Jul 25, 2004 9:17 pm
Location: Glendora, CA

RE: List of User Requested Gameplay Changes

Post by Herrbear »

ORIGINAL: scott1964

ORIGINAL: V22 Osprey

I don't understand how it is so much part of code.All we want is to be able to play our excellent game in fullscreen without having it look distorted, or with big ugly black bars on the side of the screen.

Look at this:
http://upload.wikimedia.org/wikipedia/e ... dards2.svg

2 by 3 is basicly screwing everyone that doesn't a 4:3 aspect ratio.They can do better than that.I'm not saying have every single resolution out there, just enough that's enjoyable.My screen is 1440x900.Even at 1280x768, it atleast takes most of my screen, so much at even the small black bars at the top and bottom of the screen are very tolerable and in-game become unnoticable.With 1024x768, I have 2 big black bars on the side of screen in my face.
I am happy with my 1280 X 768 [:)] No problems or issues. Have not tried the 1680 by 1050 which is the monitor max. [8D]

My Samsung also is 1680 x 1050 and it covers the whole screen without any noticeable distortion.
User avatar
n01487477
Posts: 4759
Joined: Tue Feb 21, 2006 12:00 am

RE: List of User Requested Gameplay Changes

Post by n01487477 »

OK, shameless plug for Tracker-AE, so it's not on the InGame interface, but Tracker-AE will do:(when it's released),the things below, plus many more (as some of you know from witp)...

If the devs had really overhauled the UI of AE, then there would be no need for Staff or Tracker and that would be fine with me...but I think we are stuck with most of it, until witpII. Regarding these things below however, they could be achieved IMO, with minimal(bar space)effort. But I'd rather have the game rocking before these things were tackled...

CR-2: Add # of days left based on industry consumption of resources and oil on the base screen [tacfire] - although may I say, this is a little redundant as you can't move these things unless shipping & res/oil move turn by turn anyway. So a little pointless, regional levels are more important.
CR-3: Add a warning to Ops Report "Heavy Industry/Light Industry is idle on xxx due to lack of yyy" [fbs] + Res,Oil and fuel warnings.
CR-15: Show the full HQ structure, including all units.[PzB].
CR-16: Get a summary of how many ships were sunk per type (AK, AP, etc..) [PzB]

In the Pipeline:
CR-14: Allow a line of comment by the player on LCUs and air groups just like with TF's. [Mistmatz]

--Damian--
User avatar
crsutton
Posts: 9590
Joined: Fri Dec 06, 2002 8:56 pm
Location: Maryland

RE: List of User Requested Gameplay Changes

Post by crsutton »

Please just spell out the complete names of the ships class somewhere on the ship info screen. I can barely remember my wife's birthday, much less what the heck all of those ship class abbrivations are.
I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg
User avatar
Mynok
Posts: 12108
Joined: Sat Nov 30, 2002 12:12 am
Contact:

RE: List of User Requested Gameplay Changes

Post by Mynok »

ORIGINAL: V22 Osprey

ORIGINAL: Mynok


You should remember that this game is based on an engine born in UV a long time ago. Certainly long before widescreen was a common option.

That's like them saying "War in the Pacific 4.0 won't run on systems younger than 5 years because the code is based on an engine from 2002 and we don't feel like updating the code to run on modern systems.Oh by the way, we are charging $200 for it".Yea, I doubt that will fly.[:D]

Anyway, it's still a great game.

It's not a matter of 'feel like'. It's a matter of economics. They made the decision that their market base for this game would be more interested in substance than prettiness. And I would strongly agree with them on that.
"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown
pad152
Posts: 2835
Joined: Sun Apr 23, 2000 8:00 am

RE: List of User Requested Gameplay Changes

Post by pad152 »

Engine production
Change engine production to be more scalable, I hate when I need 9 more of a specific engine type but, have to double a size 50 factory and then turn off repair when it gets to 59![:@]

Show Engine and aircraft prodction totals correctly
The totals don't show correctly when factories are turned off!

A production screen that show which cities are building which engines and/or aircraft.

Daily totals of plus/minus on supply/resources/fuel/etc.

A way to find out what things cost, how much of resources/fuel/etc. is going to aircraft/shipyards/armaments/etc.


myros
Posts: 289
Joined: Thu Jul 01, 2004 6:23 pm
Contact:

RE: List of User Requested Gameplay Changes

Post by myros »

Non player info releated text put on a seperate timer or fixed at 0.0, so that actual needed player feedback text can be put at a readable speed without having to pause for all the other rubbish.
 
ie Antyhing not about a specific event or specific hex set pemanently to 0.0 delay.
 
M
User avatar
Cribtop
Posts: 3890
Joined: Sun Aug 10, 2008 1:42 pm
Location: Lone Star Nation

RE: List of User Requested Gameplay Changes

Post by Cribtop »

I second the hell out of this. Especially in AE with all the AMc, ACMs, etc.
ORIGINAL: crsutton

Please just spell out the complete names of the ships class somewhere on the ship info screen. I can barely remember my wife's birthday, much less what the heck all of those ship class abbrivations are.
Image
fbs
Posts: 1048
Joined: Thu Dec 25, 2008 3:52 am

RE: List of User Requested Gameplay Changes

Post by fbs »

ORIGINAL: pad152

Engine production
Change engine production to be more scalable, I hate when I need 9 more of a specific engine type but, have to double a size 50 factory and then turn off repair when it gets to 59![:@]

Show Engine and aircraft prodction totals correctly
The totals don't show correctly when factories are turned off!

A production screen that show which cities are building which engines and/or aircraft.

Daily totals of plus/minus on supply/resources/fuel/etc.

A way to find out what things cost, how much of resources/fuel/etc. is going to aircraft/shipyards/armaments/etc.


Added up as CR-29 to CR-32. Didn't add the issue about production totals, as that looks like a bug. Please review CR-32, to see that is what you wanted.

Thanks! [:D]
fbs
fbs
Posts: 1048
Joined: Thu Dec 25, 2008 3:52 am

RE: List of User Requested Gameplay Changes

Post by fbs »

ORIGINAL: myros

Non player info releated text put on a seperate timer or fixed at 0.0, so that actual needed player feedback text can be put at a readable speed without having to pause for all the other rubbish.

ie Antyhing not about a specific event or specific hex set pemanently to 0.0 delay.

M


Not sure I got that, Myros. You'll have to list out which events you want to change the way they are handled right now; things like "change all text that the player doesn't want to read to delay 0.0" can't be implemented, because different players want to read different things. Some want to read it all :D

Cheers [:D]
fbs
User avatar
StoneAge
Posts: 1322
Joined: Mon Feb 16, 2009 1:36 am
Location: Melbourne, Australia

RE: List of User Requested Gameplay Changes

Post by StoneAge »

On the Base Information Screen make the facility expand buttons expand port, airfield and fortifications to X size.  Instead of just turn on and try to remember to turn it off when it gets to the size you want.
Swenslim
Posts: 437
Joined: Fri Apr 15, 2005 7:34 pm
Location: Odessa, Ukraine

RE: List of User Requested Gameplay Changes

Post by Swenslim »

Hm, is it possible to create some kind of ingame reminders with notes (or without) ??? For example , I mark base or ground  or air unit to remind me in 4 turns(change in color, note in new reminder menu) to check this object (for supply, change of mission etc.) ?
Post Reply

Return to “War in the Pacific: Admiral's Edition”