ORIGINAL: Nicholas Bell
Found a note in one of Alfred Price's book that Germans determined that an average of 3 hits from a 30mm were required to bring down a four engine bomber (whether a Mk103 or 108 is not mentioned).
Calculations were from the Mk108. Which was (by far) the most used 30mm cannon in the luftwaffe.
The Mk103 had a much more devastating punch, because it fired the (bassically) same projectile but in a case with a lot more propellant, and in a much larger gun. To the traditional extreme damage caused by the minengeschoss shell, you'd have to add a much higher damage done by kinetic energy. However the gun was much, much larger than the Mk108, and as a result, much heavier. And because of it's reliance on high muzzle velocity, it's rate of fire was quite lower. The weapon designers of the time had to choose for a high caliber cannon between a low RoF but a high MV -as in the Mk101 or Mk103, as in the soviet high-caliber guns- in guns big both in size and weight, or a high RoF but low MV in a small,compact package, as in the Mk108. Given the excellent reputation the Mk108 had once the initial jamming problems were solved, I'd say the Rheinmetall designers went with the right idea with the Mk108. For many experts the Mk108 was the most weight/efficient cannon design in the whole WW2.
Couple of extra things about the Mk103 in-game.
It has a lower accuracy than the Mk108, wich strongers my belief that accuracy is closely related with rate of fire. I'd say both should have similar accuracy stats (both lower than the MK108 current accuracy stat); the Mk103 might have had a lower rate of fire, but it fired in a very tense trajectory so it was easy to aim, unlike the Mk108.
It has exactly the SAME effect and penetration stats then Mk108, which strongers my belief that the whole weapon rating in the game should be given a serious second-look ([;)]). The Mk103 was positively much heavier hitting than the Mk108. Heck with the proper AP ammunition it was used to knock out tanks! [;)]
It is used as the 109K6 main weaponry. Really dunno about this one, my knowledge of the 109K series fades completely after the K4, but I'd say that, IIRC; the K6 used a Mk108 motorcanone.While it's true that there was a smaller, lighter, faster firing (but at a lower MV) version of the MK103 (MK103M?) in the works so it could be used in motor engine instalations of the 109 series, I think they never went past the prototipe stage. As far as I can recall the only motorcanone installations using the Mk103 (the standard one), were seen in the Do335 and Ta152 series.
Bomber defensive fire was more effective than just the number of interceptors shot down. The German pilots absolutely hated attacking our formations - it has been described as standing in a shower and trying not to get wet. This affected their accuracy and willingness to close to a range where kills would be achieved. Perhaps more telling is that research into German loss records where available indicate a huge number of damaged fighters - heavily damaged. Recall that the Germans listed losses in percent terms - a destroyed aircraft was 100%. What has been missed in the history books is the number of interceptors damaged 40-60%, ie a belly-landing. When you read unit histories, that is when you see how many planes were shot up by bomber defensive fire and force-landed in various conditions. Shot down? Not according to the Germans when considering their losses since they were not 100% written-off. OTOH, a Luftwaffe fighter pilot would be awarded a victory for aircraft caused to force-land [:)]
There are many points of view to see this: the american one, the german one, or the impartial one (if there has ever been something as an impartial view of anything). While you're 100% right on this comment, I'd have to add that it was terribly difficult for a bomber gunner crew to hit anything in-flight, if it wasn't closing in slowly up their six. It's true that attacking a formation of bombers meant showing yourself before a lot of enemy gunners, but most of them wouldn't hit the broad side of a barn if given the chance in their conditions (freezing cold, highly stressed and in a life-threatening situation).
However you're right: german sources will mention only 100% lost aircraft. Salvageable or repairable planes were not counted. However in this game a destroyed fighter remains destroyed no matter what. In 2nd Schweinfurt, almost 80 B-17s were killed, most of them by unmodified Fw190As and 109Gs in exchange of 38 german single engined fighters (and a big part of them were killed by spitfires and P-47s in the initial stages of the raid).
In BTR...well, I can only give -my- limited experience on the game as I'm just in turn 8 of my first 1943 campaign. But with what my eyes have seen so far , I'd say that it's HIGHLY UNLIKELY to reach those numbers (nor anything resembling that) using single engined fighters. In fact I've -totally- given up the idea of attacking american bombers with the 109Gs; there is no faster way to kill your own men in the game that giving them the order to attack a B17 box; they'll struggle to get -anything- in return and will get mauled by defensive fire. And that, you'll agree with me, was not what really happened historically.
I'll put it this way: Many 109s were shot by B17s, but many B17s were shot down by 109s too. And not all of them (by far) were R6s. If you were given the chance to be in an unescorted B-17 box over the skies of Germany, or be one of the pilots in a 109G6 Gruppe, which one would you choose?. If that scenario happened in real life I'd choose the 109, without a doubt. In the game I'd pray, beg, bite, and puch for a passenger ticket in a bomber. I think that says it all.
All in all I stand on what I said; for me the weapon stats in the game ,as they are now, should be visited and given a thorough revision. I'm not advocating for changes as I know nothing of the inner workings of the system, however seeing the effect/penetration/accuracy rates, one can't help but wonder what's happening when a Mk108 "hit" is given less than twice the effect of a 12.7mm "hit", or that a 20mm Minengeschoss "hit" is given only a 33% advantage over the .50 "hit".
I'd say that, either the .50 cal is overpowered, or the cannons (in general, the Hispanos I also think they are underpowered as it stands now, it's not an issue with a side or the other but with a kind of weapon compared with another) are underpowered. But that's an uneducated opinion because, as I said, I can't give nothing like an educated opinion as any developer, as Hard Sarge, can give. They've done a terrific job with this game, and if they tell me they're allright, I'll have to accept it. [:)]