ORIGINAL: Buck Beach
There is something that is bugging me that I am sure you have considered, but, I would like to know how you approach it. The game has umpteen ships set to random captains with very many ships in the merchant fleet (or Army vessels) where the captains would be a ship's master and not a "line" officer (I can hear the anti-micromanagement fan boys yelling "Noooooooooooo!!!!). How do you (the game) keep the good combat line officers from being selected from running a cargo or tanker ship (or a minor warship for that matter)?
It's hard to keep this from happening. The assignment code "tries" to be rank conscious, and "tries" to fit aggressive leaders to larger warships, but it sometimes has a mind of its own.
Ideally, there should be a separate categories of Leader just for these ships, but, that would require more work than I think anybody would want to do.
Yes, we discussed it, but it would take more work than anyone was prepared to do; and what would happen if a merchie, with a Master, got snagged and converted to a Naval auxiliary, requiring a Naval officer in command. Woof!
So what's your secret to keep Bull Halsey from being the master of a C2 Cargo ship?
Assign him to something important very early.
Is there something a moder can do?
Unfortunately, no.