AE Patch II?
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
AE Patch II?
I don’t know what is scheduled for patch 2 but, here are some requests.
AE Requests for patch II
I believe the following changes will help make AE more manageable for the player.
HQ’s
1. Some method to determine if a unit (LCU, Air group, etc.) is receiving the benefits of a HQ.
2. Fix the command structure, so each HQ shows up in the list of HQ’s. (Combined Fleet, 6th Fleet are just some of the HQ’s that don’t show up). The current HQ command structure doesn't seem historical.
Industry & Production
3. Change color of city/factory name if turned off or out of supply and/or a list of factories that are turned off/out of resources.
4. Make aircraft and engine factories more scalable, just doubling the size of a factory just doesn’t work in AE because of the limit resources. It’s too easy to crash the Japanese economy doubling a factory.
5. Show the short and long term costs for increasing a factory, there is no way to determine the cost of increasing a factory, show the increase in Hi, resources, fuel.
6. Undo command for changing a factory, so you see the cost of the increase before committing a change to increase.
7. Show Daily/Monthly/Year to Date totals of Hi, supply, resources, oil, fuel. The player should not have to rely on third party apps, the info should be in the game.
Pilot Management
8. Method to return pilots to pilot pool, some air groups have excess pilots and there is no way to return them. This would also allow an training air groups to send trained pilots back to the pool if/when needed.
Pilot Training
9. Increase the speed of pilot training, it's too slow after patch 1 and is now useless for shorter scenarios.
Land Units
10. The game shows destroyed Air groups, ships, but not land units, add land units.
11. Show the name of LCU's lost even if the whole LCU is not destoryed, when ships are sunk in the ops and/or combat report.
12. Show the name of LCU's in a different color in the list of land units, that are less then 50% of their TOE.
Subs
13. Allow option for subs to carry troops, either with the editor or game option. (patch1 eliminated troops to be carried by subs)
AE Requests for patch II
I believe the following changes will help make AE more manageable for the player.
HQ’s
1. Some method to determine if a unit (LCU, Air group, etc.) is receiving the benefits of a HQ.
2. Fix the command structure, so each HQ shows up in the list of HQ’s. (Combined Fleet, 6th Fleet are just some of the HQ’s that don’t show up). The current HQ command structure doesn't seem historical.
Industry & Production
3. Change color of city/factory name if turned off or out of supply and/or a list of factories that are turned off/out of resources.
4. Make aircraft and engine factories more scalable, just doubling the size of a factory just doesn’t work in AE because of the limit resources. It’s too easy to crash the Japanese economy doubling a factory.
5. Show the short and long term costs for increasing a factory, there is no way to determine the cost of increasing a factory, show the increase in Hi, resources, fuel.
6. Undo command for changing a factory, so you see the cost of the increase before committing a change to increase.
7. Show Daily/Monthly/Year to Date totals of Hi, supply, resources, oil, fuel. The player should not have to rely on third party apps, the info should be in the game.
Pilot Management
8. Method to return pilots to pilot pool, some air groups have excess pilots and there is no way to return them. This would also allow an training air groups to send trained pilots back to the pool if/when needed.
Pilot Training
9. Increase the speed of pilot training, it's too slow after patch 1 and is now useless for shorter scenarios.
Land Units
10. The game shows destroyed Air groups, ships, but not land units, add land units.
11. Show the name of LCU's lost even if the whole LCU is not destoryed, when ships are sunk in the ops and/or combat report.
12. Show the name of LCU's in a different color in the list of land units, that are less then 50% of their TOE.
Subs
13. Allow option for subs to carry troops, either with the editor or game option. (patch1 eliminated troops to be carried by subs)
RE: AE Patch II?
Spend PP to resurrect sunk ships [:)]
Lucky for you, tonight it's just me
Any ship can be a minesweeper..once !!
http://suspenseandmystery.blogspot.com/
Any ship can be a minesweeper..once !!

http://suspenseandmystery.blogspot.com/
RE: AE Patch II?
Add a Harry Turtledove Alien Invasion scenario.
- USSAmerica
- Posts: 19211
- Joined: Mon Oct 28, 2002 4:32 am
- Location: Graham, NC, USA
- Contact:
RE: AE Patch II?
ORIGINAL: Xenocide
Add a Harry Turtledove Alien Invasion scenario.
I'm still fighting off one in CHS world. [:D]
Mike
"Good times will set you free" - Jimmy Buffett
"They need more rum punch" - Me

Artwork by The Amazing Dixie
"Good times will set you free" - Jimmy Buffett
"They need more rum punch" - Me

Artwork by The Amazing Dixie
RE: AE Patch II?
ORIGINAL: scott1964
Spend PP to resurrect sunk ships [:)]
I don't think that is too far fetched if the ship shinks in a shallow port like PH.
RE: AE Patch II?
ORIGINAL: scott1964
Spend PP to resurrect sunk ships [:)]
[:D]
RE: AE Patch II?
