Ouch! Pearl Harbour Wipeout..

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Erik Rutins
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RE: Ouch! Pearl Harbour Wipeout..

Post by Erik Rutins »

Others are far more expert on this subject than I am, but I have it on good authority that they had enough torps and bombs for at least a second day of attacks.
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Smeulders
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RE: Ouch! Pearl Harbour Wipeout..

Post by Smeulders »

ORIGINAL: AcePylut


I put more nells/bettys in SE Asia on Naval Attack, and probably sink the POW and Reuplse 70% of the time.  Sink one of them another 25% of the time, and probably once or twice I've not sunk either of them.  This is with "focused nav search and attack" (I LOOOOVVVVVEEEE the ability to set search arcs - it soooo lets you focus your naval attacks to a certain sector)

This would be house rule material I think. It's one thing to not be able to hold Force Z in reserve, it's quite another that the Japanese player will be focusing on the one or two hexes were they know it'll appear.
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Battleline
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RE: Ouch! Pearl Harbour Wipeout..

Post by Battleline »

I, too, have the Pearl Harbor guided torpedo problems.
Every single time, the battleships get blasted, mainly by torps. I have played it several times CPU vs. CPU and get the same results. And then the game crashes on Dec. 8, but that's a different story!
I can't get how the ships historically berthed in positions where they can't be hit by torpedoes, the Tennessee and Maryland, are taking multiple fish hits. This shouldn't be happening! It should be an easy fix to put something in where those ships shouldn't be taking torpedo hits, unless the ships next to them are blown out of the way.
Another PH item is that there should be some type of chance that sunk ships can be raised, like the West Virginia and California historically were. Maybe they're not able to be put back into service once raised, such as what happened to the Oklahoma.
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AcePylut
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RE: Ouch! Pearl Harbour Wipeout..

Post by AcePylut »

ORIGINAL: Smeulders

ORIGINAL: AcePylut


I put more nells/bettys in SE Asia on Naval Attack, and probably sink the POW and Reuplse 70% of the time.  Sink one of them another 25% of the time, and probably once or twice I've not sunk either of them.  This is with "focused nav search and attack" (I LOOOOVVVVVEEEE the ability to set search arcs - it soooo lets you focus your naval attacks to a certain sector)

This would be house rule material I think. It's one thing to not be able to hold Force Z in reserve, it's quite another that the Japanese player will be focusing on the one or two hexes were they know it'll appear.

Luckily, my opponent for this particular game doesn't care what I do (AI hehehe).

But, even with a "focused" nav search, I've only been knocking both of them down about 70% of the time.

I love the focused arcs feature. My favorite on in the game. Love to be able to have all my ASW on the "one path" that my xports might be coming in.
bklooste
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RE: Ouch! Pearl Harbour Wipeout..

Post by bklooste »

I can't get how the ships historically berthed in positions where they can't be hit by torpedoes, the Tennessee and Maryland, are taking multiple fish hits

This is not modded so the Pearl your attacking is a long battleship line 1 wide..

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Xxzard
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RE: Ouch! Pearl Harbour Wipeout..

Post by Xxzard »

That is a good point, but it would require a special code for only the PH attack on day1. Obviously ship positions are not taken into account at any other time, and it would be very difficult to implement that sort of thing at PH only.

I agree with the bell curve assesment of PH losses, this seems right and so far mostly mirrored in AAR results.
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bklooste
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RE: Ouch! Pearl Harbour Wipeout..

Post by bklooste »

Losses should prob be a bit higher than historical since side by side ships are not modeled.
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