ORIGINAL: oldman45
ORIGINAL: scott1964
Spend PP to resurrect sunk ships [:)]
I don't think that is too far fetched if the ship shinks in a shallow port like PH.
How many pps to fix arizona? blown into 3 pieces less effort to build iowa than fix arizona. leave dead ships dead.
RE: AE Patch II?
What would you call the west virginia? You are right though PP's are a bad choice but I always thought there should be a system to raise ships that are in port that sink. Several of the ships in Pearl would be considered sunk by AE standards but were raised and eventually rejoined the fleet.
RE: AE Patch II?
The RNZN CLs Leander & Achilles start Scen's 1 & 2 with Ensigns as commanders (as well as the TF CO). They are showing Ensign for the CO ranks in the data bases as well.
John E. McCallum
RE: AE Patch II?
ORIGINAL: pad152
I don’t know what is scheduled for patch 2 but, here are some requests.
AE Requests for patch II
I believe the following changes will help make AE more manageable for the player.
HQ’s
1. Some method to determine if a unit (LCU, Air group, etc.) is receiving the benefits of a HQ.
2. Fix the command structure, so each HQ shows up in the list of HQ’s. (Combined Fleet, 6th Fleet are just some of the HQ’s that don’t show up). The current HQ command structure doesn't seem historical.
Industry & Production
3. Change color of city/factory name if turned off or out of supply and/or a list of factories that are turned off/out of resources.
4. Make aircraft and engine factories more scalable, just doubling the size of a factory just doesn’t work in AE because of the limit resources. It’s too easy to crash the Japanese economy doubling a factory.
5. Show the short and long term costs for increasing a factory, there is no way to determine the cost of increasing a factory, show the increase in Hi, resources, fuel.
6. Undo command for changing a factory, so you see the cost of the increase before committing a change to increase.
7. Show Daily/Monthly/Year to Date totals of Hi, supply, resources, oil, fuel. The player should not have to rely on third party apps, the info should be in the game.
Pilot Management
8. Method to return pilots to pilot pool, some air groups have excess pilots and there is no way to return them. This would also allow an training air groups to send trained pilots back to the pool if/when needed.
Pilot Training
9. Increase the speed of pilot training, it's too slow after patch 1 and is now useless for shorter scenarios.
Land Units
10. The game shows destroyed Air groups, ships, but not land units, add land units.
11. Show the name of LCU's lost even if the whole LCU is not destoryed, when ships are sunk in the ops and/or combat report.
12. Show the name of LCU's in a different color in the list of land units, that are less then 50% of their TOE.
I second numbers 2 and 8 above. Number 8 is the most critical in my opinion.
RE: AE Patch II?
ORIGINAL: scott1964
Spend PP to resurrect sunk ships [:)]
Not possible.
We are all dreams of the Giant Space Butterfly.
RE: AE Patch II?
1) In Vanilla AE, the USN could do the first upgrade to their CV's and receive VBF sqns wih Corsairs in mid 42.
I disbanded both (thinking this was causing the CTD)
After patching, I now notice them returning in 14 days (early 43) with their '44 model Corsairs.
2) I have 2 x Dutch and 2 x Filipino Air units on the reinforcement schedule, seemingly stuck at the 2-7 day mark and due to arrive at UK, Karachi, San Fran. Will they ever come back?
I disbanded both (thinking this was causing the CTD)
After patching, I now notice them returning in 14 days (early 43) with their '44 model Corsairs.
2) I have 2 x Dutch and 2 x Filipino Air units on the reinforcement schedule, seemingly stuck at the 2-7 day mark and due to arrive at UK, Karachi, San Fran. Will they ever come back?
Interdum feror cupidine partium magnarum Europae vincendarum
RE: AE Patch II?
ORIGINAL: oldman45
What would you call the west virginia? You are right though PP's are a bad choice but I always thought there should be a system to raise ships that are in port that sink. Several of the ships in Pearl would be considered sunk by AE standards but were raised and eventually rejoined the fleet.
December 8 game in ae is at 95 float damage 77 major. in witp game december 8 has it at 99 system damage. this damage at sea would sink this ship. this damage in port does not. california has same damage in both games. that say to me it sitting on bottom of port. sink ship in port like arizona means keel broken or other damage that can not repair = sink. full of water sitting on bottom with damage that can fix is not sink. so sink in game in port means no fix.
RE: AE Patch II?
Spend PP to resurrect sunk ships
This is a really good suggestion and the code should already be there with the old returning carriers. Note Japan re-floated some ships in Japan in 44-45 as well . Prob should be restricted to lvl 9 ports.
Big Change though is Pearl should now sink 5-6 BBs on average. Would really change the ahistoric Pearl loitering as well.
Underdog Fanboy
-
- Posts: 2422
- Joined: Tue May 17, 2005 11:02 am
- Location: Citrus Heights, CA
RE: AE Patch II?
As Terminus says, it can't be done.ORIGINAL: bklooste
Spend PP to resurrect sunk ships
This is a really good suggestion and the code should already be there with the old returning carriers. Note Japan re-floated some ships in Japan in 44-45 as well . Prob should be restricted to lvl 9 ports.
Big Change though is Pearl should now sink 5-6 BBs on average. Would really change the ahistoric Pearl loitering as well.
And I think that it is actually modelled in the game, if not stated as such. With 80 Sys damage and 80 Major Flotation damage, the ship will stay in PH for a long time. If it is sent to SF it will sink on the way. So it has to remain at PH repairing till such a time as it can be refloated {Sys and Major Flotation repaired to such a level that it can be sent somewhere without sinking}.
RE: AE Patch II?
Being a history junkie I would like to see the program keep track of the regiments of each division. I do not like to see regiments A, B & C when a division is broken down. Seems like a small thing to keep in the database. Maybe show the regiment/division such as: "5th Marine Regt/1st MarDiv"
RE: AE Patch II?
Ftroop6:
I think this was one of the things already asked when AE was in design. If I could place a bet, I would say it will require major rewrite of the code - or WITP II.. [:)]
But it could be very nice feature...
I think this was one of the things already asked when AE was in design. If I could place a bet, I would say it will require major rewrite of the code - or WITP II.. [:)]
But it could be very nice feature...

RE: AE Patch II?
Something that's bugged me forever since waaay back in WitP. I hope it would be easy for implementation too.
When you click on a heading of a list (eg 'Ship Name') to sort the list by that criteria - PLEASE PLEASE PLEASE stop the scroll bar going to the middle of the list. It should default to the top of the list, to save more tedious scrolling. Hope that makes sense.
This is my first post on here for donkey's years. A big 'Hi!' to you all, and kudos to the devs for a reinvigorating a great game and making it even better.
When you click on a heading of a list (eg 'Ship Name') to sort the list by that criteria - PLEASE PLEASE PLEASE stop the scroll bar going to the middle of the list. It should default to the top of the list, to save more tedious scrolling. Hope that makes sense.
This is my first post on here for donkey's years. A big 'Hi!' to you all, and kudos to the devs for a reinvigorating a great game and making it even better.
I spend my time building castles in the air, but in the end all of them, and I, blow away in the wind.
- Don Juan
- Don Juan
RE: AE Patch II?
Hi! I agree 100%. Sorting is prescient in Witp in that it always puts you on the opposite end of the list you want to be.
ORIGINAL: Montrose
When you click on a heading of a list (eg 'Ship Name') to sort the list by that criteria - PLEASE PLEASE PLEASE stop the scroll bar going to the middle of the list. It should default to the top of the list, to save more tedious scrolling. Hope that makes sense.
- Bradley7735
- Posts: 2073
- Joined: Mon Jul 12, 2004 8:51 pm
RE: AE Patch II?
I totally agree with 10. Please add it in.ORIGINAL: pad152
I don’t know what is scheduled for patch 2 but, here are some requests.
AE Requests for patch II
I believe the following changes will help make AE more manageable for the player.
HQ’s
1. Some method to determine if a unit (LCU, Air group, etc.) is receiving the benefits of a HQ.
2. Fix the command structure, so each HQ shows up in the list of HQ’s. (Combined Fleet, 6th Fleet are just some of the HQ’s that don’t show up). The current HQ command structure doesn't seem historical.
Industry & Production
3. Change color of city/factory name if turned off or out of supply and/or a list of factories that are turned off/out of resources.
4. Make aircraft and engine factories more scalable, just doubling the size of a factory just doesn’t work in AE because of the limit resources. It’s too easy to crash the Japanese economy doubling a factory.
5. Show the short and long term costs for increasing a factory, there is no way to determine the cost of increasing a factory, show the increase in Hi, resources, fuel.
6. Undo command for changing a factory, so you see the cost of the increase before committing a change to increase.
7. Show Daily/Monthly/Year to Date totals of Hi, supply, resources, oil, fuel. The player should not have to rely on third party apps, the info should be in the game.
Pilot Management
8. Method to return pilots to pilot pool, some air groups have excess pilots and there is no way to return them. This would also allow an training air groups to send trained pilots back to the pool if/when needed.
Pilot Training
9. Increase the speed of pilot training, it's too slow after patch 1 and is now useless for shorter scenarios.
Land Units
10. The game shows destroyed Air groups, ships, but not land units, add land units.
11. Show the name of LCU's lost even if the whole LCU is not destoryed, when ships are sunk in the ops and/or combat report.
12. Show the name of LCU's in a different color in the list of land units, that are less then 50% of their TOE.
Also, please take out damaged/lost planes from the ops report. They completely flood the report to make it tedious to look at. I would also like to see ship/plane spotting reports in a 2nd report. I really look at the ops report for ship/troop/squadron reinforcements, lost ships, port/AF expansions and ship repair info. The rest is just filler that I need to visually blank out.
The older I get, the better I was.